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    Default The Tankbarian

    You ever wanted to play a tank, but hate seeing people running the same builds, and thought: "Hey, why not run something that's not supposed to be a tank, but make it a tank anyway?" If not, then you may be sane, but who am I to judge?

    This tank has been proven surprisingly well, after the leveling up process. Of course, leveling it up was the worst, but that's just part of the course. But what is the reward?
    It tanks endgame raids with little support, as it's still good enough in healing itself, and with some Greenbelt resistance gear (I change the belt for it), the tankbarian is comfortable with raids up to hard and harder with some healing support.
    Does it do reaper well? Tanked in r8 and even r10 (though there with some trouble, being a first lifer and all ^^'), as long as someone is doing a heal. Surprisingly, the tankbarian have many answers for reaper. Uncanny Dodge for the Doom reapers (plus Nightrevels Hat when you're facing multiple), the healing amp makes it easy to be kept alive by your allies, and there are enough HP and PRR/MRR to survive long enough to even get the heal. It's also funny to stay in vengeance cycles and lose around 2k HP just to show off. :P

    Two major things: Spell Resistance is very weird in this game, especially in the lategame, where few players even have enough to even matter. The tankbarian does matter, as spell resistance works on things like formorian curses (except raid boss), charisma damage in legendary LoB, among other things.
    The other is the Barbarian Damage Reduction and how it non-linearily effects your tankiness. For those without a math degree, here is the formular in excel (or similar programs) for the full 14% you get:

    [Effective PRR] = -(100*((100/(100+PRR)*0,86)-1))/(100/(100+PRR)*0,86)

    If we take the 362 PRR the builder is giving me, it increases to an effective PRR of ~437. The Barbarian DR becomes more valuable the higher the PRR already is, as it's a multiplicatory effect.

    Let's look at the build for a second.


    Here is the basic idea, though the numbers don't all match, but I'm too lazy to figure out why exactly (not all fillis I have used on builder, but still some numbers are lower).

    Code:
    Character name: Tankbarian
    Classes: 20 Barbarian, 10 Epic, 2 Legendary
    Race: Dragonborn· · · · · ·Alignment: Neutral
    
    · · ·Start Tome Final · · ·Incorp:· · ·0% · · ·Displacement:· ·25%
    Str:· · 16· · 5 · ·46 · · ·HP:· · · ·4999 · · ·AC:· ·152
    Dex:· · ·6· · 0 · ·10 · · ·PRR: · · · 362
    Con:· · 18· · 6 · ·87 · · ·MRR: · · · 142 · · ·+Healing Amp:· ·318
    Int:· · ·8· · 5 · ·28 · · ·Dodge: · ·4/4· · · -Healing Amp: · ·88
    Wis:· · ·8· · 5 · ·14 · · ·Fort:· · ·228% · · ·Repair Amp:· · · 88
    Cha:· · 18· · 6 · ·37 · · ·SR:· · · · 122 · · ·BAB: · · · · · · 25
    DR: 10% · 4%
    Immunities: Magic Missiles, Blindness, Death Effects, Most forms of Knockdown, Freedom of Movement, Death Effects
    
