Running through TRs, Paladin has always been my go to beater. The thing is Warsoul is my guilty pleasure, it's like Paladin light with a bit better overall utility, and great support of other melees as a Crusader. I prefer THF as a Warsoul, which means Warforged, Bladeforged, Wood Elf, or being stuck without using a favored weapon until 23 (unless you want to use a stick)...Wood Elf is my preferred here, Falchion has a bit of an advantage over Greatswords and you don't have to be a robot, not to mention Wood Elf has a pretty nice overall tree for combat bonuses.
This is of course aimed for my build, so it's a bit advanced, I have all the tomes and most of my TRs are done. It can be scaled down, but it works best with most of your racials done because of the expendiature needed to buy Falchion as a favored weapon. Simple breakdown:
Wood Elf: Falchion as favored weapon and combat bonuses.
Warsoul: T5 and Capstone
VKF: +10% doublestrike and some prr/mrr and other abilities
Beacon: Healing amp, positive spellpower and prr/mrr
One advantage Warsoul has over Paladin is that it's one melee tree is quite concise in having everything they need. Warsoul has weapon threat range, crit multiplier, trance (multiple options), and haste boost all in one place, this leaves a lot of points to spend in other trees. Warsoul is super short on melee power vs Paladin, but it has more Doublestrike and plenty of points to buy more from VKF (actually bought Haste Boost from VKF instead of Warsoul because the need to spend more in VKF to get higher up the tree). This build is doublestrike heavy, 98% with my gearset, because I'm missing Insightful DS, otherwise having a straight 100% isn't too difficult here.
Strength is primary attribute here. The +2 in racial tree, +6 in Warsoul T5 Divine Power, not to mention Size bonus from gear and Filigrees being far more Str slanted. For these reasons Str primary plus Wisdom trance comes out ahead of straight Wisdom plus Wisdom trance. Wisdom is easier no doubt though, but for that build I'd probably do Aasimar and use greatswords (which I'm sure is a fantastic build as well).
Note: In this version I moved a point of Str from VKF to Wisdom in Beacon, it balanced out both final attribute numbers. The point is those 2 enhancement points can go back and forth, or even somewhere else entirely if needed. When kitties come out there'll be a 3rd enhancement point floating around as well...at least once those lives are out of the way.
Character name:
Classes: 20 Favored Soul, 10 Epic
Race: Wood Elf· · · · · · ·Alignment: Neutral
· · ·Start Tome Final · · ·Incorp:· · 15% · · ·Displacement:· · 20%
Str:· · 18· · 8 · ·92 · · ·HP:· · · ·2496 · · ·AC:· ·178
Dex:· · 10· · 8 · ·45 · · ·PRR: · · · 280
Con:· · 16· · 8 · ·64 · · ·MRR: · · · 119 · · ·+Healing Amp:· ·158
Int:· · 10· · 8 · ·31 · · ·Dodge: · ·7/27 · · ·-Healing Amp:· · 25
Wis:· · 14· · 8 · ·56 · · ·Fort:· · ·237% · · ·Repair Amp:· · · 25
Cha:· · ·8· · 8 · ·30 · · ·SR:· · · · · 0 · · ·BAB: · · · · · · 30
DR: 10\Cold Iron,Silver · 5\-
Immunities: Sleep, Fear, Level Drain, Fear, Weapon Durability Damage, Magic Missiles, Petrification, , Energy Drain, Death Effects, Falling damage
Class and Feat Selection
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Level Class · · · · · ·Feats
1 · · Favored Soul(1) ·Standard: Martial Weapon Proficiency: Falchion
· · · · · · · · · · · ·Follower of Faith: Follower of the Sovereign Host
2 · · Favored Soul(2) ·Battle Feat: Knowledge of Battle
3 · · Favored Soul(3) ·Standard: Two Handed Fighting
· · · · · · · · · · · ·Child Of Faith: Child of Faith
4 · · Favored Soul(4) ·Strength: +1 Level up
5 · · Favored Soul(5) ·Energy Absorbance: Energy Absorption: Fire
6 · · Favored Soul(6) ·Standard: Completionist
· · · · · · · · · · · ·Deity: Unyielding Sovereignty
7 · · Favored Soul(7) ·Heart Feat: Stout of Heart
8 · · Favored Soul(8) ·Strength: +1 Level up
9 · · Favored Soul(9) ·Standard: Improved Two Handed Fighting
10· · Favored Soul(10) Energy Absorbance: Energy Absorption: Electricity
11· · Favored Soul(11)
12· · Favored Soul(12) Standard: Improved Critical: Slashing Weapons
· · · · · · · · · · · ·Beloved Of Faith: Beloved of the Divine
· · · · · · · · · · · ·Strength: +1 Level up
