Team,
I play with a static group of friends, and every once in a while we run heroic toons from 1-20. Don't know if this toon will go Epic or not.
Rolling an Elf Cleric (AA Archer) build around in my head. I think I only want the Elf AA to conserve spell points and for the Enchantment bonuses. I think there's a real synergy possible with Law Domain. I have two Ranger and two Cleric past lives.
So if I plan an 18 Cleric (max Law Domain Enchantment), 1 Fighter, 1 Wiz then I should be able to max my Enchantment bonuses and Spam Greater Command while shooting paralyzing/smiting/banishing arrows. For feats, I like Pt Blank Shot, Rapid Shot, Manyshot for ranged feats. I don't think I need damage so much as lots of shots.... For spellcasting I like Quicken, Enlarge, Heighten for maximizing the effects of the Greater Commands. Seems silly to consider cleric without Emp Healing. Spell Focus: Enchantment and Improved Spell Focus: Enchantment feel thematic.
L1: Emp Healing
L2: (Fighter) Point Blank Shot
L3: Quicken
L6: Spell Focus: Enchantment
L9: Rapid Short
L12: Many Shot
L15: Heighten
L18: Improved Spell Focus: Enchantment
L19: (Wizard) Enlarge
Enhancements:
Elf 18 gets +3 double shot and access to AA
AA 24 gets all possible enchantment bonuses
Rad Servant 34 gets the Aura for passive healing, some tier 5 goodies, and improved turning capacity
That leaves six points I have absolutely no idea what to do with (I have +1 Racial and +1 Universal Tomes). At least one needs to go in a Universal Tree.
Skills: Heal, Jump and Balance are about all I think I really need. 1 pt in Tumble is nice, and UMD is always helpful.
Okay, before I start trying to get serious about this toon, does anybody have any suggestions for improving playability?
-- Eliboas