    Class and Feat Selection
    ------------------------------------------------------------------------------------------
    Level Class · · · · · ·Feats
    1 · · Barbarian(1)· · ·Standard: Heavy Armor Proficiency
    · · · · · · · · · · · ·Dragonborn Racial: Draconic Ancestry: Red
    2 · · Barbarian(2)· · ·
    3 · · Barbarian(3)· · ·Standard: Tower Shield Proficiency
    4 · · Barbarian(4)· · ·Constitution: +1 Level up
    5 · · Barbarian(5)· · ·
    6 · · Barbarian(6)· · ·Standard: Shield Mastery
    7 · · Barbarian(7)· · ·
    8 · · Barbarian(8)· · ·Constitution: +1 Level up
    9 · · Barbarian(9)· · ·Standard: Improved Shield Mastery
    10· · Barbarian(10) · ·
    11· · Barbarian(11) · ·
    12· · Barbarian(12) · ·Standard: Improved Shield Bash
    · · · · · · · · · · · ·Constitution: +1 Level up
    13· · Barbarian(13) · ·
    14· · Barbarian(14) · ·
    15· · Barbarian(15) · ·Standard: Greater Shield Mastery
    16· · Barbarian(16) · ·Constitution: +1 Level up
    17· · Barbarian(17) · ·
    18· · Barbarian(18) · ·Standard: Shield Deflection
    19· · Barbarian(19) · ·
    20· · Barbarian(20) · ·Constitution: +1 Level up
    21· · Epic(1) · · · · ·Epic Feat: Epic Barbarian Damage Reduction
    22· · Epic(2) · · · · ·Epic Destiny Feat: Perfect Shield Mastery
    23· · Epic(3) · · · · ·
    24· · Epic(4) · · · · ·Epic Feat: Bulwark of Defense
    · · · · · · · · · · · ·Constitution: +1 Level up
    25· · Epic(5) · · · · ·Epic Destiny Feat: Elusive Target
    26· · Epic(6) · · · · ·
    27· · Epic(7) · · · · ·Epic Feat: Epic Damage Reduction
    28· · Epic(8) · · · · ·Epic Destiny Feat: Fount of Life
    · · · · · · · · · · · ·Constitution: +1 Level up
    29· · Epic(9) · · · · ·
    30· · Epic(10)· · · · ·Epic Feat: Epic Fortitude
    · · · · · · · · · · · ·Legendary: Scion of the Plane of Earth
    31· · Legendary(1)· · ·Epic Destiny Feat: Guardian Angel
    32· · Legendary(2)· · ·Constitution: +1 Level up
    
    Enhancements: 80 APs, Racial 1, Universal 1
    ------------------------------------------------------------------------------------------
    Dragonborn - Points spent: 8
    Core1 Hardy I
    Tier1 Brutality: Brute Fighting - 3 Ranks
    Tier1 Resilience I
    Tier2 Resilience II
    ------------------------------------------------------------------------------------------
    Occult Slayer - Points spent: 42
    Core1 Weapon Bond
    Tier1 Extend Rage - 2 Ranks
    Tier1 Parrying Bond - 3 Ranks
    Tier2 Guarding Bond - 3 Ranks
    Tier2 Lessons of Travel - 3 Ranks
    Core2 Resistance
    Tier2 Willpower Rage - 3 Ranks
    Tier3 Kinetic Bond - 3 Ranks
    Tier3 Ability I: +1 Constitution
    Core3 Elemental Defense
    Tier3 Arcane Encumbrance - 3 Ranks
    Tier3 Bond of Retribution
    Core4 Blank Thoughts
    Tier4 Ability II: +1 Constitution
    Tier5 Bond of Destruction
    Core5 Force Ward
    Tier5 Vampiric Bond - 3 Ranks
    Tier5 Occult Metalline
    Tier5 One Spirit - 3 Ranks
    Core6 Mind Over Magic
    ------------------------------------------------------------------------------------------
    Ravager - Points spent: 31
    Core1 Furious Rage
    Tier1 Do You Like Pain? - 3 Ranks
    Tier1 Ritual Scarring - 3 Ranks
    Tier1 Hate - 2 Ranks
    Tier1 Hardy Rage - 3 Ranks
    Tier2 Fear me!
    Core2 Pain Touch I
    Tier2 I Like Pain - 3 Ranks
    Core3 Demoralizing Success
    Tier3 Ability I: +1 Constitution
    Tier3 Aura of Fear - 3 Ranks
    Tier4 I Hit Back! - 3 Ranks
    Tier4 Ability II: +1 Constitution
    Core4 Pain Touch II
    Core5 Subsiding Fury
    ------------------------------------------------------------------------------------------
    Inquisitive - Points spent: 1
    Core1 Inquisitive
    ------------------------------------------------------------------------------------------
    Epic Destinies: 40 APs + 14 permanent Destiny Points
    ------------------------------------------------------------------------------------------
    Unyielding Sentinel - Points spent: 40
    Core1 Unyielding
    Tier1 Epic Strike: Guard Up
    Tier1 Ever Watchful - 3 Ranks
    Tier2 Knight's Challenge
    Tier2 Renewal
    Tier2 Mantle of the Sentinel
    Tier2 Commanding Presence - 3 Ranks
    Core2 Ward Against Darkness
    Tier3 Spark of Life
    Tier3 Legendary Shield Mastery - 3 Ranks
    Tier3 Hands of the Sentinel
    Core3 Stand Against the Tide
    Tier4 Hardened Purpose - 3 Ranks
    Tier4 Endless Vigil - 3 Ranks
    Tier4 Throw the Boom
    Tier4 Divine Bulwark
    Core4 Last Hope
    Tier5 Strength of Vitality - 3 Ranks
    Tier5 Undying Vanguard
    Tier5 Deific Resilience
    Tier5 Light the Dark
    ------------------------------------------------------------------------------------------
    Draconic Incarnation - Points spent: 7
    Core1 Draconic Bloodline: Draconic Bloodline: Red
    Tier1 Dragon Scales - 3 Ranks
    Tier1 Dragonhide - 1 Ranks
    Tier2 Draconic Rage
    ------------------------------------------------------------------------------------------
    Fury of the Wild - Points spent: 15
    Core1 Die Hard
    Tier1 Epic Strike: Quick Cutter - 1 Ranks
    Tier1 Enduring - 3 Ranks
    Tier2 I'm Always Angry - 3 Ranks
    Core2 Die Harder
    Tier2 Primal Scream
    Core3 Die Hardest
    Tier3 Embrace the Pain - 3 Ranks
    ------------------------------------------------------------------------------------------
    Spell Power · · · · · · ·Base · ·Critical Chance· · Critical Multiplier.
    ------------------------------------------------------------------------------------------
    Acid· · · · · · · · · · · 159 · · · 0%· · · · · · · · 25
    Light/Alignment · · · · · 149 · · · 0%· · · · · · · · 10
    Cold· · · · · · · · · · · 149 · · · 0%· · · · · · · · 10
    Electric· · · · · · · · · 149 · · · 0%· · · · · · · · 10
    Evil· · · · · · · · · · · 134 · · · 0%· · · · · · · · 10
    Fire· · · · · · · · · · · 154 · · · 0%· · · · · · · · 10
    Force/Untyped · · · · · · 134 · · · 0%· · · · · · · · 10
    Negative· · · · · · · · · 142 · · · 0%· · · · · · · · 10
    Physical· · · · · · · · · 134 · · · 0%· · · · · · · · 10
    Poison· · · · · · · · · · 159 · · · 0%· · · · · · · · 25
    Positive· · · · · · · · · 162 · · · 0%· · · · · · · · 10
    Repair· · · · · · · · · · 134 · · · 0%· · · · · · · · 10
    Rust· · · · · · · · · · · 134 · · · 0%· · · · · · · · 10
    Sonic · · · · · · · · · · 173 · · · 0%· · · · · · · · 10
    ------------------------------------------------------------------------------------------
    
