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  1. #1
    Community Member fatherpirate's Avatar
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    Default FEATS - DDO could use

    Here are a list of feats I have seen in various other Dungeons and Dragons PC games.
    (not sure if they are all in PnP) < ---

    Monkey Grip ( allows you to use a 2handed weapon with 1 hand. )

    Still Spell - allows you to cast an arcane spell with zero spell failure (usually a high SP cost to use it)

    Animal Trainer - summoned animals use your caster level for HD and attack power, not the spell level
    (basically a 1st level summons would fight like a 2nd level summons for a 3rd level caster)

    Quick Learner - off skills only cost 1 point to advance but still limited in max level.

    Artificer Android (my idea) - changes the Artificer into a standard human shape allowing the
    use of standard armor (can no longer use Docents)

    Scribe - can create scrolls from any spell you can cast (will require specific materials and may have
    certain restrictions in DDO - like BTA or such)

    Charlatan - (my idea) - from that point forward, your character can ignore all alignment restrictions
    [class, weapon, and spell] (it should come with some kind of significant exp. earned penalty)

    ---------------------------------------------

    Do you know of any feats from other D&D games you would like to
    see in DDO ?
    Or do you have one of your own ?

  2. #2
    The Hatchery Enoach's Avatar
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    One I have long felt would open up options for so many more builds would be:

    Practiced Spellcaster

    Choose a spellcasting class that you possess. Your spells cast from that class are more powerful.

    Prerequisite
    Spellcraft 4 ranks,

    Benefit
    Your caster level for the chosen spellcasting class increases by 4. This benefit can't increase your caster level to higher than your Character Level. However, even if you can't benefit from the full bonus immediately, if you later gain levels of nonspellcasting classes, you might be able to apply the rest of the bonus. For example, a human 5th-level sorcerer/3rd-level fighter who selects this feat would increase his sorcerer caster level from 5th to 8th (since he has 8 levels). If he later gained a fighter level, he would gain the remainder of the bonus and his sorcerer caster level would become 9th (since he now has 9 levels). A character with two or more spellcasting classes (such as a bard/sorcerer or a ranger/druid) must choose which class gains the feat's effect. This feat does not affect your spells point pool or spells available. It increases your caster level only, which would help you penetrate spell resistance and increase the duration and other effects of your spells.

    Special
    You may select this feat multiple times. Each time you choose it, you must apply it to a different spellcasting class. For instance, a 4th-level cleric/5th-level wizard who had selected this feat twice would cast cleric spells as an 8th-level caster and wizard spells as a 9th-level caster.

  3. #3
    Community Member Artos_Fabril's Avatar
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    Quote Originally Posted by fatherpirate View Post
    Here are a list of feats I have seen in various other Dungeons and Dragons PC games.
    (not sure if they are all in PnP) < ---

    Monkey Grip ( allows you to use a 2handed weapon with 1 hand. )

    Still Spell - allows you to cast an arcane spell with zero spell failure (usually a high SP cost to use it)

    Animal Trainer - summoned animals use your caster level for HD and attack power, not the spell level
    (basically a 1st level summons would fight like a 2nd level summons for a 3rd level caster)

    Quick Learner - off skills only cost 1 point to advance but still limited in max level.

    Artificer Android (my idea) - changes the Artificer into a standard human shape allowing the
    use of standard armor (can no longer use Docents)

    Scribe - can create scrolls from any spell you can cast (will require specific materials and may have
    certain restrictions in DDO - like BTA or such)

    Charlatan - (my idea) - from that point forward, your character can ignore all alignment restrictions
    [class, weapon, and spell] (it should come with some kind of significant exp. earned penalty)
    Monkey Grip: if compatible with SWF/Vanguard S&B attack speed, probably OP unless it limits your Stat contribution to SWF numbers. If compatible with TWF, look forward to a wave of Tempests dual-weilding SoS/eSoS. Long story short, either super broken or mostly useless.

    Still Spell: PnP version only removes somatic components. We already have feats, enhancements enchantments and augments to reduce ASF.

    Animal Trainer: Super niche metamagic still won't make them good. Also since you could just cast the higher level version, largely pointless.

