I’ve only reached 30 once and would like to try other trees but with that said I ended up using 34 in DI, 11 in PA and 12 in SC. I used the SC mantle. I found arcane tempest and magic missile spells to really be nice. I also used the ruin greater ruin feats for bosses and reapers. That did some nice damage. I just felt like the DI mantle wasn’t hitting enough and having no cooldown in the SC mantle worked well for me. My fire and force were 843 and 651. I really didn’t have any trouble in R1-2. At R4 things got challenging to say the least. Still doable but would take much longer to complete.
Still lots to try out like holy fireball that was mentioned. Also there just seems to be so much cold opportunity now so I’ll have to try that out as well.
Good luck!
That is not unorthodox. It is how we actually play right now.
Fire sorc single target dps was always really bad, but with the changes to edest system i consider it a suboptimal choice because the other options became that much better.
Imho the blunt part of meteors should be also punished by reflex saves so that people stop playing it all together.
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The reflex + evasion bounces most dps spells off, to preserve spell absorb charges for non-evasion spells, making your character effectively permanently immune to every spell in the game other than Creeping Doom and Niac's Cold Ray which bypass spell absorb. When you turn the difficulty up to the point that spells can 1 shot your character, you want permanent spell absorb. An R10 divine punishment, horrid wilting, or polar ray, for example, can hit for 3k+, while an R10 disintegrate can hit for 5k.
Plus when you have Draconic (CDR/wings/burst) + SD (CDR) + US/PA (renewal/Reborn+Cocoon) + EPL (CDR) + Dragonsoul (CDR), it changes your 6 second level 9 spells down to a neat 4 second CD, which makes a 4 spell rotation of Meteor, Acid Well, Mass Hold, and a fill (arcane tempest/dbf/dragon's breath/FoD/BoGW/Color Spray/Renewal).
So your gear has to handle acid (acid well, Draconic Mantle acid since magma overrides fire mantle) + force (arcane tempest + meteor) + fire (meteor)+ devotion (renewal) + spell absorb (R10)+ DCs (all types, R10) + reflex/spell saves to power evasion (to preserve spell absorb, R10) + temp mana generation to cover CDR increased expenditure (Raids), which you can get from a universal caster gear set:
So if you want to make an acid + fire savant, you swap staves and gloves to fire set, swap boots to charisma, swap insightful wisdom augment to charisma, swap cold lore on slavers and cold augment in staff to acid, and swap filigree to charisma.
Or you can leave the cold in and go cold + lightning single target.
For sonic bard, swap to charisma, and swap lore on slavers and augment in staff to sonic.
Can also make an all purpose wiz/alc by swapping to int instead. Swap in necro augment over transmutation for wiz. Staff has poison/negative SP and poison/void lore).
If you want to make all purpose fire + light fvs/cleric, can swap belt lore to light. Swap in conjuration or necro over transmutation.
There are more optimal ways to build for specific things, this is just a 1 size fit all way if you like bouncing between builds.
Last edited by Tilomere; 01-30-2022 at 06:37 AM.
Draconic's Mantle is based off the (max) caster level of whatever spell it's attached to. So for instance if you use a low level SLA that has a MCL of 10 to proc it, your Draconic Mantle's damage will have 10 dice, not 30. Your character level is irrelevant to calculations.
Also the DoT will overwrite itself on a single target rather than stacking, so if you're applying it exactly every 5 seconds to a boss you're losing at least one tic.
All in all, it's really difficult to calculate the DPS added by Draconic Mantle in actuality, it falls short of what's hypothetically possible for lots of reasons.
Ya, it seems to tick + overwrite with no ICD rather than stacking when single target? Or maybe it is just overwriting, and ticking every 2 seconds.
I think all the major elemental dots use the same channel and overwrite each other. These include:
LGS Earth/Earth Attunement?/Draconic Mantle Acid/Creeping Doom
Dripping With Magma/LGS Fire/Draconic Mantle Fire
LGS Water / Water Attunement / Draconic Mantle Cold
Last edited by Tilomere; 01-26-2022 at 01:00 PM.
Thanks. I think I need to test if the direct damage from Attune the Arcane does work with Dripping with Magma or not. That is - simply not take the Inevitable enhancement so it remains direct damage rather than a dot. While much weaker that might be a way to make that somewhat coexist.
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Hmm, that's interesting. I'll have to explore Shadowdancer next life. Do you know if the CD reduction stacks with Draconic soul filigree bonus CD reduction?