    Equipped Gear Set: Arti Revised
    ------------------------------------------------------------------------------------------
    Armor · · · · Legendary Watch Captain's Platemail · Drops in: Quest: The Same Old Song
    · · · · · · · +15 Enhancement Bonus
    · · · · · · · Fortification +142%
    · · · · · · · Physical Sheltering +33
    · · · · · · · Healing Amplification +53
    · · · · · · · False Life +50
    · · · · · · · Green: Empty augment slot
    · · · · · · · Legendary Guardian of the Gates
    Belt· · · · · Belt of Braided Beards· ·Drops in: Raid: Defiler of the Just
    · · · · · · · Intelligence +13
    · · · · · · · Spell Resistance(35)
    · · · · · · · Lesser Displacement
    · · · · · · · Superior Acid Resistance
    · · · · · · · Superior Cold Resistance
    · · · · · · · Teleport
    · · · · · · · Blue: Empty augment slot
    · · · · · · · Green: Empty augment slot
    Boots · · · · Legendary Deepsnow Boots· ·Drops in: U48 Quest: A Frosty Reception
    · · · · · · · Insightful Constitution +6
    · · · · · · · Quality Constitution +3
    · · · · · · · Freedom of Movement
    · · · · · · · Fortitude Save +10
    · · · · · · · Green: Empty augment slot
    · · · · · · · Eminence of Winter
    Bracers · · · Legendary Greensteel Bracers· ·Drops in: Crafted from Legendary Shroud ingredients
    · · · · · · · Equipment Tier 1: +128 Unconsciousness Range, 16 healing every 10 seconds (Enhancement) 
    · · · · · · · Equipment Tier 2: +64 Unconsciousness Range (Insightful), 16 healing every 10 seconds (Insightful)
    · · · · · · · Equipment Tier 3: +32 Unconsciousness Range (Quality), 4 healing every 10 seconds (Quality)
    Cloak · · · · Legendary Cloak of Winter · Drops in: U48 Quest: Comabtting Corruption
    · · · · · · · Cold Absorption +34%
    · · · · · · · False Life +50
    · · · · · · · Legendary Ice Barrier
    · · · · · · · Lifesealed 34%
    · · · · · · · Green: Empty augment slot
    · · · · · · · Eminence of Winter
    Gloves· · · · The Prince's Gauntlet · Drops in: U48 Any Feywild Quest
    · · · · · · · Lifeblood of the Undead Prince
    · · · · · · · Constitution +14
    · · · · · · · Quality Resistance +2
    · · · · · · · Quality Sheltering +9
    · · · · · · · Blue: Empty augment slot
    · · · · · · · Green: Empty augment slot
    · · · · · · · Yellow: Empty augment slot
    · · · · · · · Eminence of Summer
    · · · · · · · Eminence of Winter
    · · · · · · · Filigree 3: Unbreakable: PRR(Rare Version)
    · · · · · · · Filigree 4: Unbreakable: MRR(Rare Version)
    · · · · · · · Filigree 5: Unbreakable: Healing Amplification(Rare Version)
    Goggles · · · Legendary Lenses of the Orator· ·Drops in: Quest: Black and Blue
    · · · · · · · Linguistics 10%
    · · · · · · · Quality Diplomacy +5
    · · · · · · · Quality Intimidate +5
    · · · · · · · Insightful Charisma +6
    · · · · · · · Green: +12 Diamond of Insightful Charisma
    Helmet· · · · Citadel's Gaze· ·Drops in: Raid: Too Hot to Handle
    · · · · · · · Incite +126%
    · · · · · · · Intimidate +20
    · · · · · · · Command +7
    · · · · · · · Healers Bounty
    · · · · · · · Blue: Empty augment slot
    · · · · · · · Green: Empty augment slot
    · · · · · · · Legendary Guardian of the Gates
    Necklace· · · Legendary Standard Issue Sigil· ·Drops in: Quest: No Refunds
    · · · · · · · Magical Sheltering +33