    Quick learner: even easier to splash rogue. Do we need this?

    Artificer Android: Just put a level 1 (purple) feat to select between Scout Frame, Classic, or Reforged, like there is for Aasimar bond or Dragonborn heritage.

    Scribe: I see you trying to backdoor your way to druid scrolls (also stacks of deadly weapons scrolls)

    Charlatan: Do you want a Bard/Monk that badly? Sure whatever.

    I'd rather see them use universal trees to implement more prestige classes like Mystic Theurge or Arcane Trickster.

  4. #4
    Community Member fatherpirate's Avatar
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    Quote Originally Posted by Artos_Fabril View Post
    Monkey Grip: if compatible with SWF/Vanguard S&B attack speed, probably OP unless it limits your Stat contribution to SWF numbers. If compatible with TWF, look forward to a wave of Tempests dual-weilding SoS/eSoS. Long story short, either super broken or mostly useless.

    Still Spell: PnP version only removes somatic components. We already have feats, enhancements enchantments and augments to reduce ASF.

    Animal Trainer: Super niche metamagic still won't make them good. Also since you could just cast the higher level version, largely pointless.

    Quick learner: even easier to splash rogue. Do we need this?

    Artificer Android: Just put a level 1 (purple) feat to select between Scout Frame, Classic, or Reforged, like there is for Aasimar bond or Dragonborn heritage.

    Scribe: I see you trying to backdoor your way to druid scrolls (also stacks of deadly weapons scrolls)

    Charlatan: Do you want a Bard/Monk that badly? Sure whatever.

    I'd rather see them use universal trees to implement more prestige classes like Mystic Theurge or Arcane Trickster.
    and your suggestions are ? ...........
    ?

  5. #5
    Community Member Artos_Fabril's Avatar
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    Quote Originally Posted by fatherpirate View Post
    and your suggestions are ? ...........
    ?
    Quote Originally Posted by Artos_Fabril View Post
    I'd rather see them use universal trees to implement more prestige classes like Mystic Theurge or Arcane Trickster.
    Right there.

  6. #6
    Community Member fatherpirate's Avatar
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    Quote Originally Posted by Artos_Fabril View Post
    Right there.
    That is not really a feat.
    Maybe start your own thread on Universal trees ?

  7. #7
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    Quote Originally Posted by Artos_Fabril View Post
    Monkey Grip: if compatible with SWF/Vanguard S&B attack speed, probably OP unless it limits your Stat contribution to SWF numbers. If compatible with TWF, look forward to a wave of Tempests dual-weilding SoS/eSoS. Long story short, either super broken or mostly useless.
    I'm not convinced. The main damage benefit comes from THF stat scaling + strikethrough, and combat styles are exclusive. On a +1/+1 crit profile build, ESOS ends up at 14-20 x4, identical to Drow Longsword with Knight's training, and the base damage difference is only 4. Vanguard may be a problem like you mentioned, but I'd imagine it would be possible to categorize the fighting style as S&B so you only get the weapon's damage/profile, similar to how Druid wild shapes handle weapon buffs but don't allow weapon-specific strikes (eg, Quick Strike)

    Otherwise, you're spot on. +1

  8. #8
    Community Member fatherpirate's Avatar
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    I only added monkey grip because I have seen it in other D&D PC games and other players have mentioned
    it from time to time.

    If I was to take a guess, it would allow you to sword and board a 2handed weapon,
    or rune arm with it but I don't see allowing it for duel wielding.

    ............... for those interested

  9. #9
    Community Member Annex's Avatar
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    I would like a Enhancement or Feat, something that is always on, that automatically triggers when Hit Points drop below some threshold, teleporting the character to a safe place. In a perfect situation, the safe place would be a pocket dimension connected to the dungeon. From the pocket dimension I could either exit back to the dungeon in the exact same place I left, or teleport out of the pocket space and dungeon to the Marketplace or whatever. Teleporting straight to the Marketplace would be fine. The Enhancement or Feat saves your life but you lose all progress in the dungeon.

