EVERY bit of data helps when bug hunting in reverse.
Thank you, will look into those to find common aspects and eliminate them from being an issue on the player side.
Will look into room order later on, want to eliminate all possible player end "faults" first. Once that's done, can go check on the rooms. If it's not that either, it's definitely something on the Dev side then. Possibly even related to when they changed it from part of the raid to only being a normal flagging quest. But only way to check that is on the Dev end looking at the code. I just do it the hard way and eliminate everything that can be done and hopefully find causes (and hopefully solutions, or workarounds until it's fixed properly).
Again, until the Devs chime in, I'll take any and ALL data to help track this down. Just make sure you actually provide relevant info, and not just "it didn't provide a chest after completing" (the thread essentially is the proof that there's an issue, but because there's no Dev talk here, all we can do is check for commonality elements and then eliminate stuff on the stuff we do have in common; and that's basically all gear, abilities, etc on the player side so that the Devs have less stuff to look at to find the root cause, or until we find the issue ourselves).
J1NG