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  1. #1
    Community Member Airmaiden's Avatar
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    Default 5 Year Reaper Anniversary!

    So, the 5 year anniversary of Reaper going live in DDO is coming up in a couple weeks.

    Would like to see the following:

    1. Cosmetics for 100, 125, 150, 175, 200 etc etc

    2. A benefit for the people who have 156+ reaper points! My suggestion would be 4HP per point above 156 (useable at level 31........inside reaper only)........BUT another tree would also be nice! =)

    3. New Reapers

    4. Doom reaper buff (currently they are too weak in R10)

    5. Lower the "reaper Crafting" requirements!. My Suggestion: Let people "Crunch" at the 1st Reaper Vendor. Lower Fragments to : 60 Reaper Stat/ 40 New Reaper Buffs/ 20 Old Reaper Buffs.

    6. Increase RxP by 20% for level 1-19 Quests (heroics)
    Last edited by Airmaiden; 01-22-2022 at 03:02 PM.

  2. #2
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    /not signed - without a catch-up mechanic.


    I am Awesomesauce!

  3. #3
    Community Member Airmaiden's Avatar
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    Quote Originally Posted by Marshal_Lannes View Post
    /not signed - without a catch-up mechanic.
    A catch up mechanic?????? WHY!???

    It has been out for 5 years!....Are you also gonna ask for a catch up mechanic for ETR's, Racial TR's, Loot acquiring?..........give me a break!! catch up mechanic FFS


    Maybe stay off the forums and actually play the game.....then you might not need a "catch up mechanic"!!

  4. #4
    2014 DDO Players Council hale99's Avatar
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    Quote Originally Posted by Marshal_Lannes View Post
    /not signed - without a catch-up mechanic.

    A catch up machanic is a hard slap in the face for those like myself who have grinded their reaper points and are grinding gear. If you don't want to take the time to do that it's one thing but wanting a machanic to do it for you is a whole nother thing.


    Main ~ Killsteal

  5. #5
    Community Member Artos_Fabril's Avatar
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    Quote Originally Posted by Airmaiden View Post
    A catch up mechanic?????? WHY!???

    It has been out for 5 years!....Are you also gonna ask for a catch up mechanic for ETR's, Racial TR's, Loot acquiring?..........give me a break!! catch up mechanic FFS


    Maybe stay off the forums and actually play the game.....then you might not need a "catch up mechanic"!!
    So you're happy with the current catch up mechanic, where new players join reaper groups because that's all that's available, and then ride in a backpack until they get sick of the game and quit?

  6. #6
    Community Member Kza's Avatar
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    Quote Originally Posted by Artos_Fabril View Post
    So you're happy with the current catch up mechanic, where new players join reaper groups because that's all that's available, and then ride in a backpack until they get sick of the game and quit?
    Exactly, all hitpoints we get from the reaper trees is already way too much.
    Cosmetics yes, more power no. Especially no to more hitpoints. In other games like lotro, a new player can quite fast get on level with others, especially after a level increase.

    Ddo have problems get new players cause it isnt helping new players with a levelincrease. Past lives and reaper points Will be as hard to get after a lvl increase as before. If we want more new players and i atleast want that! Some catch up had been good. (Example: tr and get 3 lives, if you have less than 156 reaper points you get *3 times). I have 0 problems and would welcome some well thought catch upp mechanics for non vets with all lvl increases.
    Triple all

  7. #7
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    Quote Originally Posted by Airmaiden View Post
    A catch up mechanic?????? WHY!???

    It has been out for 5 years!....Are you also gonna ask for a catch up mechanic for ETR's, Racial TR's, Loot acquiring?..........give me a break!! catch up mechanic FFS



    Well well guys. I see you got some problems in here.

    So someone asking for catch up mechanic?
    Lets do it!.

    Let DDO developers introduce new store items:


    1.) Elixir of reaper power
    Will grant first 60 reaper points for limited time - 8 hours
    Price - 1400 DDO points


    2.) make variations of this Elixir



    Thanks for listening to my great ideas.

  8. #8
    Community Member Airmaiden's Avatar
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    Quote Originally Posted by Artos_Fabril View Post
    So you're happy with the current catch up mechanic, where new players join reaper groups because that's all that's available, and then ride in a backpack until they get sick of the game and quit?
    The Reaper Trees is already "Front Loaded" for new players/ Alts. 21 Reaper points gives you more HP (permanently) then all the rest.

    Also, a new player ( level 1-9) will see more power separation from someone with PL's then someone with reaper points. Very easy for a new player to get 21 Reaper points. Can do that in 1 life even playing R1-2. Even faster if they can join a group running level 30+ quests on R2-4.........oh Look...a "catch up mechanic" that they put into the game 4 years ago (double RxP in Level 30+ quest).

