Results 1 to 3 of 3
  1. #1
    Community Member jsm123's Avatar
    Join Date
    Aug 2010
    Posts
    226

    Default Pale Master's Skeletal Summon Needs Gear

    I recently decided to try changing my Pale Master Elf Arcane Archer build to incorporate the Skeletal Knight which I thought would be able to be a decent tank to pair nicely with my ranged playstyle, but the pet has some horrible scaling in high levels. I invested in all of the summon/pet/hireling/minion upgrades like Augment Summoning, Improved Augment Summoning, Harper Agent's Harper Leadership, Magus of the Eclipse's Great Summoner, and Primal Avatar's Natural Shielding. I even made sure to give the pet all of my guild's ship buffs and my Wizard spell buffs. After all of this, he was still too weak. I tested him out in a Legendary Elite quest where he was constantly rolling glancing blow hits and taking a savage beating from enemies. He became a hindrance instead of a helper.

    To remedy the pet's downfalls, he really needs to be able to equip gear in my opinion. Even with limitations like only a certain number of gear slots or only non-named gear, I believe it would be a great improvement that would make the investments worthwhile.

  2. #2
    Community Member inspiredunease's Avatar
    Join Date
    Jan 2011
    Posts
    246

    Default

    Quote Originally Posted by jsm123 View Post
    I recently decided to try changing my Pale Master Elf Arcane Archer build to incorporate the Skeletal Knight which I thought would be able to be a decent tank to pair nicely with my ranged playstyle, but the pet has some horrible scaling in high levels. I invested in all of the summon/pet/hireling/minion upgrades like Augment Summoning, Improved Augment Summoning, Harper Agent's Harper Leadership, Magus of the Eclipse's Great Summoner, and Primal Avatar's Natural Shielding. I even made sure to give the pet all of my guild's ship buffs and my Wizard spell buffs. After all of this, he was still too weak. I tested him out in a Legendary Elite quest where he was constantly rolling glancing blow hits and taking a savage beating from enemies. He became a hindrance instead of a helper.

    To remedy the pet's downfalls, he really needs to be able to equip gear in my opinion. Even with limitations like only a certain number of gear slots or only non-named gear, I believe it would be a great improvement that would make the investments worthwhile.
    Pets are not great even with all advantages, I wish they were, but I don't think any amount of gear is going to make them that useful. I wish I were wrong about that, necromancer is my favourite Diablo 2 class, and I'd love to have a skeleton army, but it would be really hard to balance with a full party, which is why I think summons will only ever really be for flavour.
    Last edited by inspiredunease; 03-26-2022 at 08:12 PM.

  3. #3
    Community Member jsm123's Avatar
    Join Date
    Aug 2010
    Posts
    226

    Default

    Quote Originally Posted by inspiredunease View Post
    Pets are not great even with all advantages, I wish they were, but I don't think any amount of gear is going to make them that useful. I wish I were wrong about that, necromancer is my favourite Diablo 2 class, and I'd love to have a skeleton army, but it would be really hard to balance with a full party, which is why I think summons will only ever really be for flavour.
    Anything can be balanced in my opinion. A pet doesn't replace party members just as hirelings don't. But a viable pet could add to a build. For a Wizard, the Skeletal Knight could be great for maintaining some aggro. It doesn't need to do much damage, just enough to keep the aggro with increased threat. I just don't think enhancements should become unviable late game because it cuts out a people's playstyles and build creativity.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload