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  1. #1
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    Default For the love of god, fix weapon-switching!

    No more of this "switching in and out of bare fists" BS.

  2. #2
    Community Member SoVeryBelgian's Avatar
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    Thumbs up

    It could stand to be more fluid and less-laggy. Hm.

    +1
    NONVIOLENCE IS MY NAME. LORE IS MY GAME!


  3. #3
    Community Member dredre9987's Avatar
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    You have to unequip a weapon before equipping another, makes sense that your hands would be empty at some point during that...

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    Quote Originally Posted by dredre9987 View Post
    You have to unequip a weapon before equipping another, makes sense that your hands would be empty at some point during that...
    1) That's not how it works in other role-playing games with weapon-switching, such as Diablo II and WoW.

    2) That's not how it works in D&D 3e, where holstering and drawing weapons are both move actions, which you're allowed 2 of per turn, allowing 0% downtime when weapon-switching (with some exceptions regarding the peculiarities of turn structure and attacks of opportunity).

  5. #5
    Ice Drakeling digital_terror1's Avatar
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    Quote Originally Posted by Wdstudios View Post
    1) That's not how it works in other role-playing games with weapon-switching, such as Diablo II and WoW.
    Completely irrelevant. The Diablo series and WoW don't even pretend to be anything like D&D.

    Quote Originally Posted by Wdstudios View Post
    2) That's not how it works in D&D 3e, where holstering and drawing weapons are both move actions, which you're allowed 2 of per turn, allowing 0% downtime when weapon-switching (with some exceptions regarding the peculiarities of turn structure and attacks of opportunity).
    That is absolutely how it works in 3e and 3.5e. You do NOT get 2 move actions per turn, you get a standard and a move though you can use the standard to take another move. Sheathing your weapons is a move action that causes attacks of opportunity. Drawing another weapon is a move action that does not trigger AoO, and which you can perform while actually moving. Doing both in the same round is a full round action. You do not get 0% downtime with weapon switching, you get 1 round of downtime unless the weapon can be drawn as a quick action, such as a dagger in a bandolier with the quick draw feat.

    The only way to have 0% downtime for drawing a new weapon is to DROP the old one as a quick action...effectively making the weapon lost for the remainder of combat unless you take the time to go pick it back up...another move action that triggers an AoO.
    Last edited by digital_terror1; 02-22-2022 at 01:51 PM.

  6. #6
    Community Member dredre9987's Avatar
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    Quote Originally Posted by digital_terror1 View Post
    Completely irrelevant. The Diablo series and WoW don't even pretend to be anything like D&D.



    That is absolutely how it works in 3e and 3.5e. You do NOT get 2 move actions per turn, you get a standard and a move though you can use the standard to take another move. Sheathing your weapons is a move action that causes attacks of opportunity. Drawing another weapon is a move action that does not trigger AoO, and which you can perform while actually moving. Doing both in the same round is a full round action. You do not get 0% downtime with weapon switching, you get 1 round of downtime unless the weapon can be drawn as a quick action, such as a dagger in a bandolier with the quick draw feat.

    The only way to have 0% downtime for drawing a new weapon is to DROP the old one as a quick action...effectively making the weapon lost for the remainder of combat unless you take the time to go pick it back up...another move action that triggers an AoO.

    Thanks and +1 exactly what I was coming to say.

  7. #7
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    Quote Originally Posted by Wdstudios View Post
    No more of this "switching in and out of bare fists" BS.
    https://ddowiki.com/page/Quick_Draw

    Non Issue

    /Not Signed

  8. #8
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    Quote Originally Posted by SoulDustar View Post
    ...does it though?

    Quote Originally Posted by Wiki
    Quickdraw does NOT reduce the delay between casting spells and attacking. Neither does it reduce the time it takes to swap from weapon to weapon
    Honestly, though, I'm OK with weapon swapping not being a "supported" function, because I dont ever want it to become a de facto required function. The utility it provides can be offset by the inconvenience of doing it.

    I dont want to have to go back to the "golf bag" days of Casey Jonesing every fight.
    Last edited by droid327; 02-22-2022 at 03:14 PM.

  9. #9
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    Quote Originally Posted by digital_terror1 View Post
    Completely irrelevant. The Diablo series and WoW don't even pretend to be anything like D&D.
    Doesn't matter if they're trying to be like D&D or not. They still demonstrate that the "You have to unequip a weapon before equipping another" argument doesn't fly as an excuse for forcing people to be bare-fisted between weapon switches.