    I do not have the quick reactions and poise possessed by my characters. I stumble and panic. The purpose of the proposed Enhancement or Feat is to automatically get my character out of harm's way and give me time to calm down and do the correct thing, like heal or throw up the proper warding spell that expired or swap an equipment item. The trigger would occur server side and thus also save my character from client side freezing and lag.

    Since Raids are a giant exercise in Simon Says and such an Enhancement or Feat would short circuit such things, it would not work there. It would also not work with a Dimensional Anchor in place for obvious reasons.

    If I recall correctly, there was a spell called Rope Trick that kinda does what I suggest. It also relates to the spell Contingency. The problem with spells is remembering to cast them, having them run out, or having them dispelled. I am willing to sacrifice an Enhancement or Feat for something more robust.

    Another possible implementation would involve some sort of Divine Pact. For example, pay Astra Quinlin 1,000,000 platinum and the Sovereign Host will provide a one shot ward that works as described above. That would drain some money out of the economy. Make it cost Cannith Essences. Make it cost Astral Shards. Many possible implementations are possible.

    This ability could also come as a Fate card from a Deck of Many Things. Maybe the card drops in a quest and using it provides the benefit described above.

    Anyway, back to the subject of this thread, such a Feat would drastically reduce the stressful nature of this game. Yes, I often find DDO very stressful to play.
    Sophie Cat Burglar - Creator, Dreamer, Explorer - Happy yet Sad - Seeker of Beauty and Wonder
    Exotic Item Recovery Specialist. I wish you all many happy adventures!

  10. #10
    Community Member Annex's Avatar
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    Another useful Feat would be one that allows my character to look like one Race while playing as another Race. Call it X Ancestor or something similar. During character creation, you select your Race. Upon selecting X Ancestor, your character switches to being Race X, but you still look like your original race. In this way, you build your character as the original race, and have that appearance, but the Feat switches your Racial Tree to the new Race. I would definitely pay a Feat for that.
    Sophie Cat Burglar - Creator, Dreamer, Explorer - Happy yet Sad - Seeker of Beauty and Wonder
    Exotic Item Recovery Specialist. I wish you all many happy adventures!

  11. #11
    Community Member Artos_Fabril's Avatar
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    Quote Originally Posted by fatherpirate View Post
    That is not really a feat.
    Feats DDO could use:
    Warforged Subtype Selection (purple): Select during character creation between Warforged Scout, Warforged 'classic', and Reforged subtypes

    Widen Spell [Metamagic]: You can alter a burst, emanation, line, or spread shaped spell to increase its area. Any numeric measurements of the spell’s area increase by 100%.A widened spell costs 15 additional SP. Spells that do not have an area of one of these four sorts are not affected by this feat.

    Fury's Fall: Use Dexterity bonus instead of strength to calculate DC for Trip attacks

    Improved Shot on the Run: You may gain/hold up to (BAB-10) stacks of Archer's Focus while moving, as long as you meet all other requirements to gain stacks of Archer's Focus

  12. #12
    Community Member Oxarhamar's Avatar
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    Quote Originally Posted by Artos_Fabril View Post

    Scribe: I see you trying to backdoor your way to druid scrolls (also
    You seen that too

    One thread wasn't enough
    Last edited by Oxarhamar; 04-16-2022 at 03:29 PM.

  13. #13
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    Quote Originally Posted by fatherpirate View Post
    Artificer Android (my idea) - changes the Artificer into a standard human shape allowing the
    use of standard armor (can no longer use Docents)
    I am not too sure what you are after with this, but in case you missed it, you can already do this with existing feats. Assuming you are after warforged immunities while looking like a human and being able to wear armor rather than docents....

    If you aren't after warforged immunites, just create a human artificer?

  14. #14
    Hero JOTMON's Avatar
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    Mass Cast - casts a mass version of any singular buff spell costs 4x the single spell cost.

    saves time standing around individually passing out single target spell castings and cost effective for full party buffing and raids.
    Argo: Degenerate Matter - 200
    Jotmon (HC 34/45 , RC 42/42 , IC 12/21 , EC 51/51 , RP 116/158)
    Jotlock (HC 38/45 , RC 25/42 , IC 15/21 , EC 51/51 , RP 75/158)
    Whatthetruck (HC 38/45 , RC 42/42 , IC 15/21 , EC 51/51 , RP 111/158)

  15. #15
    Founder & Super Hero Arkat's Avatar
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    Quote Originally Posted by fatherpirate View Post
    Monkey Grip ( allows you to use a 2handed weapon with 1 hand. )
    Incorrect.

