Devs,
It's time. Time for a playable race that encompasses adorableness and uselessness. Time for a player race to be frustrating but ultimately, rewarding. Yes, it's time for the Age of the KOBOLD.
-4 STR +2 DEX -2 CON. Yup kobolds are the worst at start.
Because kobolds are diminutively small, they should get an across the board
10% Bonus to AC to make up for the TREMENDOUS strength penalty. This bonus represents its annoying agility and bounciness.
+10 JUMP. Kobolds get a racial +10 to jump. I also think their jump hard cap should be 50, though I'm sure there are REASONS devs don't want people to be able to jump that high...
Claw/Claw/Bite Attack: Unarmed, a kobolds attacks follow the claw/claw/bite pattern, which is an efficient and quick attack cycle. 1d2/1d2/1d3 Crit 19-20 x2. Handwrap synergy might be very interesting with this.
Unarmed kobolds doing a Whirlwind attack spin around and strike everything with their tail in the animation.
Kobolds have unique tumble animations.
Kobolds DIE at 0 hp, always. Mechanically, any kobold falling below 1 hp takes 20k untyped damage. That will assure they die no matter what feats they take.
Past Life: Kobold: You were a kobold in a past life. Your survival instincts help you, giving you a +3%/+6%/+10% bonus to Armor Class.
Lastly, the pack bonus:
For every kobold in a party above 1, all kobolds in the party gain 5% Racial bonus to attack and movement speed, and a 1% bonus to earned xp.