Not sure if I described it not clear enough so I try again, instead of a reincarnation cache they could also "grey out" the lost inventory and bank space after an HTR/ITR/RTR, and from these "greyed out" tabs you can only pull out items but you still have access to them while the space is not available to store new items.
To remove the tabs entirely and let them reappear after you get the favor (including the items in it) as you suggest is still better than what we currently have but I think my solution is better for the players and comes quite close to the reincarnation cache but without the big disadvantages of it.
While I also would love a different solution to the TR Cache then what we currently have, I still think an interim solution would be to add the TR Cache as a tab in the Shared Bank. At least this would give us the ability to search/sort/filter. I think it would improve the likelihood of using more of the items - How many, like me, have worked on emptying a TR cache and find an item you would have used if you remembered you had it this life? Or simply gave up trying to find something in your TR Cache you knew you had?
I guess it depends on your goal. If your goal is to get rid of the TR cache then you are completely correct.
If your goal is to manage your stuff better, then you are still stuck with the crappy inventory management. Since my goal was better management, leaving stuff in the bank is stop gap because the bank is awful. What slot/tab is the scepter and necklace that you want to use when you hit level 15?? If only a partial fix can be managed, I think making the TR cache work better is preferable and less game changing. Adding a filter/sort to the cache and suppressing the cache except for when you want to access it makes it easier (IMHO of course) to find that level 15 scepter or necklace as you go through yet another TR. And it keeps stuff you don't yet need to worry about out of sight and your limited bank space.
IDK Path of Exile well enough so I don't know I dont even know if you can lose space there and why
But in general, I try to get ideas on my own and when I have an idea from someone else I say at least it was not my idea and I only "promote" it, but of course, more ppl can have the same ideas like someone opened a thread about button consolidation to so long ago and that's also something I think about for a while now but IDK if someone had similar ideas how you can get that done(I read only the start of the thread and that was not so promising).
Anyway, I would more like the idea of "greyed out" tabs so you can at least still see that your items are not disappeared and only been suspended or you can pull them out similar to the TR cache but in any case with that solution, it's not necessary to empty your TR cache and if you insist on it you can even make players lose Kundarak and Coin Lords favor bank and inventory space after an RTR/HTR/ITR if you insist that this has to happen.
But as I said the easiest solution is no longer losing this space after a TR and simply not creating any new reincarnation cache, and with that, the problem is basically solved and no one loses anything and almost everyone wins who has to do TRs.
I only have one toon but currently on life 140+ so you can imagine the amount of stuff I had accumulated. I finally had to make a tough decision. What one class could I play until the end of DDO? After settling on a sorcerer, the great purge began. Deleted all fighter, monk, arti, rogue gear I had and only kept sorcerer stuff. Now when I tr everything fits in the bank and no reincarnation cache needed. The hardest, but best thing I have ever done. No more hoarding.
I would be tempted to do the same. But seeing how SSG just likes to nerf every character I can come up with.
And I just like to play through various races/classes now a days.
Makes playing the game more fun for me.
Still, I can see myself doing that and just take SSG changing things on the fly for granted.
I do think I'll have to make a reminder post here when dedicating my final character to one race/class combo so I won't go on a rant when SSG does make some changes that are not to my liking.
Saying something along the lines of "I hereby accept that changes made by SSG regarding my current race, class, etc choices are for the better and if I need to rebuild my character from scratch and acquire all new items again I will do so without complaining. Yours truly, LightBear."
Luckily, I've yet to post that for realz so will continue to rant away. Hahahaha.![]()
So the solution is to play only one build just only because SSG is either not able or willing to provide us sufficient space for items?
This might be an acceptable solution for you but I want to play all classes and not only one and even classes as different builds (for example caster FvS or FvS with a bow etc.).
For me, the best solution I can currently imagine (until I get better ideas by myself or from someone else) is that we have account-based progression (all characters have the same pool of past lives and rxp and crafting exp) then you can have for up to 48 different builds one character for each build and you can play each as if you play only one so-called "main".
And If you have for each build one character, this character has indeed no storage problems like you who is now seemingly going to play only one character and one build.
In addition, all items should be BtA so you can farm items on all your characters for all your characters and with a MUCH bigger account bank you can store all your items in the account bank and they are directly available on all your characters.
And in addition, we need items we can use at any character level foremost to replace items that basically do exactly the same just only with a different Minimum Level such items are just only a BIG waste of space and a nightmare to manage.
I think this is what DDO should look like in the future, DDO needs to get out of the petty past and we have to think bigger for the future!
Last edited by Chacka_DDO; 01-20-2022 at 05:18 AM.
nope, SSG already opted to not fix this problem with the "stat squish"
truth is they could have fixed MOST of the gear issues, including bank slots, tr caches and the leveling process.. but the real fix takes away from store sales.. you wouldn’t need "account upgrades" and extra bags, and more slots or additional mules if they just fixed it properly in the first place.
one of the real fixes is actually very easy.. and its already been in place since 2006.
assigning a minimum level to gear is the problem vs scaling gear from player level.
you could use the exact same item at level 1, 10, 15, 20, 30 .. what ever you want.. and rather than +5 cha at 10, its +1 at level 1 and +14 at level 30 ..
you could literally wear 80% of the same gear on every character and swap out the odd item per class to "make it work"
all of that framework is already in the game .. yet it would not make the game more of a grind, or entice or require store purchases ..
the real problem is that SSG is just riding out ddo until it dies they do not have any incentive to actually fix the game .. why? they already admited the reason is becasue "the store is one of the most profitable online stores"
so why would SSG (or any company) spend money to fix something that already works ... why would they fix anything that would take away from potential sales in the store?
the real answer is, they wont.. if you want things to change.. quit buing things from the store becasue thats the only thing SSG understands..
