Originally Posted by
Ganak
Wonderful video and post. Thanks for sharing.
A few questions please to help me learn:
Horizon Walker - 12 points spent primarily for the dex trance? (No Step Missed: Battle Trance). There are some Tempest enhancements not taken such as Whirling Blades (+3 to hit and damage while dual wielding) or Storm Dancer/Tempest. Would love to hear the thought process of enhancement selection.
Using Nightshard as your primary weapon (which I do too), and wondering your thoughts as to why and how it has help up over time? (Killing Time is becoming an older raid).
Investing in hide/move silently skills. Why? See taking destiny (Shadowform: Shadowdancer Destiny Mantle), why?
First Blood feat and epic destiny Shadowdanceer ability Bring Darkness (When you roll a natural 20 on a melee or ranged attack, you envelop the target in shadow, applying the Darkness debuff. If you have the feat First Blood, the trigger of First Blood now also applies the Darkness debuff, and First Blood now triggers on Harmful Spellcasts. Darkness: The target is no longer immune to Sneak Attacks. -3 Spell Resistance, -3 Physical Resistance Rating and -3 Magical Resistance Rating per stack. Lasts 12 seconds, stacks drop 1 at a time. Max 3 stacks.) What do you think of this? How does it perform for you?
I'd like to hear your thoughts on the shadowdancer epic strike. I like it but been tinkering with more in the FoTW line.
I'd love to hear more please on your epic destiny strategy too.
Is Healing Hands that much more better than using CSW with maximize?
Why the Fatesinger Epic Strike?
Is Elaborate Parry the new meld?
Is Merciful Strike worth anything in high reaper? (On Sneak Attack: If the target is below 50% health, deal 500 damage. This damage scales with 100% Ranged Power )