https://www.ddo.com/forums/showthrea...-Soul-Falchion
the funny thing is that these trees were revamped not all that long ago in the grand scheme of the game. the favored soul isn't bad as a melee, but the cleric is. if you don't go with the war domain you don't get threat range and crit multiplier so your overall damage is kind of bad. you basically take war or use a universal tree to get it.
the armor restriction is to guide you into the intended armor type for the class, several classes have similar things. artificers get bonuses from the renegade mastermaker tree when in medium or heavy, paladins get bonuses from their defense tree that require heavy, fighter has some bonuses in kensai that require light or no armor, evasion only works in light or no armor, ect.
they want clerics in heavy and favored souls in medium
I agree the trees need fixed, they were bad before and the improvements didn't help much. if the DC VS Save system didn't require such a huge investment into focusing on having the highest possible save DCs to even have a chance for offensive spells to work at epic levels it wouldn't be a big deal as the fighting would be able to be supplemented by spells, but as they have the game set up with gear they want to force you down one road or the other instead of being able to somewhat do both, but I think they have the cleric tree set up as if you are going to be good at casting while you are fighting so the tree is semi-useless.
I personally feel that clerics are just subpar favored souls at this point. favored souls are better at fighting and better at casting. getting my three cleric past lives out of the way was just annoying and I am glad I wont have to play one again(morning lord done as well)