    The gear and the Power that a new player gets in DDO is WAY better then 5 years ago!....The New ED system is WAY better for new players /alts. What I am asking for is something for the players that are above RP 75 (cosmetics), and something for players with 156+ (cosmetics and 4 HP inside reaper quests when that player gets to level 31+)........remember that going from 156 to 157 is over 300K RxP......4 HP is not a lot for that grind.......but something.

  9. #9
    Community Member Oxarhamar's Avatar
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    Quote Originally Posted by Airmaiden View Post
    The Reaper Trees is already "Front Loaded" for new players/ Alts. 21 Reaper points gives you more HP (permanently) then all the rest.

    Also, a new player ( level 1-9) will see more power separation from someone with PL's then someone with reaper points. Very easy for a new player to get 21 Reaper points. Can do that in 1 life even playing R1-2. Even faster if they can join a group running level 30+ quests on R2-4.........oh Look...a "catch up mechanic" that they put into the game 4 years ago (double RxP in Level 30+ quest).

    The gear and the Power that a new player gets in DDO is WAY better then 5 years ago!....The New ED system is WAY better for new players /alts. What I am asking for is something for the players that are above RP 75 (cosmetics), and something for players with 156+ (cosmetics and 4 HP inside reaper quests when that player gets to level 31+)........remember that going from 156 to 157 is over 300K RxP......4 HP is not a lot for that grind.......but something.
    Meh improved Reaper xp st heroic and epic levels would be a proper catch up mechanism

    The current method of running lower reapers to level then high reapers at 30 just shows the problem in the system it should be worth putting in the effort of running high reaper at any level

    Really it should have been more rxp for heroic & epic since the start
    Last edited by Oxarhamar; 01-22-2022 at 12:31 PM.

  10. #10
    The Hatchery Enoach's Avatar
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    What I would like to see if anything

    The Vendor unlocks based on the Account's Total Reaper XP vs Character's Total Reaper XP.

    I think this would be a boon to the player base and especially to those of us that have not given up on playing multiple characters through Reaper.

    Note: I'm not asking for Account based Reaper XP for determining Reaper Points (I think that is a bad idea), only Vendor unlocks

    Oh and likely a less popular item: Leave all reaper benefits to only reaper activities. Make Reaper Optional as it should have been from the start.
    Last edited by Enoach; 01-22-2022 at 10:55 AM.

  11. #11
    Community Member dredre9987's Avatar
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    I would just like to say that catch up mechanics are BS entitlement. Entitlement is a bad thing. If you like the game just play it. If you don't like the game, find something else to do, for your own sake.

  12. #12
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    Quote Originally Posted by Airmaiden View Post
    A catch up mechanic?????? WHY!???

    It has been out for 5 years!....Are you also gonna ask for a catch up mechanic for ETR's, Racial TR's, Loot acquiring?...
    Yes.


    I am Awesomesauce!

  13. #13
    Community Member DoctorOfLiterature's Avatar
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    Quote Originally Posted by Marshal_Lannes View Post
    /not signed - without a catch-up mechanic.
    I have only been playing Ddo 18 months and I have one toon with 33 and another with 20 reaper points. Both contribute to groups in mid range skulls up to 6. I have first life toons with almost no rxp and our guild of similar toons can manage R2.

    No catch up us needed; just start playing some low level reaper and gain rxp.

  14. #14
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    Quote Originally Posted by Oxarhamar View Post
    Meh improved Reaper xp st heroic and epic levels would be a proper catch up mechanism

    The current method of running lower reapers to level then high reapers at 30 just shows the problem in the system it should be worth putting in the effort of running high reaper at any level

    Really it should have been more rxp for heroic & epic since the start
    I agree.. lower level reaper can even be harder than legendary. For example you can't have raise dead at low level. And why should players who prefer heroic play over legendary be penalized THIS much. (I mean just compare the rxp, legendary lvl 32 R1 and lvl 1 R10....)


    Quote Originally Posted by dredre9987 View Post
    I would just like to say that catch up mechanics are BS entitlement. Entitlement is a bad thing. If you like the game just play it. If you don't like the game, find something else to do, for your own sake.
    Well the game can't afford scaring off new /casual / returning players - population is already low.

    Joining a reaper group and not being able to do much and dying all the time is not a good experience for newbies/casuals/returners. They have to grind rxp first etc. But groups run higher reapers, so they will be behind again. R4 is starting to become the new norm for leveling groups and r6++ at cap.

    It's gonna take ages to catch up unless maybe you play a healer, get carried through first time legendary reaper quests. Then TR fast and do it again.

  15. #15
    Community Member Airmaiden's Avatar
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    Default Added to original Post!

