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  1. #1
    Community Member Certon's Avatar
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    Default Morninglord Passive Tree Needs Love

    (OOPS I MEANT MORNINGLORD ENHANCEMENT TREE)

    The Morninglord enhancement tree is WAY too expensive. I mean 6 points for the ability to cast Mass versions of Death Ward Spell Resistance and Aid? That's a lot.

    How about it casts all three at each tier with +1 uses per tier, and the cast level being 50%/75%/100% character level?

    The Amaunator's Brilliance ability has two prerequisites, bringing its total cost to a whopping 12AP for maximum effect, and the damage on it is VERY poor with a 25(!) second cooldown and a 25(!) SP cost at all tiers! THAT IS CRAZY BAD!

    The +30 to light spell power enhancements should probably be broken down into two separate abilities that both coast 1ap for 5/10/15 light spell power on tiers 1 and 3. That would reduce the 12AP cost for the sunburst to a more manageable but still expensive 9AP.
    The Aura of Radiance should be 2AP and only one tier of 2d10 light damage to attackers which scales with melee power or spell power (whichever is higher.)
    Amaunator's Brilliance should be 1AP at three tiers. 25/18/10SP cooldown 16sec/12sec/8sec and should be cast at character level, scaling with the appropriate spell power. I mean, its the SIGNATURE POWER of the SUN GOD after all.
    Last edited by Certon; 02-08-2022 at 02:39 PM.

  2. #2
    Community Member Artos_Fabril's Avatar
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    Quote Originally Posted by Certon View Post
    (OOPS I MEANT MORNINGLORD ENHANCEMENT TREE)

    The Morninglord enhancement tree is WAY too expensive. I mean 6 points for the ability to cast Mass versions of Death Ward Spell Resistance and Aid? That's a lot.

    How about it casts all three at each tier with +1 uses per tier, and the cast level being 50%/75%/100% character level?

    The Amaunator's Brilliance ability has two prerequisites, bringing its total cost to a whopping 12AP for maximum effect, and the damage on it is VERY poor with a 25(!) second cooldown and a 25(!) SP cost at all tiers! THAT IS CRAZY BAD!

    The +30 to light spell power enhancements should probably be broken down into two separate abilities that both coast 1ap for 5/10/15 light spell power on tiers 1 and 3. That would reduce the 12AP cost for the sunburst to a more manageable but still expensive 9AP.
    The Aura of Radiance should be 2AP and only one tier of 2d10 light damage to attackers which scales with melee power or spell power (whichever is higher.)
    Amaunator's Brilliance should be 1AP at three tiers. 25/18/10SP cooldown 16sec/12sec/8sec and should be cast at character level, scaling with the appropriate spell power. I mean, its the SIGNATURE POWER of the SUN GOD after all.
    Since they remade Epic Destiny from the ground up, maybe they can take another look at everything else from MotU.

  3. #3
    Community Member Seph1roth5's Avatar
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    That sounds like the opposite of what you want though, because then 12 ap would get you lower numbers and a bunch of the enhancements wouldn't even do anything for you.
    Mains - Messam, Indalecio, Mozenrath, Quackerjack.

  4. #4
    Community Member Certon's Avatar
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    Quote Originally Posted by Seph1roth5 View Post
    That sounds like the opposite of what you want though, because then 12 ap would get you lower numbers and a bunch of the enhancements wouldn't even do anything for you.
    As it stands, the old Sunburst AP ability in Morninglord is slow to cooldown and does incredibly poor damage. They need to use the metrics they've applied with the new enhancement trees to these older iconic trees--kinda like what they partially did with Shadar-Kai.

    Yes, the light power passive broken into two separate enhancements means less investment to get the sunburst SLA (because I would advocate the Tier 1 enhancement NOT be linked to the Tier 3 in any way) but also if you still wanted the old amount of light spell power you could buy the other tier of light spell and you'd be spending as much as you would in the current tree's configuration.

    The buff ability that casts mass Death Ward, Mass Aid, and Mass Spell Resistance is a useful ability but 6 AP is TOO much. 3 AP to have the identical power sounds reasonable--that's why I broke it down like I did.

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