After a few months of this Destiny being out, what would people change or suggest to bring back to this Identity Crisis Tree.
Certain things aren't stacking as was proposed. Incorporeal with Ghostly and Wand and Scroll Mastery.
1. They could hard code it to have Minimum Rogue levels to bring back stealth instakills, like they hard code Weird to have certain levels of casting abilities in Tree(such as ability to Assassinate in order to pick certain abilities. Executioner Strike/Shot, Improve Meld, Consume, Shadow Manipulation and Dark Imbuement.)
2. Bring back Anti-Tremor Sense.
3. Ability to Confuse Reapers and also Distract them(Ventriloquism D&D).
4. Epic Moment should have Dark Discorporation tied to it, 95% Dodge, 25% Stacking Incorporeal to insure you don't get hit and get killed in End Game content.
5. Summon a Shadow Spider that can PK a target and Pull levers.
6. It was suppose to be a high avoidance Tree and so far it doesn't seem so strong in avoidance "Themed".
7. Debuffs should be(unique and) a bit stronger/last longer for Red Named/Doom Reapers.
8. Should have tie-ins to Measure the Foe, Execute, Deadly Strikes, Assassinate and Mechanic/Thief Acrobat Trees/Feats.
9. Meld should not be tied into Epic Strikes but a separate Stronger higher Defensive Tree unless it keeps increasing your Dodge as long as you keep staying stealthed while using attacks in stealth, like Shiv, Sap, Poison Strikes, Lay Traps, Tumble, still in Measure The Foe buff, etc.
10. Be able to Shadow Charm mobs, like Shadow Manipulation(Dominate).