13· · Favored Soul(13)
14· · Favored Soul(14)
15· · Favored Soul(15) Standard: Greater Two Handed Fighting
· · · · · · · · · · · ·Energy Absorbance: Energy Absorption: Acid
16· · Favored Soul(16) Strength: +1 Level up
17· · Favored Soul(17)
18· · Favored Soul(18) Standard: Precision
19· · Favored Soul(19)
20· · Favored Soul(20) Damage Reduction: Favored Soul of the Sovereign Host Damage Reduction: Cold Iron, Silver
· · · · · · · · · · · ·Strength: +1 Level up
21· · Epic(1) · · · · ·Epic Feat: Overwhelming Critical
22· · Epic(2) · · · · ·Epic Destiny Feat: Perfect Two Handed Fighting
23· · Epic(3) · · · · ·
24· · Epic(4) · · · · ·Epic Feat: Weapon Focus: Slashing Weapons
· · · · · · · · · · · ·Strength: +1 Level up
25· · Epic(5) · · · · ·Epic Destiny Feat: Doublestrike
26· · Epic(6) · · · · ·
27· · Epic(7) · · · · ·Epic Feat: Epic Damage Reduction
28· · Epic(8) · · · · ·Epic Destiny Feat: Embodiment of Law
· · · · · · · · · · · ·Strength: +1 Level up
29· · Epic(9) · · · · ·
30· · Epic(10)· · · · ·Epic Feat: Power Critical
· · · · · · · · · · · ·Legendary: Scion of the Plane of Fire
Enhancements: 80 APs, Racial 15, Universal 1
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Wood Elf - Points spent: 19
Core1 Accuracy I
Core2 Nature I: +1 Strength
Tier1 Weapon Training I
Core3 Accuracy II
Core4 Nature II: +1 Strength
Core5 Accuracy III
Tier2 Weapon Training II
Tier2 Enchantment Lore - 3 Ranks
Tier3 Weapon Training III
Tier3 Forest Origins: Faith of the Forest
Tier4 Weapon Training IV
Tier4 Skill
Tier4 Forest's Versatility: Ferocity
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Beacon of Hope - Points spent: 13
Core1 Pleasant Disposition
Tier1 Divine Durability I - 3 Ranks
Tier1 Confidence - 3 Ranks
Core2 Beacon of Grace
Tier2 Divine Durability II - 3 Ranks
Core3 Shining Light
Tier3 Ability I: +1 Wisdom
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War Soul - Points spent: 41
Core1 Smite Foe: Smite Foe (Melee)
Tier1 Divine Might: Divine Will - 3 Ranks
Tier1 Righteous Weapons I
Tier1 Toughness - 3 Ranks
Tier2 Righteous Weapons II
Core2 Resilience of Battle
Tier2 Wall of Steel - 3 Ranks
Tier2 Smite Weakness
Core3 Sanctuary
Tier3 Righteous Weapons III
Tier3 Ability I: +1 Strength
Tier4 Righteous Weapons IV
Tier4 Holy Striker: Holy Striker - 3 Ranks
Tier4 Ability II: +1 Strength
Tier4 Ameliorating Strike
Core4 War Caster: Blur
Core5 War caster: Haste
Tier5 Divine Intervention
Tier5 Divine Champion
Tier5 Wrathful Weapons
Tier5 Divine Power
Core6 Implacable Foe: Implacable Foe (Strength)
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Vistani Knife Fighter - Points spent: 23
Core1 Knife Expertise
Tier1 Mist Stalker I
Tier1 Acrobatic - 3 Ranks
Tier1 Undead Hunter
Tier1 Vistani Knife Training I
Tier2 Mist Stalker II
Tier2 Haste Boost - 3 Ranks
Core2 Knife Juggler
Tier2 Weapon Versatility
Tier3 Mist Stalker III
Core3 Quick Reflexes
Tier3 Gifted I: +1 Strength
Tier4 Celerity
Tier4 Mist Stalker IV
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Epic Destinies: 40 APs + 24 permanent Destiny Points
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Divine Crusader - Points spent: 36
Core1 Just Cause
Tier1 Spear of Light - 3 Ranks
Tier1 Consecration - 3 Ranks
Core2 Confront any Foe
Tier2 Holy Mantle
Tier2 Shield of Light - 3 Ranks
Tier2 Bulk Up - 3 Ranks
Tier3 Strike with Poise - 3 Ranks
Core3 Weather any Blow
Tier3 Crusade
Tier4 Blessed Strikes - 3 Ranks
Tier4 Purge the Wicked - 3 Ranks
Tier4 Cower Before Me
Tier4 Heavenly Presence
Tier5 Mighty Crusade
Tier5 Law of the Divine
Tier5 Blessed Blades
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Legendary Dreadnought - Points spent: 16
Core1 Fearless
Tier1 Push Through The Line - 3 Ranks
Tier1 Shrug Off Punishment - 3 Ranks
Core2 Weaponmaster
Tier2 Extra Action Boosts - 3 Ranks
Tier2 Life and Death - 3 Ranks
Core3 Thick Skinned
Tier3 Strike Twice - 3 Ranks
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Shadowdancer - Points spent: 12
Core1 The Darkest Luck I
Tier1 Well of Darkness - 3 Ranks
Tier1 Cover of Darkness - 3 Ranks
Core2 The Darkest Luck II
Tier2 Dance in the Dark - 3 Ranks
Tier3 Shadowcaster: Shadowstriker
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