Originally Posted by
DYWYPI
Reworking "From the Shadows" would make sense as it's basically neither use nor ornament (at least for an assassin) it seems only half-completed. It should have allowed controlled movement or you to pass through enemies. You don't have to a genius to realise the current iteration (movement aspect) of that ability isn't great.
I'm not asking for any type of damage or speed boost; it's for diversity and tactical movement purposes, e.g. stealth related functions. For example when things "go south" with monsters hemming you in (or lag) and your screen is choked full of mobs and you cannot see anything other; it allows an escape or re-positioning route. She primarily uses dual daggers, not a sweeping quarterstaff.
We enjoy diversity and tactics and aren't just blindly focused on power and damaging mobs or one button bashing. The U51 Shadowdancer is still mostly ignorant to these other alternative methods such as positioning fluid micro movements and fine control. That's what several people are still trying to explain, i.e. they are also interested in using the; environment itself, alternative approaches, and not mindless slaughter.
Whereas in contrast Team SSG seem to be on a completely different page; they come across as at best indifferent towards the importance of such stealth-play movement. We're talking sneaky tactical positioning for combat, and movement aspects: not damage numbers. I don't believe the DDO Developers involved were incapable of understanding such simple movement concepts, nonetheless those shortcomings still occurred. It's clear that their negotiation skills are still lacking and could be improved. :-)