
Originally Posted by
Tilomere
I was thinking about how to create a stronger identity for dps melee within the existing game paradigm and having a niche for various methods of combat. I had the idea for reaper mode to only reduce the damage dealt, and not the amount of threat the original attack would have generated.
This will have multiple effects.
First, it will preserve the value of threat reduction. Melee have higher and more available threat reduction than ranged and casters, which means they should be able to deal more damage to make up for being in melee. Currently, as the reaper penalty reduces threat equally with dps, it provides a free 80% threat reduction for all dps. This eliminates the value of higher and more available threat reduction to melee. By restoring original threat generation, melee get the value they were designed for, and can once again do that higher dps they were designed for in exchange for the drawback of being in melee.
Second, it will promote tanks building threat generation into their gear and more actively tanking, which will lower their tankyness, reducing the difficulty they can tank, reducing the difference in defense between them and melee. Lowered difficulty will improve the survivability of melee dps. In addition, in dungeons against trash ranged/casters will more commonly pull aggro, also making it safer to melee.
Third, this will safeguard ED design and may promote build diversity. If players are up against threat caps due to reaper no longer reducing threat, then building for threat reduction will yield higher dps capacity before pulling threat which is great for red names. This will be building differently than for max dps with procs that have no threat reduction. Some EDs will need tweaking to emphasize this choice.
Melee then gain the identity of having a higher dps capacity before pulling aggro, while ranged and casters still keep the identity of the safety of ranged. All three get the choice to build for higher damage with higher threat from procs, or lower threat and lower damage with a non-proc approach.