    Quote Originally Posted by digital_terror1 View Post
    That is absolutely how it works in 3e and 3.5e. You do NOT get 2 move actions per turn, you get a standard and a move though you can use the standard to take another move.
    A distinction without a difference.

    Quote Originally Posted by digital_terror1 View Post
    Sheathing your weapons is a move action that causes attacks of opportunity. Drawing another weapon is a move action that does not trigger AoO, and which you can perform while actually moving. Doing both in the same round is a full round action. You do not get 0% downtime with weapon switching, you get 1 round of downtime
    The latter statement is not supported by any of the preceeding statements. At no point during weapon-switching is there a moment when you can attack but don't have a weapon drawn. The only way such a scenario occurs is if you sheathe your weapon and perform an unrelated action on one turn, then get an AOO, then draw a weapon on your next turn. That's downtime.

    Quote Originally Posted by digital_terror1 View Post
    The only way to have 0% downtime for drawing a new weapon is to DROP the old one as a quick action...effectively making the weapon lost for the remainder of combat unless you take the time to go pick it back up...another move action that triggers an AoO.
    Actually you can get 0% downtime by... *(drum roll)* sheathing and drawing on the same turn.

    Quote Originally Posted by SoulDustar View Post
    That does not address the issue at all

    Quote Originally Posted by droid327 View Post
    I dont want to have to go back to the "golf bag" days of Casey Jonesing every fight.
    Cricket? Nobody understands cricket. You gotta know what a crumpet is to understand cricket.

  10. #10
    Ice Drakeling digital_terror1's Avatar
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    Quote Originally Posted by Wdstudios View Post
    The latter statement is not supported by any of the preceeding statements. At no point during weapon-switching is there a moment when you can attack but don't have a weapon drawn. The only way such a scenario occurs is if you sheathe your weapon and perform an unrelated action on one turn, then get an AOO, then draw a weapon on your next turn. That's downtime.



    Actually you can get 0% downtime by... *(drum roll)* sheathing and drawing on the same turn.
    That will depend on exactly how you define downtime. You seem to be defining it as time spent w/o a weapon in your hands, ready to use. I defined it in my statement in a much more broad sense in that you are suffering downtime if you are nearly useless in combat for that round. Not completely useless, because you could be providing flanking to an ally, or get an AoO chance, but for that round you are switching weapons you likely gave one or more enemies a free attack on you while not supporting your side in any way other than perhaps passively. Lost (or misspent) standard actions are downtime.

  11. #11
    Community Member dredre9987's Avatar
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    Question, Are you using weapon sets?

  12. #12
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    Quote Originally Posted by digital_terror1 View Post
    That will depend on exactly how you define downtime. You seem to be defining it as time spent w/o a weapon in your hands, ready to use. I defined it in my statement in a much more broad sense in that you are suffering downtime if you are nearly useless in combat for that round. Not completely useless, because you could be providing flanking to an ally, or get an AoO chance, but for that round you are switching weapons you likely gave one or more enemies a free attack on you while not supporting your side in any way other than perhaps passively. Lost (or misspent) standard actions are downtime.
    I thought it would have been obvious that, in the context of a discussion about time wasted with your fists up instead of a weapon drawn, "downtime" would mean "time wasted with your fists up instead of a weapon drawn". Interpreting it as time wasted on weapon-switching would have been perfectly reasonable in a thread about how long the weapon-switching animations took.

    Well, I'm glad we got that sorted out.

    Quote Originally Posted by dredre9987 View Post
    Question, Are you using weapon sets?
    Yes, and the "r" key.

    Funny thing is, if you just double-click on a weapon in your bags, it equips instantly. Only r-switching follows the "you must put your weapon away before drawing a new one" logic.

  13. #13
    Community Member dredre9987's Avatar
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    Quote Originally Posted by Wdstudios View Post
    I thought it would have been obvious that, in the context of a discussion about time wasted with your fists up instead of a weapon drawn, "downtime" would mean "time wasted with your fists up instead of a weapon drawn". Interpreting it as time wasted on weapon-switching would have been perfectly reasonable in a thread about how long the weapon-switching animations took.

    Well, I'm glad we got that sorted out.



    Yes, and the "r" key.

    Funny thing is, if you just double-click on a weapon in your bags, it equips instantly. Only r-switching follows the "you must put your weapon away before drawing a new one" logic.
    The “r” key does what for you? I don’t use any default keybinds

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