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Thread: U53 Raid Loot:

  1. #41
    Community Member Iriale's Avatar
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    I agree, without sets, this loot becomes second category. Actually, the sets have become another barrier when it comes to renewing the gear. Devs, you really should think about turning sets into augments that go in a set slot, so we can more easily replace items. As it is, it's easier to ignore all the new loot.

    Memento of Mori would be more useful if we could choose which spellpowers it affects. It's actually the same as gloryborne gloves, only with acid instead of positive. This is raid loot, let us choose the spellpowers, or at least give us a choice between several options. I repeat what I have been telling you for years: the level of Tetris play with the gear has reached the level of nightmare with so many bonuses to equip. There should be more items that we can customize some of their enchantments, to help us reduce the level of nightmare. Nearly finished is a great mechanic. Create more of this.

    I don't see the point of creating pure caster weapons, like the inferno's desire, on weapons that casters don't have proficiency. It's irritating to have the “you're not proficient” icon all the time on your character's portrait, and get the warning every time you switch weapons. My other issue with this weapon is that it doesn't help me equip insightful and quality spellpower. Really, spellcasting needs too many bonuses, it's crazy.

    why only weapons? I miss more useful bonuses in the current loot. There is only one item in game that has universal spell lore (L spinneret), only one!! Since u51 has made all non-raid/artifact items that contain insightful spell mastery irrelevant (only two +3 items, one of them conflicts with the magewrith set, the other has a spell point penalty resulting in a scam) and quality spell mastery (you pretty much force us to grab an artifact with quality spell mastery, which until this update leaves us with only one option per stat… this update gives one more option to wis and charisma, but honestly, it's still extremely limited) . We need more options.

    The blue nightmare is lovely. The only think i want of this pack.
    Last edited by Iriale; 01-25-2022 at 04:32 AM.

  2. #42
    Chaotic Evil Mindos's Avatar
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    Quote Originally Posted by Iriale View Post
    There is only one item in game that has universal spell lore (L spinneret), only one!!
    Maybe I'm misunderstanding? (Caster is NOT my forte)

    https://ddowiki.com/page/Item:The_On...ion_(level_30)
    https://ddowiki.com/page/Item:Epic_Noxious_Embers
    https://ddowiki.com/page/Item:Nether_Orb_(Level_27)

  3. #43
    Community Member Iriale's Avatar
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    I said end game gear. Nether orb is not endgame and is totally outdated. Epic Noxious Embers is not a legendary item either, its very name says so. And to top it off it conflicts with the artifact, since in their infinite wisdom the devs have made artifacts with quality mastery mandatory, of which there are hardly any options. Armor is not for caster, doublestrike and accuracy? That's not for a caster. I'm asking the devs for options. Real options, worth equipping.

  4. #44
    Community Member balvix's Avatar
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    Quote Originally Posted by droid327 View Post
    Its just not though. Aside from raids themselves, everything in the game is accessible to soloists. And it has mechanics meant to facilitate balanced soloing too. The game in no way is designed to MAKE you group. And that's how it should be.

    I will fight for the rights of soloists to continue to not be treated like second-class citizens of the game. You arent the first elitist raiders to act like your way is the only right way, you wont be the last, but you're wrong and you need to be told you're wrong lest the devs start to only listen to people like you...

    Soloing is supported and represents a complete and valid way to enjoy the game. Its not merely unrealized raiding

    If you're just scared to solo, I'll be happy to teach you and help you become better at the game :P
    I would just give up bud, the kids on this forum tend to be small thinkers and believe there is only their way to doing things. Weather you are right or wrong there is always going to be a bunch of them jumping on you no matter what your opinion is. I think you are right about this, there has been a constant push by the devs of this game to make it a solo game. Things such as the washing out of regular role builds and the push to make everyone be able to self heal/trap/dps has done a massive disservice to the grouping aspect of ddo and made soloing not only viable but also preferable to a very large portion of the player base who dislike waiting for other people to join or just don't like having to wait for/babysit the people who aren't zergers. So unless these guys on here are seeing a lot more lfms going up than I'm noticing, then they are either ignorant of the truth, or just plain lying to be able to start an argument with you.

