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Thread: U53 Raid Loot:

  1. #1
    Miss Stabby Stabby Zavina's Avatar
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    Default U53 Loot:

    Two things..

    1) Level 7 weapon - sentience..



    &

    2) Oh my !!



    Yep, I was deafened by Lurea's shriek of "OMG OMG OMG Z, I WANT THIS, OMG OMG OMG!!!!" lol
    Last edited by Zavina; 01-20-2022 at 05:04 AM.
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    Hero QuantumFX's Avatar
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    I wish the new items had feywild sets. The non-raid artifacts and "A Memento of Mori" would be excellent Autumn set items. And Pomura's Memento would be a welcome addition for either Winter or Autumn.
    Things worthy of Standing Stone going EXTREME PREJUDICE™ on.:
    • Epic and Legendary Mysterious ring upgrades, please.
    • Change the stack size of filigree in the shared bank to 50. The 5 stack makes the shared bank worthless for storing filigree in a human usable manner.
    • Fixing why I don't connect to the chat server for 5 minutes when I log into a game world.
    • Fixing the wonky Lightning Sphere and Tactical Det firing by converting them to use alchemist spell arcing.
    • Redoing the drop rates of tomes in generic and raid loot tables.

  3. #3
    Founder & Super Hero Arkat's Avatar
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    Quote Originally Posted by Zavina View Post

    2) Oh my !!



    Yep, I was deafened by Lurea's shriek of "OMG OMG OMG Z, I WANT THIS, OMG OMG OMG!!!!" lol
    Would have been nice if the Gold roll Nightmare was also included in the raid loot.
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    Quote Originally Posted by Cordovan View Post
    The release notes themselves are essentially the same as was seen on Lamannia most recently.
    This^, in so many words, is how you say time and feedback on Lamannia are wasted.

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    Community Member daverapp's Avatar
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    Oh good.
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    Community Member Stoner81's Avatar
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    Quote Originally Posted by Zavina View Post
    Two things..

    1) Level 7 weapon - sentience..



    &

    2) Oh my !!



    Yep, I was deafened by Lurea's shriek of "OMG OMG OMG Z, I WANT THIS, OMG OMG OMG!!!!" lol
    Is that mount from the raid like the armoured unicorns from Dryad?

    Stoner81.

  6. #6
    Founder & Super Hero Arkat's Avatar
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    Quote Originally Posted by Stoner81 View Post
    Is that mount from the raid like the armoured unicorns from Dryad?

    Stoner81.
    Yes
    Quote Originally Posted by Aelonwy View Post
    Quote Originally Posted by Cordovan View Post
    The release notes themselves are essentially the same as was seen on Lamannia most recently.
    This^, in so many words, is how you say time and feedback on Lamannia are wasted.

  7. #7
    Miss Stabby Stabby Zavina's Avatar
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    U53 Raid loot - some of it hasn't been completed, so I haven't included it. I think there is 7-8 items not done. I've included the handaxe image to demonstrate what "not completed" means.











    and of course,



    Which looks like

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    Man I'm getting really tired of seeing this...

    DEVS - DDO IS NOT A RAID-OBLIGATE GAME

    DO NOT MAKE DDO A RAID-OBLIGATE GAME. That would be a very big step backwards and a mistake.

    What I'm talking about is core-function items getting locked behind the raid gate. In this case, the Arcane dice augments. We saw it before with Set augments, and now the trend is continuing.

    These are not things that should be prohibited to those who dont raid. There's no reason for it. I'm fine with raid-locked gear including upgrades from quest gear, just incrementally better. Or things that you only really need if you're raiding. What I'm not fine with is items that exist ONLY as raid gear, which would also be highly useful for non-raid play. Things for which there is no quest-gear version or alternative.

    These are the sort of augments that should be chest-drop and unbound (and therefore Rubies so they'll fit in non-raid weapons). And the new augments that are chest-drop should be on the Rem vendor, because they're even more basic than these. But there needs to be a non-quest pathway (again, probably Rems) to acquire some of this basic-function raid loot

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    Quote Originally Posted by Zavina View Post
    Yep, I was deafened by Lurea's shriek of "OMG OMG OMG Z, I WANT THIS, OMG OMG OMG!!!!" lol
    Right...your character's shrieks...

  10. #10
    Community Member Logicman69's Avatar
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    Quote Originally Posted by droid327 View Post
    Man I'm getting really tired of seeing this...

    DEVS - DDO IS NOT A RAID-OBLIGATE GAME

    DO NOT MAKE DDO A RAID-OBLIGATE GAME. That would be a very big step backwards and a mistake.

    What I'm talking about is core-function items getting locked behind the raid gate. In this case, the Arcane dice augments. We saw it before with Set augments, and now the trend is continuing.

    These are not things that should be prohibited to those who dont raid. There's no reason for it. I'm fine with raid-locked gear including upgrades from quest gear, just incrementally better. Or things that you only really need if you're raiding. What I'm not fine with is items that exist ONLY as raid gear, which would also be highly useful for non-raid play. Things for which there is no quest-gear version or alternative.

    These are the sort of augments that should be chest-drop and unbound (and therefore Rubies so they'll fit in non-raid weapons). And the new augments that are chest-drop should be on the Rem vendor, because they're even more basic than these. But there needs to be a non-quest pathway (again, probably Rems) to acquire some of this basic-function raid loot
    I disagree. Raid loot should be unique, and these augments are definitely unique. It offers a significant jump in power for the effort. Do characters NEED this? No.. (since we have survived this long without these augments), but they offer a significant power jump for those that take on the challenge.
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    Quote Originally Posted by Logicman69 View Post
    I disagree. Raid loot should be unique, and these augments are definitely unique. It offers a significant jump in power for the effort. Do characters NEED this? No.. (since we have survived this long without these augments), but they offer a significant power jump for those that take on the challenge.
    I agree the game should never become a "raid-obligate" game, but there is no obligation involved here. Zero. As you say, we have done just fine without them so far. Alchemists will continue to do just fine without that augment, especially as it is only used from lvl 28.