    Quote Originally Posted by Oxarhamar View Post
    Meh improved Reaper xp st heroic and epic levels would be a proper catch up mechanism

    The current method of running lower reapers to level then high reapers at 30 just shows the problem in the system it should be worth putting in the effort of running high reaper at any level

    Really it should have been more rxp for heroic & epic since the start
    I added this to original Post, (increase RxP in heroics).

  16. #16
    Community Member dredre9987's Avatar
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    Quote Originally Posted by Wizard1406 View Post
    I agree.. lower level reaper can even be harder than legendary. For example you can't have raise dead at low level. And why should players who prefer heroic play over legendary be penalized THIS much. (I mean just compare the rxp, legendary lvl 32 R1 and lvl 1 R10....)




    Well the game can't afford scaring off new /casual / returning players - population is already low.

    Joining a reaper group and not being able to do much and dying all the time is not a good experience for newbies/casuals/returners. They have to grind rxp first etc. But groups run higher reapers, so they will be behind again. R4 is starting to become the new norm for leveling groups and r6++ at cap.

    It's gonna take ages to catch up unless maybe you play a healer, get carried through first time legendary reaper quests. Then TR fast and do it again.

    Okay, before reaper we had epic. When epic came out you had some people who could blast through them but with many resources. Newer players or even first lifers MIGHT be able to get through, most couldn't. So what did those people do? Complain. We eventually got multiple epic difficulties. What did those people who couldn't do epic elite do? Complain instead of doing a lower difficulty. The same is happening now with reaper and has been for 5 years.

    What is the fix? Run what you can, you will eventually get to the point where you can. R1-R4 are run a lot more than you think. Just maybe not pugging. I, for one, rarely if ever pug. If I want to do something I am not capable of I may put up an LFM. The LFM panel works wonders if you actually post what you want to do. Oh got a pugger who is zerging in your flower sniffing LFM group? Simple, recall, drop group, repost if needed. Squelch lists are a thing. Don't want to lead? No problem state it in your LFM and bet you get someone that will for you.

    Entitlement is a bad thing, ( the belief that one is inherently deserving of privileges or special treatment. ) Not everyone has the same skill level. Why should the ones that do be put on the same field as those who don't? Not everyone has the same amount of time... Why should they be on the same field as those that play 14 hrs a day?

  17. #17
    Community Member Oxarhamar's Avatar
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    Quote Originally Posted by dredre9987 View Post
    Okay, before reaper we had epic. When epic came out you had some people who could blast through them but with many resources. Newer players or even first lifers MIGHT be able to get through, most couldn't. So what did those people do? Complain. We eventually got multiple epic difficulties. What did those people who couldn't do epic elite do? Complain instead of doing a lower difficulty. The same is happening now with reaper and has been for 5 years.

    What is the fix? Run what you can, you will eventually get to the point where you can. R1-R4 are run a lot more than you think. Just maybe not pugging. I, for one, rarely if ever pug. If I want to do something I am not capable of I may put up an LFM. The LFM panel works wonders if you actually post what you want to do. Oh got a pugger who is zerging in your flower sniffing LFM group? Simple, recall, drop group, repost if needed. Squelch lists are a thing. Don't want to lead? No problem state it in your LFM and bet you get someone that will for you.

    Entitlement is a bad thing, ( the belief that one is inherently deserving of privileges or special treatment. ) Not everyone has the same skill level. Why should the ones that do be put on the same field as those who don't? Not everyone has the same amount of time... Why should they be on the same field as those that play 14 hrs a day?
    You nailed the problem in the end bit

    The game shouldn't be designed around those who play 14 hrs a day thanks

  18. #18
    Community Member dredre9987's Avatar
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    Quote Originally Posted by Oxarhamar View Post
    You nailed the problem in the end bit

    The game shouldn't be designed around those who play 14 hrs a day thanks
    Why should someone who plays for an hour or two a day be on the same field as someone that dedicates 14 hrs?

  19. #19
    Community Member Oxarhamar's Avatar
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    Quote Originally Posted by dredre9987 View Post
    Why should someone who plays for an hour or two a day be on the same field as someone that dedicates 14 hrs?
    2 hours a day is fine the problem lies when the game is designed with the 14 hrs a day player in mind

    No one said that the 14 hrs a day player wouldn't be able to get ahead but that should not be who the game is catered to

    Or we end up with Nebula Fragment situations

  20. #20
    Community Member Airmaiden's Avatar
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    Quote Originally Posted by Oxarhamar View Post
    You nailed the problem in the end bit

    The game shouldn't be designed around those who play 14 hrs a day thanks
    It should not, but if DDO does not spend a bit of time giving the "whales" something to do, then the ones that play 1-2 hours a day will not have a game to play at all.

    A simple design of allowing those players an "endless Carrot" to chase would make a great deal of sense!

    Also, by making cosmetics for 100, 125, 150, 175, 200 etc etc, will make sure a large majority of the player base can see / show there accomplishments with a cosmetic.

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