  5. #45
    Community Member balvix's Avatar
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    Quote Originally Posted by Iriale View Post
    I agree, without sets, this loot becomes second category. Actually, the sets have become another barrier when it comes to renewing the gear. Devs, you really should think about turning sets into augments that go in a set slot, so we can more easily replace items. As it is, it's easier to ignore all the new loot.

    Memento of Mori would be more useful if we could choose which spellpowers it affects. It's actually the same as gloryborne gloves, only with acid instead of positive. This is raid loot, let us choose the spellpowers, or at least give us a choice between several options. I repeat what I have been telling you for years: the level of Tetris play with the gear has reached the level of nightmare with so many bonuses to equip. There should be more items that we can customize some of their enchantments, to help us reduce the level of nightmare. Nearly finished is a great mechanic. Create more of this.

    I don't see the point of creating pure caster weapons, like the inferno's desire, on weapons that casters don't have proficiency. It's irritating to have the “you're not proficient” icon all the time on your character's portrait, and get the warning every time you switch weapons. My other issue with this weapon is that it doesn't help me equip insightful and quality spellpower. Really, spellcasting needs too many bonuses, it's crazy.

    why only weapons? I miss more useful bonuses in the current loot. There is only one item in game that has universal spell lore (L spinneret), only one!! Since u51 has made all non-raid/artifact items that contain insightful spell mastery irrelevant (only two +3 items, one of them conflicts with the magewrith set, the other has a spell point penalty resulting in a scam) and quality spell mastery (you pretty much force us to grab an artifact with quality spell mastery, which until this update leaves us with only one option per stat… this update gives one more option to wis and charisma, but honestly, it's still extremely limited) . We need more options.

    The blue nightmare is lovely. The only think i want of this pack.

    I think that sets as augments would be a fantastic way of fixing the issues of sets. Being able to put on what you want and have it become part of a set is a good idea, but I think that there should be a limit, maybe having the ability to only make 1 or 2 items be part of a set, like have a maximum number of set augments be able to be slotted.

  6. #46
    Community Member Kelledren's Avatar
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    Quote Originally Posted by balvix View Post
    I think that sets as augments would be a fantastic way of fixing the issues of sets. Being able to put on what you want and have it become part of a set is a good idea, but I think that there should be a limit, maybe having the ability to only make 1 or 2 items be part of a set, like have a maximum number of set augments be able to be slotted.
    I posted this idea in the other post, but instead of augments you could also have just the items in just this pack be “craftable” to where you can craft any season you want on them. Or a third way would be the feytwisted route where the items drop with any of the alternate sets on them. Lots of ways to solve the issue of needed a couple more pieces for making your 7-piece issue.

  7. #47
    Cosmetic Guru Aelonwy's Avatar
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    Quote Originally Posted by Kelledren View Post
    I posted this idea in the other post, but instead of augments you could also have just the items in just this pack be “craftable” to where you can craft any season you want on them. Or a third way would be the feytwisted route where the items drop with any of the alternate sets on them. Lots of ways to solve the issue of needed a couple more pieces for making your 7-piece issue.
    Feytwisted was the most brilliant thing about the Feywild. I wish we'd seen more of it.
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  8. #48
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    Quote Originally Posted by Lencrennis View Post
    Unless they're going down the path of nonstandard wording, which does happen, it's an enhancement bonus to the dice quantity. Your former possibility is usually expressed as "damage per die"
    What is confusing for me as someone who utilizes the AA tree, does this impact the DC of paralyze/fear, or simply 1 extra die (1d8 of damage) to the dismal damage of the elemental imbuements? If it is not going to give +1 to the DC of paralyze and fear, then I do not see this being overly useful. It will certainly add to the damage, but for a level 28 augment, 1d8 damage is pretty low.