Yes, they should introduce items you can use at any character level if they don't want to make an almost complete overhaul of the game the easiest way would be indeed to have no ML on items and instead the items scale with your character level.
Of course, not all effects are currently scaling but many basically do it already now under the surface.
And I would not say U51 indicates that they don't want that at all, in fact, what they did in U51 is technically another step in the direction of scaling items, no matter if they plan to actually ever introduce scaling items who are useful at all character levels.
And by the way, I had the idea for such items for DDO already more than 10 years ago and science then I promote that idea when the opportunity presents itself or when I'm in the mood for it.
Of course, SSG should not do something that makes not much sense just only because a few players (like me) tell them that on the forum but if it makes sense they should do some changes.
The point is always that a developer has a different perspective than a player and this even if the developer thinks that he plays often enough to know how the player's perspective is and therefore the developers should hear the player's suggestions.
And for that, it is of course certainly helpful if more players than just me promote the idea of items for all character levels (in DDO this could be scaling items) because they reduce the number of items and this saves space in banks and inventory and makes item management in general easier (you don't have to manage several items who do the same just with a different ML)
Therefore one can certainly take the decision to play in the future only one build to get out of the item management nightmare in DDO but this cannot be the goal of players and SSG!
was zerging an iconic life with some friends.
we kept it speedy and hit 30 in two days.
when everyone start tring to the next life i found out i have to grind out bunch of house k and coin lord fav just to tr....feels bad
Leomund's Secret Chest
Talk to the life shaper to gain a casting of Leomund's Secret Chest. In this chest can be placed 50 items that will persist across your many lives as you travel the multiverse. The nature of the extra-dimensional storage unfortunately destroys more volatile items such as wands, scrolls and potions. To retrieve an item, talk to the life shaper and it will conjure up your chest for perusal. Items within can only be examined properly however when removed from the box. Additional boxes can be purchased from the store or rarely as daily roll rewards. Choose your items wisely as the nature of the universe has changed and the TR cache demiplane has been destroyed in some dimensional cataclysm.
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With the low likelihood of the Reincarnation Cache getting revamped, I would just like to see 2 updates:
1. A one-time sort by minimum level when it gets populated.
2. Don't open it by default when you interact with a Banker--add an option/button to access it when the bank is open.
I can't imagine these being too difficult to implement, and would help with a lot of the terrible interaction we deal with now. It still wouldn't help with emptying it on each TR, but a Remove All type of option has several potential error cases that would require a bit of investigation.
I also don't understand how keeping the additional Coin Lords Inventory tabs will really help, since you would potentially end up with a low-level character being too encumbered or not have any empty space available. Some people will fill up every available slot eventually--even with BTC items.
Ghallanda: Tervail (solo player)
The reincarnation storage is doing exactly what it was intended to do 100% perfectly well. I have read and listened to the DDO team and producer Severin discuss what the storage is and that there is no intent to change it.
Paraphrasing of course but the intent is just to store your high-level gear in a place until you level up to be able to wear it again should you choose. This is done in part as well because starting over at level-1 since you don't have the same amount of storage available.
In summary there is really nothing wrong with the reincarnation storage since it is working as intended (WAI).
Fizban - Avatar of Khyber
Guild Leader of Legends: Where adventurers are born & Legends live.
Motto: Enjoy the game, loot and XP will follow
If you don't understand why keeping Coin Lords and Kundarak bank and inventory space helps and that no new reincarnation cache is created:
It is quite simple to understand, regarding bank and inventory, an HTR/RTR/ITR would work exactly like an LR/ER now and I never heard of anyone who complained about LR/ER and problems with bank and inventory caused by that process.
Sure a low-level character might have an encumbrance problem if he keeps the items from a previous life but this problem is most likely not hard to handle (you simply store the heavy items in your character bank) and much less annoying to deal with than emptying your reincarnation cache each life.
If I remember correctly Severlin sounded not the way you described on the last live stream as he answered questions from players, if I remember correctly he said that they (the guys/gals from SSG) also don't like that reincarnation cache but the question is how to change it?
Severin even offered a quick thought that it might be possible to mail the items to the characters instead of creating a cache.
And it is (for me) quite obvious that the reincarnation cache is basically only a band-aid solution, the developers seemingly thought it is a better idea with less work for them to just create a cache instead of changing the way the reward for Coin Lords and Kundarak favor is handled after an HTR (at this time the only form of reincanration).
But also quite obvious (for me) the developers didn't count in what kind of work that means for a player and what a BIG playtime waste that cache is.
I'm even used to saying if a developer is not convinced that the reincarnation cache is a bad thing he should try to empty a cache with 260 items while the character has already stored more items from the current life and the account bank is already full too.
I'm very optimistic that also a developer would be very convinced then, that a player should not be forced to do that process 111 times if he wants to have all possible past lives![]()
Yeah its doing what it was originally designed to do thou not 100% perfectly
It is a lagmonster
It is a real pain to find gear in with no sorting or search
It is a pain to empty each life both due to the lag and the clunkyness of the bank interface taking items out
I do believe Sev said that they would like to change it but didn't know what to do to solve the issues of removing it
Easier to leave it be than fix it