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  1. #61
    Community Member
    Join Date
    May 2010
    Posts
    616

    Default

    How about transfers to home servers actually being a thing

  2. #62
    Community Member archest's Avatar
    Join Date
    Jan 2016
    Posts
    1,387

    Default

    sash with a star for each TR

    Make the traps quicker to damage without evasion. not higher in dc.
    lower the spot dc for seeing the trap or the disabling box
    so players without evasion dont run through and set them off.
    killing the rogue who follows

  3. #63
    Community Member
    Join Date
    Jan 2012
    Posts
    4

    Default Hardcore Season Reaper Only

    Hey guys! How about everything in Reaper Mode. Yes, one can still die when running quests in Elite even when your 4 levels higher than quest. However it's still easy and most people zerg thru them in Elite.

    1) VIP players can open a quest on any Reaper Difficulty and maybe f2p/premium can only open on R1 or not

    2) Revamp the reward system - the highest FAvor and/or Reaper Points for EACH class. Make the reward specific for each class. Maybe it'll get more people to TR or get people to roll up a different class.

    3) Since everything is in Reaper, grouping will be easier

  4. #64
    Community Member
    Join Date
    Sep 2009
    Posts
    3,038

    Default

    The answer is still what it was a year ago.

    Make the HC server a permanent entity. Keep running leaderboards for Favor, Reaper points, Quests completed. +4 is the maximum level you can enter a quest. When a character dies it can be transferred off to any other server for free. That character disappears from the HC Leaderboards upon death. Award cosmetics at various thresholds for Favor, Reaper points and Quests completed. Cosmetics only claimable by the character that earned them.

    Changes from the current HC ruleset would include auto-deaths in quests not causing perma-death so The Shroud is runnable.

    My guess is that the HC server would effectively become a mega-server and that it would encourage people playing on it to level and tome and equip multiple characters so that the death of a main character would not exclude them from higher level content as they leveled another character. The meta on hardcore would become slower and more evenly paced than it is on other servers as the cost of a death would factor into the risks most people were willing to take. If you know the hardcore server is permanent then you're under less pressure to PUG to do a particular instance because you can likely do it later on at a safer pace with people you trust.

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