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  1. #1
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    Apr 2006
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    86

    Default Any chance of some improvements to Warpriest / War soul trees?

    Have you seen any melee divines owning lately? Me neither.
    Please do something to improve these two trees.

    -Possibly add some melee power to the cores for both trees

    Warpriest :
    - Core 2 : Damage reduction 5/-. This is not useful at all anymore. Please give it a percentage
    - Core 3 : Sanctuary. 20 PRR is a nice little boost. Please improve QoL and tie this to any action boost activated and increase the duration to 1 minute so that it can be up longer and have less buttons to click
    -T5 : Divine Bastion needs a redesign. +50% threat generation, really? Who makes a cleric tank and takes T5 in Warpriest? Tied to Heavy/Adamantine armor? Please make this useful for all
    -T5 : Divine Vessel. Please redesign this. Give it 5 uses per rest and let attacks have a percentage chance to recharge uses. Also, redesign the fire/light portion to scale better
    and give a knockdown/stun for 2 seconds no save.

    War soul :
    Same as for Warpriest
    + T5 : Divine Champion needs a redesign. Please make it useful for all armor types and add strikethrough.

    This is the way

  2. #2
    Community Member
    Join Date
    Nov 2018
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    97

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    Quote Originally Posted by Hitstorm View Post
    Have you seen any melee divines owning lately? Me neither.
    Please do something to improve these two trees.

    This is the way
    https://www.ddo.com/forums/showthrea...-Soul-Falchion

    the funny thing is that these trees were revamped not all that long ago in the grand scheme of the game. the favored soul isn't bad as a melee, but the cleric is. if you don't go with the war domain you don't get threat range and crit multiplier so your overall damage is kind of bad. you basically take war or use a universal tree to get it.
    the armor restriction is to guide you into the intended armor type for the class, several classes have similar things. artificers get bonuses from the renegade mastermaker tree when in medium or heavy, paladins get bonuses from their defense tree that require heavy, fighter has some bonuses in kensai that require light or no armor, evasion only works in light or no armor, ect.
    they want clerics in heavy and favored souls in medium

    I agree the trees need fixed, they were bad before and the improvements didn't help much. if the DC VS Save system didn't require such a huge investment into focusing on having the highest possible save DCs to even have a chance for offensive spells to work at epic levels it wouldn't be a big deal as the fighting would be able to be supplemented by spells, but as they have the game set up with gear they want to force you down one road or the other instead of being able to somewhat do both, but I think they have the cleric tree set up as if you are going to be good at casting while you are fighting so the tree is semi-useless.

    I personally feel that clerics are just subpar favored souls at this point. favored souls are better at fighting and better at casting. getting my three cleric past lives out of the way was just annoying and I am glad I wont have to play one again(morning lord done as well)

  3. #3
    Community Member
    Join Date
    Apr 2006
    Posts
    86

    Default

    Quote Originally Posted by Deathmaster35 View Post
    https://www.ddo.com/forums/showthrea...-Soul-Falchion

    the funny thing is that these trees were revamped not all that long ago in the grand scheme of the game. the favored soul isn't bad as a melee, but the cleric is. if you don't go with the war domain you don't get threat range and crit multiplier so your overall damage is kind of bad. you basically take war or use a universal tree to get it.
    the armor restriction is to guide you into the intended armor type for the class, several classes have similar things. artificers get bonuses from the renegade mastermaker tree when in medium or heavy, paladins get bonuses from their defense tree that require heavy, fighter has some bonuses in kensai that require light or no armor, evasion only works in light or no armor, ect.
    they want clerics in heavy and favored souls in medium

    I agree the trees need fixed, they were bad before and the improvements didn't help much. if the DC VS Save system didn't require such a huge investment into focusing on having the highest possible save DCs to even have a chance for offensive spells to work at epic levels it wouldn't be a big deal as the fighting would be able to be supplemented by spells, but as they have the game set up with gear they want to force you down one road or the other instead of being able to somewhat do both, but I think they have the cleric tree set up as if you are going to be good at casting while you are fighting so the tree is semi-useless.

    I personally feel that clerics are just subpar favored souls at this point. favored souls are better at fighting and better at casting. getting my three cleric past lives out of the way was just annoying and I am glad I wont have to play one again(morning lord done as well)
    Hi, thanks for your comments. I know that there are enhancements tied to armor type, but they are generally not in T5. Move it to T3/T4 and make T5 more offensive. I suggest Divine champion be +10 Melee power and +10% fortification
    bypass with your favored weapon. While we're at it, Divine Power needs a multiselector for wis/cha where appropriate.

    I totally agree, casting needs to be a part of hybrid playstyle at all levels of the game. As it is now it requires a total feat investment, gear/filigrees and enhancements to work at cap. You can get a way with it in heroics, especially
    with many past lives and reaper points. The fact is that someone who builds for a Divine melee will not have the mana, the DC's or the spellpower to do much of both.

  4. #4
    Community Member
    Join Date
    Dec 2010
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    394

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    In the group I've been running with, practicing for HC, I'm running a reaper-nuking cleric and another guy is running an awesome cleric healer. When our barbearian isn't on, I cover the front line (not really tank, but I grab the aggro anyway) even though I'm primarily a caster. I'll bet you can guess how many War Priest AP I've spent at level 12. If you guessed zero, that would be correct. For a few levels before taking 12 and picking up my tier-5 DD enhancements, I had a few points in WP for a small HP boost, but they got reassigned as soon as I took 12.

    Some ideas:

    - Reducing the cooldown on Smite Foe to 6 seconds (or 8 at most) would help a bit. The attack hardly does any damage as it is. If Ameliorating Strike is the potential problem, cap that to triggering once every 12 seconds.
    - Provide a decent Intimidate option not based on the Intimidate skill. Clerics have few skill points to spend as it is. If not a straight +50%/+100%/+150% threat generation (or similar), maybe something like "Casting a spell increases your melee and spell threat generation by 100% for the next fifteen seconds. This can stack up to three times."
    - Remove +5 Fire Spell Power from the cores. Why is that even in this tree? Clerics only have three fire-based spells, and there's only one fire-based effect in the WP tree, which can only be used once every 25 seconds! Moreover, Fire Spell Power only applies to half that damage. Maybe replace Fire Spell Power with 10% Fortification and 2PRR for each core?
    - - Alternatively, add more fire-based effects to the tree, like "Smite Foe deals 1d6/2d6/3d6 Fire damage," or Symbol of Flame and Flame Strike as SLAs.
    - Add Tower Shield proficiency feat to the tree?
    - Allow Divine Might to be based on Wisdom or Charisma, like in the FS War Soul tree.

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