Guides have been updated to include Favored Enemy: Elf instead of Giant to reflect the new raid.
Here are damage numbers without debuffs applied. Caveat: Inquis numbers still include Vulnerability from T5 Divine Crusader, since there's no way to turn that off without substantial changes.
U53.0.2 Ranged Showdown - No Debuffs
Unrelated: People keep asking me privately what's the "best" ranged build. It's an unanswerable question since it's lacking context, and highly depends on your typical raid composition, resources, preferred playstyle and skill. All ranged builds have tradeoffs:
* Misty Step is annoying AF to refresh every 12 seconds.
* Same goes for Warlock splits and upkeeping Taint the Aura.
* All shuriken builds suffer from requiring the Doubleshot augment set from RSO.
* Any build with No Step Missed has a difficult time recharging this ability.
* Any build without Hunter's Focus is going to have a much more difficult time to gain/maintain Archer Focus stacks.
* Any build not utilizing Hunt's End + Sniper Shot lacks "delete this mob now" power projection.
* Monk builds suffer from MRR caps, which matter if you're pushing skulls in KT, or doing the maze optional in HoBH.
Piloting a build with 100% efficacy that does less damage is going to net higher damage than the top damage build piloted poorly. For example: While it's inspiring to see so many people play the 12/6/2 bow build, the number of people not using Consume and not refreshing Misty Step vs raid bosses makes me sad.
Also, Kobold Time is not indicative of the highest damage build. It's simply a familiar yardstick to demonstrate how front-loaded the damage is. By its very nature, Fatesinger builds are always going to have a faster Kobold Time. That doesn't mean they do more damage over the long haul though.