Right now from L20-26ish the best option for me has been Shiradi/Primal - Carrion Swarm crushes low-level epic content. Then drop Shiradi for DI. My usual 3rd is low-tier US stuff for the bonus HPs. I've tried out EA but most of the tree is pointless for a sorcerer until you get up to the Holy Fireball. Lot of nonsense you have to take getting to 30 points. EA would be a better option if you only needed 20 to unlock the top tier. As it stands now, I don't like it.
I am Awesomesauce!
If shiradi crits using the matching element crit, I'm guessing MM is actually similar damage to polar ray with shiradi and cold or light focus? Meteor is probably on par or better than Iceberg. Optimal single target rotation for Water Savant might be Iceberg, Meteor, spam 1s MM. You need 20% CD reduction. Add Tempest if a long fight. Same for all Savants probably, just switch or add Thunderbolt as CL/gear allows. The rest would need to make sacrifices to focus on light SP though, and single target isn't everything.
I see no occasion or build where Meteor isn't worth slotting if you run Shiradi.
Last edited by LurkingVeteran; 01-26-2022 at 07:35 PM.
Thanks for info Tilo- I probably should check negative energy dots as well, assume it will be the same issue. Went shadow with dragon because spell power is a couple hundred higher than fire, but should again reconsider. Maybe I should just consider just going back to Shiradi mantle period. Already can’t use DI epic moment because it was preventing DA healing.
First, I'm an EK and I'm not using Sheradi at all. I have many spells at my disposal but rarely get to use them as stuff is dead so quick. Acid Well is the main go to now after meteor swarm got lost behind EDF. I also use dragon breath. (Which is doubled in damage.)
I really like carrion swarm and shard storm as SLAs from primal avatar. They cost almost nothing and take out rooms full. My main ED is draconic incarnation. Every spell you have potentially becomes a one shot killer that ticks off thousands in damage. Like dancing balls, grease, or mind fog. And if they already do damage then it becomes insane damage. lol I often watch monsters walk into my dancing balls and vanish instantly.
On the very rare occasion or against particularly tough boss fights I get to use Acid Rain Tempest Storm, Incendiary cloud, and cloud-kill. In combination with a double length wellspring of power, a +30 spellpower clicky, and delighters docent, nothing lasts long.
Only on few occasions is something resistant to acid. That's when I use meteor swarm and incendiary cloud. Or I just beat them to death with my THF boomstick.
Sometimes I pull one out just to watch it die over and over. That's how much I hate hires.
With draconic incarnation, Fire Shield often becomes an instakill in EE/LE. They dare to touch you and take 4 ticks of 2-5k or more damage per tick. Gotta love that.
Sometimes I pull one out just to watch it die over and over. That's how much I hate hires.
He doesn't play high reaper so all his experiences are based on EE play where virtually any spell will work. There is no acid equivalent of DBF, Chain Lighting, or Polar Ray. Black Dragon Bolt has terrible damage for its level. Yes, Carrion Swarm is awesome, but any Tiefling can make use of it just as well as an acid caster by making Acid to Fire and using Epic Bramblecasters. Cold Savants right now look really good because they can take full advantage of the Eclipse tree. But - Undead are immune to cold and there are far more undead than whatever is immune to fire, which really isn't that much in modern DDO where devils are merely a sideshow you barely ever run into.
Any savant can work and ultimately it just depends on what spells you want to cast in your rotation and what items you have to support them.
I am Awesomesauce!
Sometimes I pull one out just to watch it die over and over. That's how much I hate hires.
Marshal was a bit blunt, but the implication from the OP is that it's high reaper play and a "Fire Sorc", ie. an actual caster and not some melee spec. Elemental form strips Fire immunity innately which is why your suggestion is completely out of place.
I have a Fire Sorc, and know my own spec, but have not contributed here because I haven't pushed him beyond R5. This thread is interesting to see the other perspectives though.
My "solution" atm is
- 11 points in Shadowdancer (Evasion w/ 81 reflex, 30% threat redux)
- 16 points in EA (Wings, +3 enchancement DC, Mass Cure, another 30% thread redux)
- 33 points in Draconic (+3 evoc DC, +3 all DC, Mantle but without the dot (not a strong option at all), 10% spell cooldown, Energy Burst, temp hp from 3rd core)
A few more epic past lives and I can add 10% spell cooldown from SD as well.
So, far from the best offensively but Mass Cure, 60% thread redux and Evasion are nice defensively. Not having Sharadi Mantle is annoying though.
Getting to T5 in EA without wanting Mantle, Epic Strike or Turn Undead was just too cumbersome so I dropped the idea of Holy Fireball for now.
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