    · · · · · · · Protection +10
    · · · · · · · Spell Saves +10
    · · · · · · · Parrying +6
    · · · · · · · Green: Empty augment slot
    · · · · · · · Legendary Guardian of the Gates
    Ring1 · · · · Legendary Ring of Baphomet· ·Drops in: Quest: Chains of Flame, Base Item plus crafting in the 12
    · · · · · · · Bestow Curse
    · · · · · · · Strength +13
    · · · · · · · Physical Sheltering +34
    · · · · · · · Alignment Absorption +22%
    · · · · · · · Improved Demonic Shield
    · · · · · · · Curse of Foolishness
    · · · · · · · Curse of Repulsiveness
    · · · · · · · Blue: Empty augment slot
    · · · · · · · Green: Empty augment slot
    · · · · · · · The Legendary Desert's Starless Nights
    Ring2 · · · · Legendary Nocturne Ring · Drops in: U48 Quest: A Frosty Reception
    · · · · · · · Command +7
    · · · · · · · True Seeing
    · · · · · · · Insightful Incite +52%
    · · · · · · · Insightful Fortification +71%
    · · · · · · · Green: Empty augment slot
    · · · · · · · Eminence of Winter
    Trinket · · · Icon of the Bitterwind· ·Drops in: U48 Raid: The Dryad and the Demigod
    · · · · · · · Superior Heroism
    · · · · · · · Intimidate +20
    · · · · · · · Exceptional Alluring Skills +10
    · · · · · · · Incite +126%
    · · · · · · · Yellow: Empty augment slot
    · · · · · · · Green: Empty augment slot
    · · · · · · · Eminence of Winter
    Weapon1 · · · Attuned Bone Longsword· ·Drops in: ??
    · · · · · · · Damage and Type 5[1d8+3] + 15 Slash, Magic
    · · · · · · · Critical Threat Range 19-20 x2
    · · · · · · · +15 Enhancement Bonus
    · · · · · · · IoD: Weapon: Scale Slot: MeltScale
    · · · · · · · IoD: Weapon: Fang Slot: Icefang
    · · · · · · · IoD: Weapon: Claw Slot: Meltclaw: Constitution
    · · · · · · · IoD: Weapon: Horn Slot: Brighthorn
    · · · · · · · Orange: Empty augment slot
    · · · · · · · Purple: Empty augment slot
    · · · · · · · Filigree 1: The Blood Feast/Frozen Wanderer: +6 PRR(Rare Version)
    · · · · · · · Filigree 2: The Blood Feast: PRR(Rare Version)
    · · · · · · · Filigree 3: The Blood Feast: MRR(Rare Version)
    · · · · · · · Filigree 4: The Blood Feast: Healing Amplification(Rare Version)
    · · · · · · · Filigree 5: The Blood Feast: Constitution(Rare Version)
    · · · · · · · Filigree 6: Bravery Throughout/Shattered Device: +6 PRR(Rare Version)
    · · · · · · · Filigree 7: Snake Bite/Grandfather's Shield: +2 Constitution(Rare Version)
    · · · · · · · Filigree 8: Bravery Throughout: PRR(Rare Version)
    · · · · · · · Filigree 9: Bravery Throughout: Extra Rage(Rare Version)
    · · · · · · · Filigree 10: Grandfather's Shield: PRR(Rare Version)
    Weapon2 · · · Legendary Bulwark of Snow · Drops in: U48 Quest: Quid Pro Quo
    · · · · · · · Damage and Type 5[1d12+8] + 15 Bludgeon, Cold Iron, Magic
    · · · · · · · Critical Threat Range 19-20 x3
    · · · · · · · +15 Enhancement Bonus
    · · · · · · · Force Absorption +16%
    · · · · · · · Legendary Avalanche
    · · · · · · · Shield of Snow
    · · · · · · · Cold Resistance
    · · · · · · · Mithral
    · · · · · · · Purple: Empty augment slot
    · · · · · · · Eminence of Winter
    Trinket2· · · Restricted by another item in this gear set
    Trinket3· · · Restricted by another item in this gear set
    Here some questions answered:

