to be fair, nobody like reasonable things either.
The game and the forum are ... heavily elitist.
So most ( not all ) players here will shoot down
ANYTHING (bad or good) that does not give them
an advantage. Even if the issue being debated
has nothing to do with any of their game play will side
against it automatically based solely on the fact it does not
personally help them so it must be a waste of time
and effort that would be better spent doing something in
game that makes 'MY" characters most powerful.
Normally agree, but not on this point. HCL has appeal because it is limited. A perma HCL destroys the challenge and the fun. If anything the limited time draws players back that do not even play on live anymore. If it was permanent then those players probably would not come back. There is no advantage for SSG to only draw from live server population. It is supposed to be a spin and a new challenge to enjoy.
That all being said, as I mentioned before, if there was a special currency that only dropped in HCL that can be accumulated over all seasons and redeemed on live for stuff, that could appeal to everyone. Maybe it could be exchanged for rXP stones and/or threads of fate or raid runes. Afterall, if you are spending time on a temp server, it could be said you are spending less time gaining resources on live.
You should speak for yourself reasonable suggestions are much better than any nonsensical ones even if players are not liking it
None of your generalization is accurate if that is the attitude that you approach to the forum that's why you get out what you expect
You are posting to the forum does that make you fit your generalization
There is plenty of improvement that comes from the more serious forums feedback as well
I for one would love to see serious suggestions for HCL
Making it permanent defeats the purpose & the server would end up as dead as the regular servers after rewards are gained seasoned players are getting rewards in 2-3 days probably less for sure
Last edited by Oxarhamar; 03-18-2022 at 03:54 PM.
New hardcore league idea:
At the end of HCL, instead of shutting down the server, ust turn off the "permadeath" feature after the scoreboards are set, and allow all players to remain if they choose, with all achievements, guilds, etc. intact. Make the completed HCL server a new "Preferred Server", and after the end of the season, allow all players to transfer their characters (up to the per-server limit) to this server as well. Let this option remain open indefinitely, until it because a de facto Megaserver, without ever having to do something so gauche as to create a megaserver and force people to move onto it.
Last edited by Artos_Fabril; 03-20-2022 at 09:37 PM.
My understanding is that most people who are against a server merge don't want to lose their stuff, or get merged onto a server where they will be behind the curve (mostly in terms of guilds, but possibly also character limits, per-server unlocks, and of course first time DDO point accumulation). The beauty of this suggestion is that no one is ever forced to move, it would just become free to go where everyone else is.
Last edited by Oxarhamar; 03-21-2022 at 11:11 PM.
Most likely much easier said than done, but flip all of the maps (i.e. what was on the east side is now on the west side). Break us out of autopilot for a bit in quests... see how many people continue to c&p Shadow Crypt directions from the wiki.
Could spruce up the mimic event a bit and instead of the normal looking mimics, morph them into something else. For example, a purple dinosaur or a ball of yarn to poke fun at Isle of Dread. Could also change champs into furball like oozes... named after different cat breeds.
Last edited by drex81; 03-24-2022 at 11:38 AM.
Serious possibilities for the next HCL
and a lot of this is dependent on what they
have already released at that point and if
they want to tie HCL to the new DLC.
(If they want to tie it to the DLC)
Expect a dino mount reward.
(If they don't want to tie it to the DLC)
maybe some kind of mixture of past HCL tricks
mimics ? or not.
some kinda HCL reaper variants?
maybe
I just don't see them doing anything ... complicated.
Now that guess I can justify, they will be up to their
eyeballs fixing the new DLC issues. I don't think
they will have the time to do anything weird.
Make HC super laggy!
Let's make this a Hardcore season worth remembering!
Any chest has a chance to spawn a beholder akin to the way mimics spawn. Beholders ramp with difficulty level, including appropriate N/H/E/Reaper champion possibilities.
-yav
Yavool Ramnoth
*NOR/ LD/RL-DDO; Lord/Realm Leader - *NOR/DDO
The New OutRiders www.newoutriders.com
Fernia (Ghallanda) Server
Just do something boring and hard.
No over leveling - your level 6 ? good,
you can no longer enter dungeons level 5.
But what about if I do it on Reapers? no
Go past the dungeon's base level and it is locked out
regardless of difficulty chosen.
and
No hirelings ... period.
Summons-yes hirelings -no
Simple - easy to implement and
hard as hell.
enjoy
Doubt that they would implement the level in restriction or the hireling one
Depending on hiringlings probably makes it harder anyway they are famous for letting players die without healing or grabbing unwanted agro
While I am all for things that encourage grouping punishment for soloist is not the answer
Last edited by Oxarhamar; 04-23-2022 at 10:53 AM.