Khyber: Ying-1, Kobeyashi, Nichevo-1 | 75 million Reaper XP
There are plenty of players who are happy to teach and support inexperienced players. I've done this myself on many occasions. I would encourage you to explore your servers resources (discord servers, raiding guilds/groups) and to help build the game community further.
As for raids and their loot, there's multiple difficulties and they can all be shortmanned (if not solo'd outright) with a bit of preparation and skill. Besides, with 11 other people in your 'raid group' that's 11 more chances that what you want gets pulled and potentially passed. Passing raid loot isn't some mysterious phenomena that never occurs.
Lylyss, Sairenn, Crixian, Lynys, Thorowgood, Alluviaye
Khyber
Yes this would be extremely welcomed. Anyone using full Fey sets are probably slotting at least one item that is not really helpful to them. Even if it is one more item for each season that would be just about right for trying to hit 7 pieces. That Mori ring would be perfect for healers/light casters which have trouble gearing full Autumn.
Thanks-
Its just not though. Aside from raids themselves, everything in the game is accessible to soloists. And it has mechanics meant to facilitate balanced soloing too. The game in no way is designed to MAKE you group. And that's how it should be.
I will fight for the rights of soloists to continue to not be treated like second-class citizens of the game. You arent the first elitist raiders to act like your way is the only right way, you wont be the last, but you're wrong and you need to be told you're wrong lest the devs start to only listen to people like you...
Soloing is supported and represents a complete and valid way to enjoy the game. Its not merely unrealized raiding
If you're just scared to solo, I'll be happy to teach you and help you become better at the game :P
Last edited by droid327; 01-22-2022 at 03:05 AM.
I think possible that both points of view are valid...There are many, myself included, that spend their time in game between raiding/solo/grouping, with not one getting any more time than the other. And Droid, easy on the "poor pitiful me, i'm the working man not elitist..I fight for everybody"...Its clear when a person uses this type of thought process during a discussion, they are trying to sway public opinion based on feelings and not facts..You scream loud enough, enough times, at enough people, they may listen right?
I think its is fine that raids actually have some unique drops that are only gained through raids. Not something that is required but something that is above and beyond.
Thus I disagree fully with your view as I consider these new drops to be exactly what raids should have. Not at all core but unique and nice extras.
Member of Spellswords on Ghallanda
Of course...pathos, logos, and ethos are all part of a convincing argument. Its easy for people to forget soloists, because by nature they dont often speak up for themselves, so when they do they need to speak extra loud I've been in games that have gradually let their solo game atrophy in the name of group-obligate content, I just dont want to see that happen here too.
Taken individually, ok sure...but like I said in the first post, I just dont want to see this become a pattern, because at some point all those "nice extras" will add up to "you're expected to be this strong to be balanced for this new content"
Love the kama more that i see it but dump the useless keen for 6 evoc dcs and the useless purple slot for 1 orange slot please
been forever since we had 1 good kama we could ever sw if ever this could be the first
7 long years just to dump one useless club we all hate please
Damonz Cannith
Im all for "to each their own" but isnt there something a bit paradoxal about defending a "solo only" playstyle by saying that you'll be "expected to be this strong..." by whom?
Arent you specifically supposed to NOT care about power requirements, but your owns, when you're soloing most of the time?
And unless you're trying to solo R10...Ravenloft (non raid) gear was more than enough to solo Sharn or the Feywilds...and even more so now that they stopped taking the huge power creep route...
And one last thing : Items will always come second to knowledge and player's build/playstyle.
Wiki dashboard with some useful stealthplay links. LONG LIVE STEALTH!
Proud Knight of the Silver Legion, Cannith: Saekee (main) and some others typically parked at some level to help guildies and other players
Most difficulties in this game are not hard to solo due to constant dumbing down of difficulty, scaling for example. This is how we ended up with reaper. It is nothing to be scared of but then neither is raiding. I go where the loot is or the rxp. The devs willingness to put in optionals that have an extra chest has been great of late and for those people who don't like to raid means you will get your loot faster to get back to the part of the game you enjoy.
Milacias of Kyber
Leader of the Crimson Eagles Kyber
The Myth- TR will make my character powerful
The Reality- Those kobolds in Water Works won’t have a chance but nothing else cares-Learn to play your build and all its abilities in actual difficult content, get gear and reaper points in level 30+ content and raids.
Kinda sad we are getting another raid HAxe.
Loving the fact that we got a heavy pick, and was hopeful to see a light pick added so we can have an endgame item for that slot as well.
I can agree with the premise of not locking core functions behind raids, but I don't think this is the case.
I would be much more upset if a core function like Manyshot charges (up to, say, +3, so +100%) were locked behind a P2P mini-expansion or something.
But in this case I don't think it's an issue, unless I'm severely underestimating the impact of that +1 to dice. Besides raiding is fun (subjectively) and brings people together (objectively). On Cannith there are pug raids every day.
Cannith - Juzam, Fighter 8 Ranger 6 Monk 6 AA/ Orocarn, Wraith 12 Stalwart Defender 6 Rogue 2 / Taigongwanng, Sorc TRing - Alleanza degli Uomini Liberi/Guardiani di Eberron