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  1. #1
    Community Member Qadashael's Avatar
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    Default New Hardcore League Season Ideas

    Post new ideas for things that you think might be easy to implement, but would change things up for a future season of Hardcore. Bad ideas are OK.

    A few from myself:

    • Hardcore Speedrunning: A timer ticks up when in quests. A leaderboard tracks the top players getting to 20 by time in quest. All quests lock 1 minute into the quest, preventing other players from entering for the league so that players can't just enter near-complete quests.
    • Item degradation. Remove the ability to repair items on server. Possibly double items from chests to compensate. Players need to constantly cycle their items and cannot easily farm gear for mains, and/or need to save their best gear for scary situations.
    • Forced team play - Possibly by only opening quests to groups of 3 or more, or having a stacking debuff for number of missing players.
    • Some use of veteran status as a means of rerolling on death to mitigate lost progress. You keep favor collected up to level 4 or level 7 based on unlock status.

    Lapsed player from 2009-2011 that returns for Hardcore Leagues.


  2. #2
    Founder Gram's Avatar
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    No action points earned from experience.
    If that is excessively hardcore, an alternate means of earning action points in place of experience: 1 ap/100 favor, 1 ap/faction favor reward, or 1 ap/monster manual character deed?

    Everyone has permanent Epic Defensive Fighting active.

    Remove all vendors, but replace gems with spell components, dissolvers, etc. And leave a torch on the floor somewhere in Rest Stop.

    Reduce the overlevel entry limit from 4.

    Remove the elite difficulty.

    Progressive content unlocking, either over time or based on player influenced milestones. Or both? Allow platinum (or shard) "donations" to be accumulated as "votes" for the content to be unlocked the next day.

    Remove all shrines, disallow quest reentry, implement a 2 minute lockout timer, and disable hirelings with divine vitality.

    Disable moving forward and backward. crab people crab people

  3. #3
    Community Member ironmaiden-br's Avatar
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    1- must play quest at level on normal hard elite.
    if you run R1 you can run 1 lv above , R2 2 lvs above R3, 3 levels above, R4 4 lvs above
    Helloween/Trooperrj/Dreamhealer/Sepulturaa/ x SabotageX/Ironhell/Aceshigh/Halibaba/gammaray/Blindgardian/Megadethx and 22 others..INFERUS SUS-Thelanis
    ?

  4. #4
    Bwest Fwiends Memnir's Avatar
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    Just bring back the Mimic Invasion, or something like it. Don't need to reinvent the wheel every time - and that was honestly the most fun I've had in Hardcore. This season just felt like week-old leftovers as a result, and I didn't partake of it much.

    I also don't feel like adding challenge by reductions or restrictions are going to make future seasons fun, either. Challenging, sure. Fun - hard no.
    And if it's not fun* - I'm out. That's a game-wide axiom, not just for HCL, but it's been the secret to my long-term enjoyment of the game so I'm going to keep abiding by that mindset.



    *for me. YMMV
    Last edited by Memnir; 02-01-2022 at 12:20 PM.
    Exit, pursued by a bear. ~ William Shakespeare (stage direction from The Winter's Tale)

    .60284.

  5. #5
    Community Member DoctorOfLiterature's Avatar
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    I would like to see a Lvl 30 reward. I achieved 1750 favor and reached lvl 20 and stopped. If there had been a lvl 30 reward I would have kept playing to try and reach it.

  6. #6
    Forum Turtle
    2014 DDO Players Council
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    Quote Originally Posted by Memnir View Post
    Just bring back the Mimic Invasion, or something like it. Don't need to reinvent the wheel every time - and that was honestly the most fun I've had in Hardcore. This season just felt like week-old leftovers as a result, and I didn't partake of it much.

    *for me. YMMV
    I'm with you Memnir, I had a blast with the mimics. I got my horse with a month to go, so just kept tooling around collecting up mimic gear because it was silly fun and a good time. I hit this season to get the rewards, I didn't make it season one and two, had to learn to control my add behaviors in an unforgiving setting, so was happy to get them, but the minute I did I just wandered off, there wasn't anything fun to keep me goofing off on hc once I got the footprints (which look hilariously bad on a gnome, they don't scale like horses, I look like a bigfoot faker wearing big wooden foot patterns running around).
    Turtel, Turtley Wrath, Tortoisse, Waterssong, Victerr Creed, Utahraptor, Velocaraptor, Minddancer, Loggerhead, Matamata, Sulcata, Ticerratops, Sierrann, Hankx, Shartelhane

    Member of Highlords of Malkier! Help channel, everyone welcome in this channel!