  9. #49
    Community Member Stravix's Avatar
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    Quote Originally Posted by FixBows View Post
    What is confusing for me as someone who utilizes the AA tree, does this impact the DC of paralyze/fear, or simply 1 extra die (1d8 of damage) to the dismal damage of the elemental imbuements? If it is not going to give +1 to the DC of paralyze and fear, then I do not see this being overly useful. It will certainly add to the damage, but for a level 28 augment, 1d8 damage is pretty low.
    It simply adds a damage die, similar to the ED that adds damage dice.

  10. #50
    Kobold Foreman
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    Quote Originally Posted by droid327 View Post
    Its just not though. Aside from raids themselves, everything in the game is accessible to soloists. And it has mechanics meant to facilitate balanced soloing too. The game in no way is designed to MAKE you group. And that's how it should be.

    I will fight for the rights of soloists to continue to not be treated like second-class citizens of the game. You arent the first elitist raiders to act like your way is the only right way, you wont be the last, but you're wrong and you need to be told you're wrong lest the devs start to only listen to people like you...

    Soloing is supported and represents a complete and valid way to enjoy the game. Its not merely unrealized raiding

    If you're just scared to solo, I'll be happy to teach you and help you become better at the game :P
    I rarely post on the forums for obvious reasons. It is entirely opinion based and I would rather be playing the game than arguing with a thesaurus hiding behind a keyboard, but I feel like you are pushing a false argument here. I can think of at least a dozen non-raid quests that require grouping or very clever use of pets/hirelings/charms to work, and 99% of the non-raid content can be done with little difficulty and without raid gear, especially if you aren't running high reaper. Raid gear is good for people who need it, EG players running high reaper content at end game...beyond that you dont need raid gear, and even that content can be completed without it as long as you play smart.

  11. #51
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    Quote Originally Posted by Stravix View Post
    It simply adds a damage die, similar to the ED that adds damage dice.
    As I suspected. Not worth lvl 28 imho.

  12. 01-26-2022, 08:33 PM


  13. #52
    Community Member mr420247's Avatar
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    Are there more augments for dice that we haven't seen yet or is that the full list
    Damonz Cannith

  14. #53
    Community Member Stravix's Avatar
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    Quote Originally Posted by mr420247 View Post
    Are there more augments for dice that we haven't seen yet or is that the full list
    I mean, those are all three types of elemental dice, or am I missing something?

  15. #54
    Community Member dredre9987's Avatar
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    Quote Originally Posted by Stravix View Post
    I mean, those are all three types of elemental dice, or am I missing something?
    Only thing I can think of off hand would be sneak attack die? Not elemental though

  16. #55
    Community Member mr420247's Avatar
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    1 is for arcane archer 1 is for ek 1 is for vile chemist wondering about the bombardier tree or divine - lock maybe
    Damonz Cannith

  17. #56
    Community Member Stravix's Avatar
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    Quote Originally Posted by mr420247 View Post
    1 is for arcane archer 1 is for ek 1 is for vile chemist wondering about the bombardier tree or divine - lock maybe
    I'll be completely honest with you, I forgot Burning Ambition die were a thing.

    Also, I thought Locks got a EB die augment not that long ago. Or am I mixing it up with filigrees again

  18. #57
    Community Member mr420247's Avatar
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    I don't remember locks getting anything and if ek gets a aug shouldnt warpriests get 1 too
    Damonz Cannith

  19. #58
    Community Member Stravix's Avatar
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    But Warpriest doesn't have a "dice" to scale, what do you mean they should get an augment too?

  20. #59
    Community Member mr420247's Avatar
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    Idk just saying there left out in the cold again maybe throw em a bone
    Damonz Cannith

  21. 02-01-2022, 03:14 PM


  22. #60
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    There is no reason to buy this pack as far as I can see. You want to support your raiders go ahead. I will save the money and spend it on Lost Ark.

    Droid has the right idea. Mistreating your regular gamers for the sake of most elite, go ahead. Let's see where it gets you.

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