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    So this is a hunt-themed raid, but none of the named items are ranged.

    At first blush, this seems odd to me. I am probably missing something.

  13. #13
    Community Member mr420247's Avatar
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    The weapons look decent but they all need at least 1 orange slot please not useless purples

    And they could use some evocation or conjuration dcs like shadowblade gets 6 illusion
    Last edited by mr420247; 01-20-2022 at 02:34 PM.
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  14. #14
    Chaotic Evil Mindos's Avatar
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    Default wrong material type

    Hope they fix the weapons to really be crystal and not steel or flametouched iron like the pics show!

  15. #15
    Founder & Super Hero Arkat's Avatar
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    Quote Originally Posted by Zavina View Post

    Question: Does the +1 Enhancement bonus to X dice mean it adds +1 to damage to all the (Arcane Archer, Eldritch Knight, Vile Chemist) dice your toon has or does it add one extra die to the total number of dice those enhancement trees give your toon?
    Quote Originally Posted by Aelonwy View Post
    Quote Originally Posted by Cordovan View Post
    The release notes themselves are essentially the same as was seen on Lamannia most recently.
    This^, in so many words, is how you say time and feedback on Lamannia are wasted.

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    Quote Originally Posted by Arkat View Post
    Question: Does the +1 Enhancement bonus to X dice mean it adds +1 to damage to all the (Arcane Archer, Eldritch Knight, Vile Chemist) dice your toon has or does it add one extra die to the total number of dice those enhancement trees give your toon?
    Unless they're going down the path of nonstandard wording, which does happen, it's an enhancement bonus to the dice quantity. Your former possibility is usually expressed as "damage per die"
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    Quote Originally Posted by QuantumFX View Post
    I wish the new items had feywild sets. The non-raid artifacts and "A Memento of Mori" would be excellent Autumn set items. And Pomura's Memento would be a welcome addition for either Winter or Autumn.
    The weapons aren't crystal yet, and some don't even exist yet. There's a very good chance that the sets will be added, because this stuff is not done on several levels.
    "I prefer the term, 'Freelance Wealth Redistribution Specialist'."

  18. #18
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    Quote Originally Posted by droid327 View Post
    Man I'm getting really tired of seeing this...

    DEVS - DDO IS NOT A RAID-OBLIGATE GAME

    DO NOT MAKE DDO A RAID-OBLIGATE GAME. That would be a very big step backwards and a mistake.

    What I'm talking about is core-function items getting locked behind the raid gate. In this case, the Arcane dice augments. We saw it before with Set augments, and now the trend is continuing.
    Instead of dragging people down to your level of competence, improve yourself instead. DDO is a group driven game. Raids aren't hard to complete, especially with numerous walkthroughs available on YouTube. There are plenty of pug-friendly raids that are run across the servers. Distancing yourself from the well-established raid aspect of this game is a self-imposed problem to solve, not a design problem.
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  19. #19
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    Quote Originally Posted by Logicman69 View Post
    I disagree. Raid loot should be unique, and these augments are definitely unique. It offers a significant jump in power for the effort. Do characters NEED this? No.. (since we have survived this long without these augments), but they offer a significant power jump for those that take on the challenge.
    I'm not saying raid items should only be numerical upgrades...I'm just saying raid items should not give unique bonuses to core functions of builds. I consider EK dice etc. to be a core function of EK etc. builds.

    And I'd be more willing to chalk this one up to "we were fine without it before" if DDO hasnt had such a proven track record of power creep and every piece of new content being balanced for a slightly higher power point...if I'm vociferous about it now its only because I've seen meta builds get left way behind by power creep before, and I dont want to see that happen to "soloists" writ large.

    Quote Originally Posted by Carpone View Post
    Instead of dragging people down to your level of competence, improve yourself instead. DDO is a group driven game. Raids aren't hard to complete, especially with numerous walkthroughs available on YouTube. There are plenty of pug-friendly raids that are run across the servers. Distancing yourself from the well-established raid aspect of this game is a self-imposed problem to solve, not a design problem.
    Its not a question of competence at all, and shame on you for couching it in such elitist terms. Its a question of playstyle and personal preference. Raids are there for those who like to raid, and that's fine. Soloing is also there for those who like to solo. And DDO has always supported both with equal value, and thats what I'm defending here. DDO is NOT a "group driven game", its a game that supports grouping. If grouping drives your gameplay, that's AOK, but it doesnt drive mine nor a lot of other players.

    Elevating raiding to "the endgame everyone should be expected to do" is no different than elevating solo and forcing groupers to solo for the best gear. You'd complain if you were forced to solo, and I likewise dont want to be forced to raid. You dont want people to be forced to raid either, I might add, because people who are only there to get their raid-gated gear and go back to soloing are probably going to be an albatross on your party anyway.
    Last edited by droid327; 01-21-2022 at 03:21 PM.

  20. #20
    Community Member Epicsoul's Avatar
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    Quote Originally Posted by droid327 View Post
    I'm not saying raid items should only be numerical upgrades...I'm just saying raid items should not give unique bonuses to core functions of builds. I consider EK dice etc. to be a core function of EK etc. builds.
    The new augments have no impact on one's ability to play EK well. It's an added bonus, and there are many other examples that one can find in raids.

    Quote Originally Posted by droid327 View Post
    DDO is NOT a "group driven game"
    DDO is group-driven game that supports solo play.
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