    The Epic feat "Wield Oversized Weapon" found in the Complete Warrior allows you to do that. Monkey Grip is a prerequisite feat for Wield Oversized Weapon.

    Monkey Grip would allow you to use a Large one-handed weapon in one hand. It would also allow you to use a Large two-handed weapon with two hands. It does NOT allow you to wield a two-handed weapon with one hand.
    Quote Originally Posted by Aelonwy View Post
    Quote Originally Posted by Cordovan View Post
    The release notes themselves are essentially the same as was seen on Lamannia most recently.
    This^, in so many words, is how you say time and feedback on Lamannia are wasted.

  16. #16
    Community Member Oxarhamar's Avatar
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    Quote Originally Posted by Shefenhow View Post
    I am not too sure what you are after with this, but in case you missed it, you can already do this with existing feats. Assuming you are after warforged immunities while looking like a human and being able to wear armor rather than docents....

    If you aren't after warforged immunites, just create a human artificer?
    This

    race and classes are 2 separate things unless we are talking iconic which there isn't an iconic Artifcer

  17. #17
    Community Member fatherpirate's Avatar
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    Quote Originally Posted by Artos_Fabril View Post
    Feats DDO could use:
    Warforged Subtype Selection (purple): Select during character creation between Warforged Scout, Warforged 'classic', and Reforged subtypes

    Widen Spell [Metamagic]: You can alter a burst, emanation, line, or spread shaped spell to increase its area. Any numeric measurements of the spell’s area increase by 100%.A widened spell costs 15 additional SP. Spells that do not have an area of one of these four sorts are not affected by this feat.

    Fury's Fall: Use Dexterity bonus instead of strength to calculate DC for Trip attacks

    Improved Shot on the Run: You may gain/hold up to (BAB-10) stacks of Archer's Focus while moving, as long as you meet all other requirements to gain stacks of Archer's Focus
    much better, thank you

  18. #18
    Community Member fatherpirate's Avatar
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    Quote Originally Posted by Arkat View Post
    Incorrect.

    The Epic feat "Wield Oversized Weapon" found in the Complete Warrior allows you to do that. Monkey Grip is a prerequisite feat for Wield Oversized Weapon.

    Monkey Grip would allow you to use a Large one-handed weapon in one hand. It would also allow you to use a Large two-handed weapon with two hands. It does NOT allow you to wield a two-handed weapon with one hand.
    I stand corrected, that particular feat is one I have often seen talked about but
    I have never personally used it in a PC D&D game.

    There are usually other feats that fit my play style I usually go with instead.
    but thxs for the clarification.

  19. #19
    Community Member fatherpirate's Avatar
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    Quote Originally Posted by Shefenhow View Post
    I am not too sure what you are after with this, but in case you missed it, you can already do this with existing feats. Assuming you are after warforged immunities while looking like a human and being able to wear armor rather than docents....

    If you aren't after warforged immunites, just create a human artificer?
    not really the focus of that one, more of a , 'got a warforged and prefer armor to docent' kind of thing'
    for folks that prefer a warforged look with more traditional body coverings (less robot like)

  20. #20
    Founder & Super Hero Arkat's Avatar
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    Quote Originally Posted by fatherpirate View Post
    I stand corrected, that particular feat is one I have often seen talked about but
    I have never personally used it in a PC D&D game.

    There are usually other feats that fit my play style I usually go with instead.
    but thxs for the clarification.
    Sure thing.
    Quote Originally Posted by Aelonwy View Post
    Quote Originally Posted by Cordovan View Post
    The release notes themselves are essentially the same as was seen on Lamannia most recently.
    This^, in so many words, is how you say time and feedback on Lamannia are wasted.

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