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  1. #21
    Community Member Zuldar's Avatar
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    Quote Originally Posted by Saekee View Post
    I would like the ability to hold multiple levels. That would really allow me to dwell on content I like and levels that I enjoy more.
    That would make a good potential VIP perk.
    Chaotic evil means never having to say you're sorry.

  2. #22
    Community Member Oxarhamar's Avatar
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    Quote Originally Posted by Marshal_Lannes View Post
    I'm fine with that since it accomplishes the same thing. As long as I can go from Borderlands to Saltmarsh to Feywild. Most of the Saltmarsh quests can easily have their XP doubled.



    This barrier should be removed as well. If I want to stay level 12 and run Ravenloft, Shadow Crypt, and Von all the way up to 20 why can't I? One of the best levels in TR DDO is L11. You run Von 3&4, White Plume Mountain, and Shadow Crypt R/E/H and you're done.



    Many? I don't think so. And no one is saying you can't run Harbor. I'm asking for those who find old content pointless to allow us to omit it entirely. Having a Harbor F2P area where mostly new players and flower sniffers are hanging out is a good thing as well. It keeps new players away from TRing zerging until they are more comfortable with the game. These low-level quests are not relevant to where DDO is going with an expanded level cap. Why are we being forced to waste 4 hours every life? Add that up from TR to TR. Pretty quickly you're getting to 50, 70, even 100 hours of gameplay that is pointless.
    You already can omit it entirely no one is forcing you to play harbor

  3. #23
    Community Member Deathwing_The_Dragon's Avatar
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    Quote Originally Posted by Marshal_Lannes View Post
    The TR mechanic is something that I used to find tedious about DDO but I've come to enjoy the process as it allows me to try out different builds or alternative playstyles within a class. However, the first quarter of heroic leveling is tedious and frankly not fun. I constantly find myself wanting to get to the "good" parts of the game. Changing the XP curve so that it's more weighted toward the later epic levels would be an overall improvement for players.

    Low-level DDO questing involves some of the oldest, most archaic quests in the game. Korthos, Harbor, Tangleroot, and the Market are full of drab-looking quests that we are required to mindlessly slog through until the game becomes fun - generally around Feywild. Yes, Saltmarsh is level 3 and Borderlands is level 1. So set it up so Borderlands takes us to level 3. Then Saltmarsh takes us to level 5. Then people would run 3BC, go to 7, and voila, Feywild.

    Changing the level progression would accomplish several things. First, if the game is moving to level 35 or 40 it would get people out of 1-5 quickly toward the levels the designers presumably want people playing at. Second, it moves TR train players out of the new player zone. Multiple life TR zergers blowing apart quests are not a new player friendly experience. Third, high-level quest zones like Shavarath which are almost never run now would get some life put back into them. Right now, most TR players have 19 banked at 18 while they finish Sharn and Cogs and then either turn in Saga XP or run one of Lords of Dust or Vale and are capped. Pushing the couple of hundred thousand XP clogging up the low levels into level 19 and 20 would at least bring another chain into play.

    Would this kill some quests? Yes. But you know what, it's time for Baudry and the Haverdasher to go. Borderlands and Saltmarsh are already linked in storyline and port location from the Gatekeepers Grove. Let's just set up the XP curve so they take you from 1 to 5. If I were a game designer I'd want my players spending time in these areas and Feywild not in a dark gloomy Necro1 dungeon.
    Steelstar has confirmed the XP requirements for heroic TRs will be changed when level cap increases. This is to ensure new and returning players can catch up to end game more faster. I am predicting the XP penalty for 2+ lives will be removed and all lives will have 1.8 million XP from level 1-20. So lets be patient, shall we?

  4. #24
    Community Member Halciet's Avatar
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    Quote Originally Posted by Marshal_Lannes View Post
    And no one is saying you can't run Harbor.
    Quote Originally Posted by Marshal_Lannes View Post
    Would this kill some quests? Yes. But you know what, it's time for Baudry and the Haverdasher to go.
    I can only speculate but I think your original post is leading people to believe you are advocating for some quests to be removed entirely from the game as opposed to simply you wanting to be more abled to skip them.

    Quote Originally Posted by Smelt32 View Post
    Many others might enjoy the low level quests and are not so much into the epic and legendary questing.
    Quote Originally Posted by Marshal_Lannes View Post
    Many? I don't think so.
    Sounds like we need a poll. Personally can vouch for a guildmate who absolutely prefers heroic to epic questing, so much that he has been known to give up on the way to 30 and just TR back to 1.

    ------------------------------

    There are some quests in the game I find to be absolutely miserable such as Legend of the Lost Locket (I solo as melee), but can understand that other people might enjoy it. I think a quest is better if some people love it and some people dislike it than for everything to just be "safe" content that no one will dislike.
    If speculation is correct that TR xp is moving to be same as 1st life then there will be far more quests and even complete arcs that players can skip. As is I find I am skipping half the game despite no XP pot usage and only running 1x through quests and not taking xp from Sagas.