    No Past Lives? Exactly.

    Why DB fire heritage? Play whatever race hits your fancy, I just like dragonborns and it's for one of the raids in the guild I'll end up running the most with it, FotP. With a fire resistance LGS belt, the flames are laughable even on r1.

    What are swap items? I swap the belt for specific raids with the LGS belts for resistance, and the cloak for any other feywild cloak for the absorption. For reapers, you may also swap the bracers for Cold Iron ones, as the self-heal becomes rather low at some point, but I farmed them several times for several characters and decided to not do it again! ._.
    Soulrazor is a good weapon if you help people farming, as vampirism and occasional insta deaths make it a bit quicker.

    Why the Guardian of the Gates set? After testing and consulting with other tanks, it's just the best main-set for the sole reason of having the elemental absorb in addition to other stuff. Winter makes a nice secondary set though, even if it's doubling down.

    I only habve 28 points, what to do? Drop Charisma to 16, problem solved.

    Wouldn't a fighter multiclass make more sense? Yes, you may save some feats, but it's not like you automatically becomes great in offense (unless you're a dwarf with enough RPL to get to swing an axe or hammer with con, though calling it "great" is a stretch). Also, there are many bonuses aside the capstone as 20th level barbarian, like +1% DR, Mighty Rage, and such.

    Draconic disciple, why? Cast in rage, which helps with LN/LH raids greatly, as you then can use renewal in rage. It also gives magical training plus 50 SP, so that you have enough for a raid, in addition to some defensive buffs. You can also take the natural 1 fort save there, if you like, instead of 2 more MRR/PRR.

    Any other tricks? Blood Feast filigrees let you spend a rage for 1000 temp HP, which is huge for taking on dooms or an army of critters. Have dismiss rage on a hot key though. Overall, you have several sources of temp HP, which acts as a neat little buffer. Other than that, look in disbelief whenever you realize that your SR saved you from a very annoying effect that's not even a spell.

    Why these epic strikes? Guard up won due to easiness of quickly getting some temp HP while shield blocking. Celestial Mandate could be great, if its time frame weren't so tight, that stacking it becomes really difficult, though I'm thinking of taking it back, to make the hate-tanking easier. For that, I use Quick/Cutter to slowly build up stacks, sadly it doesn't trigger on secondary shield bash.

    What is up with these tomes!? They're just what I found on raids with this character or daily rolls, except INT which I got by favor, as I finished that before using a heart after the ED revamp.



    Have fun with this build, can answer more questions and the like.

    EDIT: Post was edited because of new weapon and level 32 with Isle of Dread.
    Last edited by Pandjed; 08-16-2022 at 09:52 AM.
    Nothing in this game is essential, unless you are a power-gaming & unimaginative lemming who follows everyone else, without having any form of creativity or original thought rolling around your brainpain...

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