  7. #7
    Community Member Qadashael's Avatar
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    Quote Originally Posted by Memnir View Post
    Just bring back the Mimic Invasion, or something like it. Don't need to reinvent the wheel every time - and that was honestly the most fun I've had in Hardcore.
    I'm with you there - the Mimic season was probably the most fun to play. That and the one with unusual champions no one understood at first - the danger was real. Maybe let the mimics do something other than acid damage, or even a random typed elemental damage? You can still skip a chest, but if you take it and it's a mimic, it might hit hard in a way that isn't completely negligible with some acid resistance. Or maybe mimics have an element based on quest level. 1-4 acid, 5-8 fire, etc.

    Reskin reapers as skeletal ghosts and make it pirate-themed, maybe. Add a few creepy sound effects, or a one-second piano rift that announces spawn of a reaper so you know that there's danger somewhere before seeing it just to heighten the tension a bit (Left4Dead did this to great effect).

    Lapsed player from 2009-2011 that returns for Hardcore Leagues.


  8. #8
    Community Member Oxarhamar's Avatar
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    Quote Originally Posted by Memnir View Post
    Just bring back the Mimic Invasion, or something like it. Don't need to reinvent the wheel every time - and that was honestly the most fun I've had in Hardcore. This season just felt like week-old leftovers as a result, and I didn't partake of it much.

    I also don't feel like adding challenge by reductions or restrictions are going to make future seasons fun, either. Challenging, sure. Fun - hard no.
    And if it's not fun* - I'm out. That's a game-wide axiom, not just for HCL, but it's been the secret to my long-term enjoyment of the game so I'm going to keep abiding by that mindset.



    *for me. YMMV

    I’m with it but hopefully this time they will also bring it to live

    Mimic event on live is too rare & too short

    Chests should always have a chance to be a mimic if you asked me & mimic event should make the chance higher

  9. #9
    Community Member brian14's Avatar
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    I too vote to bring back Mimics! That was the most fun event.
    "Beauty is in the eye of the beholder."

    "Of course it is. Are YOU going to question beholder's artistic sense?"

  10. #10
    Community Member fatherpirate's Avatar
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    hmmm

    I would have a season called Friends.

    Besides all the usual stuff, the only (brutal) change would be ...
    anyone can and will get hurt by any AOE attack (spell or otherwise)
    if they are standing in the area of effect. Regardless of who throws it.
    (combat areas only)
    no ganking noobs in Korthos village. (sorry)

    to include cleaves

    That should ... encourage better teamwork :-)

    oh yea, don't tell the players about it ... let them figure it out.

    (insert evil laugh here)

  11. #11
    Community Member Cranjis's Avatar
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    Something to keep players going after getting their rewards. Most people on hc just show up and play until they get what they came for, then it starts to die out. Maybe if there was some reward system for people that achieve certain rewards?
    Chaotic Good but in real life

  12. #12
    Community Member Cranjis's Avatar
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    How about time barriers? Sort of goes with speedrun topic, but instead, the first person/group to run a quest sets a time based on how fast they finished it. The next group to run said quest has to beat that time. If they don't the quest kills everyone in the group the moment the timer ticks over the current record. The time keeps getting shorter and shorter until everyone else is too afraid to enter it, and the current record holders get an Otto's box
    Chaotic Good but in real life

  13. #13
    Community Member fatherpirate's Avatar
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    The only way I can think of to keep players for the duration is
    some kind of special loot/rewards that rarely pop up only in HCL chests
    but can not be had any other way.

    Gold seal BTA hirelings from discontinued expansions.
    Cosmetic items from discontinued expansions.
    Special event promotional items.
    Special HCL only rare loot drops (named items)

    and so on.

    Make them rare-ish items in final dungeon chests
    (level appropriate) and you will see folks stick around ... :-)

  14. #14
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    The way you keep players for HCL is to make the server permanent and to make the counts over cumulative lives.

    So you keep adding favor up over each life you do. You wipe Reaper points at the end of each life at the TR/ETR but cumulatively add them to the character's score, etc.

    That would keep people playing HCL over time and it would prevent Reaper point accumulation from trivializing content over time.

    The rewards would be over a set span, say 3 months, that then reset at the end of the span. This would allow the most active players in HCL to continually gain cosmetics and other things several times a year while also being in the grand chase to top the eternal leaderboard on the HCL server.

    The problem with cumulative power through many past lives would resolve itself when characters died. Now that would be challenge. Keeping your character alive because when they died all the past lives went with them.

