Originally Posted by
jsm123
I recently decided to try changing my Pale Master Elf Arcane Archer build to incorporate the Skeletal Knight which I thought would be able to be a decent tank to pair nicely with my ranged playstyle, but the pet has some horrible scaling in high levels. I invested in all of the summon/pet/hireling/minion upgrades like Augment Summoning, Improved Augment Summoning, Harper Agent's Harper Leadership, Magus of the Eclipse's Great Summoner, and Primal Avatar's Natural Shielding. I even made sure to give the pet all of my guild's ship buffs and my Wizard spell buffs. After all of this, he was still too weak. I tested him out in a Legendary Elite quest where he was constantly rolling glancing blow hits and taking a savage beating from enemies. He became a hindrance instead of a helper.
To remedy the pet's downfalls, he really needs to be able to equip gear in my opinion. Even with limitations like only a certain number of gear slots or only non-named gear, I believe it would be a great improvement that would make the investments worthwhile.