The Tabaxi Race and Tabaxi Trailblazer Iconic have been added to the game!
A few Known Issues before we start:
- Tabaxi and Tabaxi Trailblazers still have lingering animation adjustments that need to be done. If something doesn't look right, please let us know exactly what you were doing, what kind of weapons you were holding, and whether your character was Male or Female!
- Recommendation text for Tabaxi and Tabaxi Trailblazers in character creation has not been added yet.
- Female Tabaxi do not have hair customization options yet in this build.
- Some Tabaxi and Tabaxi Trailblazer enhancements have not yet been moved horizontally in the tree to logically line up with abilities above/below them.
- A few enhancements are in the process of being replaced; they have been noted below.
Tabaxi are a base race that starts in Eberron. Resembling cats, Tabaxi are a dexterous race that are light on their feet. Their innate feat allows them to move quickly for a after spending a short time planning their next move. Tabaxi make good Rogues, Monks, and Bards.
Tabaxi Base Stats:
- +2 DEX
- Starting Feat: Feline Agility: After standing still for 6 seconds, when you move again you gain a +30% Action Boost bonus to Movement Speed for 6 seconds.
Tabaxi Racial Past Lives:
- +1 Tumble
- +1 Dexterity
- +1 Racial AP
Tabaxi Tree:
Cores:
- Core 1: +1% Dodge, +1 Maximum Dexterity Bonus in Light Armor
- Core 2: Multiselector: +1 DEX / +1 CHA
- Core 3: +1% Dodge, +1 Maximum Dexterity Bonus in Light Armor
- Core 4: Multiselector: +1 DEX / +1 CHA
- Core 5: +1% Dodge and Dodge Cap. +1 Maximum Dexterity Bonus in Light Armor
Tier 1:
- Sharp Claws: +1/2/3 to Attack.
- Cat Scratch: Active: +2[W] Single Target Melee Attack. 6 second cooldown.
- This is a custom animation - A wide swipe with the offhand. With THF and SWF, you'll hold the melee weapon in just the mainhand. Uses your main hand weapon for damage unless you have an offhand weapon equipped.
- Acrobatic: +1/2/3 Balance, Jump, and Tumble. +2/4/6 Armor Class while Tumbling.
- Land On Your Feet: You don't take falling damage.
- Sneaky Strikes: +1 Sneak Attack Die
Tier 2:
- Sneaky Claws: +1/2/3 to Attack while Flanking.
- Hunt Down: Your Cat Scratch now Hamstrings opponents for 3 seconds, reducing their movement rate by 50%. Some creatures are immune to the Hamstring effect.
- High Places: After falling for at least 1.5 seconds, when you land you gain +2 Critical Hit Confirmation, +2 Critical Hit Damage, and +25% Armor Piercing for 20 seconds.
- Honed Reflexes: You gain the benefits of the Deflect Arrows feat, knocking aside one incoming projectile that would have struck you every 6 seconds.
- Slip Out of Danger: +2/4/6 Saves vs. Traps. Rank 3: You gain +1 to Reflex Saves.
Tier 3:
- Stabby Claws: +1/2/3 to Melee Damage.
- Corner: +1/2/3% Dodge Bypass
- Natural Climber: +50% Movement Speed while climbing Ladders and other climbable surfaces (such as Vines)
- (Known Issue: This ability is being cut for technical reasons, but has not been replaced yet in this build. We are open to suggestions on its replacement).
- Focused Agility: Your Feline Agility now only requires you to stand still for 3 seconds, and lasts for 9 seconds.
- Sneaky Strikes: +1 Sneak Attack Die
Tier 4:
- Feline Versatility:
- Lash Out: +5% Offhand Strike Chance if using a Light Melee Weapon or Rapier in both hands.
- Rapid Scratch: +3% Doublestrike while Single Weapon Fighting
- Quick Paw: +3% Doubleshot with Thrown Weapons
- Vigor: Vigor SLA
- Deep Scratches: Your Cat Scratch now deals Bane damage to targets it hits that are vulnerable to Bleed. This damage is equal to 1d8 damage +1 damage per Character Level, and scales with Melee Power.
- Fast Sprinter: Your Feline Agility now grants 50% Action Boost Bonus to Movement Speed and lasts for 18 seconds.
- 9 Lives: You gain Rogue's Defensive Roll feat. (While below 20% HP, there's a chance equal to your Reflex save that attacks do half damage and have their effects negated.)