    Edit: for Lost Locket it is less the quest itself and more the no save slow mechanics featured by enemies in that quest. I like being able to save vs totally crippling effects or use spells like fire shield to block webs, that sort of thing. Only way to avoid here seems to be "don't be melee."
    Last edited by Halciet; 02-06-2022 at 11:04 PM.

  5. #25
    Community Member Sqrlmonger's Avatar
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    Quote Originally Posted by Deathwing_The_Dragon View Post
    Steelstar has confirmed the XP requirements for heroic TRs will be changed when level cap increases. This is to ensure new and returning players can catch up to end game more faster. I am predicting the XP penalty for 2+ lives will be removed and all lives will have 1.8 million XP from level 1-20. So lets be patient, shall we?
    Do you have a link for this?

  6. #26
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    Quote Originally Posted by Deathwing_The_Dragon View Post
    Steelstar has confirmed the XP requirements for heroic TRs will be changed when level cap increases. This is to ensure new and returning players can catch up to end game more faster. I am predicting the XP penalty for 2+ lives will be removed and all lives will have 1.8 million XP from level 1-20. So lets be patient, shall we?
    Cool. I didn’t know that. Useful information. Maybe I’ll etr instead now. Do we know when “about” is the level increase?

  7. #27
    Community Member Sqrlmonger's Avatar
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    Quote Originally Posted by Frezar14 View Post
    Cool. I didn’t know that. Useful information. Maybe I’ll etr instead now. Do we know when “about” is the level increase?
    It is really odd that we have the same join month/year and responded in rapid succession =P

    Are you me from a different timeline? I only ask cause that was my next question.

  8. #28
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    Quote Originally Posted by Oxarhamar View Post
    You already can omit it entirely no one is forcing you to play harbor
    Yeah but if you skip old quests like harbor, STK etc. you won't get CoinLord favor or much later. I really love having enough space as early as possible and able to hit "loot all" in chests and not having to vendor often. So I'm stuck with those quests for lvl 1-6 every single character and life.


    Quote Originally Posted by Deathwing_The_Dragon View Post
    Steelstar has confirmed the XP requirements for heroic TRs will be changed when level cap increases. This is to ensure new and returning players can catch up to end game more faster. I am predicting the XP penalty for 2+ lives will be removed and all lives will have 1.8 million XP from level 1-20. So lets be patient, shall we?
    That would be awesome, and would make racial TR a bit less daunting. Currently it is quite a crazy grind to me, 7.6 Million xp, 2 lives for any tangible benefit? (+1 to a skill for first racial is a joke). Until then I'll probably only run class lives that at least give a benefit every life.

    Maybe epic xp should be reduced after lvl cap increase too, as most players will be in legendary. (and epic leveling benefits a ton from grouping, much faster than soloing: higher health of red names etc)

  9. #29
    Community Member Halciet's Avatar
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    Quote Originally Posted by Wizard1406 View Post
    (+1 to a skill for first racial is a joke).
    Racial is the only Past Life that is fully different each time you get one and as opposed to a quality of good/good/good, they made it pathetic/good/insane. The bonus stats and racial AP is just completely nuts. The (+1 to a skill) is bad but unfortunately needed to balance out how good the rest is.
    It will be nice when they are easier to get. Getting through that first one is painful knowing all you are getting is that +1 skill, but it is helpful to keep in mind that the good stuff is right behind it.

  10. #30
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    Quote Originally Posted by Deathwing_The_Dragon View Post
    Steelstar has confirmed the XP requirements for heroic TRs will be changed when level cap increases. This is to ensure new and returning players can catch up to end game more faster. I am predicting the XP penalty for 2+ lives will be removed and all lives will have 1.8 million XP from level 1-20. So lets be patient, shall we?
    I was not aware of this. If true, this does solve the problem.


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  11. #31
    Community Member Oxarhamar's Avatar
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    Quote Originally Posted by Wizard1406 View Post
    Yeah but if you skip old quests like harbor, STK etc. you won't get CoinLord favor or much later. I really love having enough space as early as possible and able to hit "loot all" in chests and not having to vendor often. So I'm stuck with those quests for lvl 1-6 every single character and life.




    That would be awesome, and would make racial TR a bit less daunting. Currently it is quite a crazy grind to me, 7.6 Million xp, 2 lives for any tangible benefit? (+1 to a skill for first racial is a joke). Until then I'll probably only run class lives that at least give a benefit every life.

    Maybe epic xp should be reduced after lvl cap increase too, as most players will be in legendary. (and epic leveling benefits a ton from grouping, much faster than soloing: higher health of red names etc)
    Thats a different issue entirely which could be easily solved with persistant favor rewards which would also solve ghe need for the tr cashe lag monster

  12. #32
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    Quote Originally Posted by Oxarhamar View Post
    Thats a different issue entirely which could be easily solved with persistant favor rewards which would also solve ghe need for the tr cashe lag monster
    Yes, favor rewards should persist through TR and quest and raid flags (so no more "can't join, don't have pre-req." ) and teleport unlocks.

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