  15. #15
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    Quote Originally Posted by KoobTheProud View Post
    The way you keep players for HCL is to make the server permanent and to make the counts over cumulative lives.

    So you keep adding favor up over each life you do. You wipe Reaper points at the end of each life at the TR/ETR but cumulatively add them to the character's score, etc.

    That would keep people playing HCL over time and it would prevent Reaper point accumulation from trivializing content over time.

    The rewards would be over a set span, say 3 months, that then reset at the end of the span. This would allow the most active players in HCL to continually gain cosmetics and other things several times a year while also being in the grand chase to top the eternal leaderboard on the HCL server.

    The problem with cumulative power through many past lives would resolve itself when characters died. Now that would be challenge. Keeping your character alive because when they died all the past lives went with them.
    I feel like hcl appeal is that you start with nothing. A perma server would be OK but do not like the idea of a running tally and protection at all. That’s not hardcore.

    Personally, I would rather scrap the reaper points rewards. Favor rewards are the appeal. Maybe include some additional rewards to replace reapers. Like mysterious remnant count, kill count, mimics coins (if active). Reaper is the worst part of HCL.

    Or what I would really love to see is a HCL specific currency (that drops in quests) and transfers to live with your characters to buy cosmetics and special augments or something.
    Last edited by jskinner937; 03-16-2022 at 08:16 AM.

  16. #16
    Community Member Oxarhamar's Avatar
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    Quote Originally Posted by fatherpirate View Post
    The only way I can think of to keep players for the duration is
    some kind of special loot/rewards that rarely pop up only in HCL chests
    but can not be had any other way.

    Gold seal BTA hirelings from discontinued expansions.
    Cosmetic items from discontinued expansions.
    Special event promotional items.
    Special HCL only rare loot drops (named items)

    and so on.

    Make them rare-ish items in final dungeon chests
    (level appropriate) and you will see folks stick around ... :-)
    Not signed

    HCL has it’s reward system

  17. #17
    Community Member Oxarhamar's Avatar
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    Quote Originally Posted by fatherpirate View Post
    hmmm

    I would have a season called Friends.

    Besides all the usual stuff, the only (brutal) change would be ...
    anyone can and will get hurt by any AOE attack (spell or otherwise)
    if they are standing in the area of effect. Regardless of who throws it.
    (combat areas only)
    no ganking noobs in Korthos village. (sorry)

    to include cleaves

    That should ... encourage better teamwork :-)

    oh yea, don't tell the players about it ... let them figure it out.

    (insert evil laugh here)
    Yeah this will never work


    Players will either solo or risk being accidentally one shot by party members

    Potential for griefing too high

    You want PVP on HCL there is a tavern for that
    Last edited by Oxarhamar; 03-16-2022 at 02:47 PM.

  18. #18
    Community Member fatherpirate's Avatar
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    Quote Originally Posted by KoobTheProud View Post
    The way you keep players for HCL is to make the server permanent and to make the counts over cumulative lives.

    So you keep adding favor up over each life you do. You wipe Reaper points at the end of each life at the TR/ETR but cumulatively add them to the character's score, etc.

    That would keep people playing HCL over time and it would prevent Reaper point accumulation from trivializing content over time.

    The rewards would be over a set span, say 3 months, that then reset at the end of the span. This would allow the most active players in HCL to continually gain cosmetics and other things several times a year while also being in the grand chase to top the eternal leaderboard on the HCL server.

    The problem with cumulative power through many past lives would resolve itself when characters died. Now that would be challenge. Keeping your character alive because when they died all the past lives went with them.
    ===========================
    the hardcore elite players
    'the whales'
    will never allow it or support it because it will cut into their raid population.

  19. #19
    Community Member fatherpirate's Avatar
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    Quote Originally Posted by Oxarhamar View Post
    Yeah this will never work


    Players will either solo or risk being accidentally one shot by party members

    Potential for griefing too high

    You want PVP on HCL there is a tavern for that
    this was never a serious suggestion ...
    it would require serious recoding of the games combat system so that
    is never going to happen.

  20. #20
    Community Member fatherpirate's Avatar
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    Quote Originally Posted by Oxarhamar View Post
    Not signed

    HCL has it’s reward system
    someone asked how to keep players on the HCL after it had run a while,
    I gave an answer as to what would be required to entice
    players to stick around.

    also will never happen.

    SSG will never willingly give away stuff they can
    (at a later date) sell for big bucks if they have a cash
    crunch issue.

    My answer was more of a way to say, most players will not stick around
    after they have got what they came for.

    As long as that server is closed and wiped on a regular basis,
    nobody will invest a lot of extra time in it.

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