- Lucky Cat: (Req: 9 Lives) You gain Evasion.
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Tabaxi Trailblazers are Iconics that start in Sharn with one level of Monk. Passed down between generations of Tabaxi, the title of Trailblazer represents this Tabaxi's ability to always find a way forward. Like standard Tabaxi, they can gain the ability to negate falling damage and move with quick bursts of speed. Tabaxi Trailblazers can gain True Seeing and can gain defensive bonuses when they dodge and tumble. They also use their expanded Dexterity to excel with Quarterstaves, gaining offensive bonuses with the weapons and the ability to use them to trip all nearby enemies.
Tabaxi Trailblazer Iconic Base Stats:
- +2 DEX
- Base Feat: Feline Agility: After standing still for 6 seconds, when you move again you gain a +30% Action Boost bonus to Movement Speed for 6 seconds.
- Tabaxi Trailblazers use a unique set of Quarterstaff attack animations!
Tabaxi Trailblazer Iconic Past Life Feat:
- Iconic Past Life Stance: +1 to Trip DCs per stack of this Past Life, up to 3.
- Passive Bonus: +1 to Saving Throws vs. Traps per stack of this Past Life, up to 3.
- (Known Issue: The Iconic Past Life is not working yet, nor does it have the correct in-game text.)
Tabaxi Trailblazer Tree:
(Abilities in Orange are the ones that are different from the base Tabaxi.)
Cores:
- Core 1: +1% Dodge, +2% Dodge Bypass
- Core 2: Multiselector: +1 DEX / +1 CHA
- Core 3: +1% Dodge, +2% Dodge Bypass
- Core 4: Multiselector: +1 DEX / +1 CHA
- Core 5: +1% Dodge and Dodge Cap. +2% Dodge Bypass
Tier 1:
- Sharp Claws: +1/2/3 to Attack.
- Low Blows: +1/2/3 Trip DCs. Doubled if you have a Quarterstaff equipped.
- Acrobatic: +1/2/3 Balance, Jump, and Tumble. +2/4/6 Armor Class while Tumbling.
- Land On Your Feet: You don't take falling damage.
- Sneaky Strikes: +1 Sneak Attack Die
Tier 2:
- Surprise Claws: +1/2/3 to Attack while Flanking.
- Wayfinder's Weapons: Wooden Weapons you are wielding are immune to damage.
- (Known Issue: In this build, Hunt Down appears in this spot. This is unintended.)
- High Places: After falling for at least 1.5 seconds, when you land you gain +2 Critical Hit Confirmation, +2 Critical Hit Damage, and +25% Armor Piercing for 20 seconds.
- Deflect Arrows: You gain the benefits of the Deflect Arrows feat, knocking aside one incoming projectile that would have struck you every 6 seconds.
- Slip Out of Danger: +2/4/6 Saves vs. Traps. Rank 3: You gain +1 to Reflex Saves.
Tier 3:
- Staff Adept: +1 to Damage with Melee Weapons.
- (Known Issue: This ability is being replaced with "Attune: +1 Ki Regeneration on melee attacks, +1 Passive Ki Regeneration", but that is not present in this build.)
- Great Weapon Aptitude: +5/10/20% Strikethrough (req: Two Handed Fighting)
- Stealthy: +1/+2/+3 Hide and Move Silently. +20%/+35%/+50% movement speed while sneaking. Rank 3: While centered and Sneaking, your passive ki regeneration is increased by 1.
- Focused Agility: Your Feline Agility now only requires you to stand still for 3 seconds, and lasts for 9 seconds.
- Sneaky Strikes: +1 Sneak Attack Die
Tier 4:
- Wide Sweep: Melee Quarterstaff Trip Cleave Attack: +1/3/5[W] to all nearby enemies and trips them. Shares cooldown with Great Cleave. Uses Trip DCs and Dex for its DC.
- Staff Deflection: While holding a Quarterstaff, when Deflect Arrows triggers you gain a +10% Action Boost bonus to Doublestrike for 6 seconds.
- Cat's Eye: You have True Seeing, which cannot be dispelled from you.
- Fast Sprinter: Your Feline Agility now grants 50% Action Boost Bonus to Movement Speed and lasts for 18 seconds.
- Escape Artist: When you tumble, you gain 25% Incorporeality and 25% Concealment for 20 seconds. This can only trigger once per minute.