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  1. #1
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    Default Reincarnation cache ... is the worst

    We legit need more storage, I hate playing inventory Tetris every life, its the worst 2-3 hours spent of my time in this game.

  2. #2
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    Quote Originally Posted by paragoon View Post
    We legit need more storage, I hate playing inventory Tetris every life, its the worst 2-3 hours spent of my time in this game.
    I honestly dont think we need more storage. I think we need less reason to keep old stuff forever.
    I already feel I am hoarding waaay too much gear and I am not even close to hoarding all I "should".
    Member of Spellswords on Ghallanda

  3. #3
    Community Member Logicman69's Avatar
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    Quote Originally Posted by paragoon View Post
    We legit need more storage, I hate playing inventory Tetris every life, its the worst 2-3 hours spent of my time in this game.
    I agree that more storage is good, but with the introduction of gear sets in the game it's easier to slim down your inventory to just what is needed. I did racial AND class completion on a character and the TR cache took less than 10 minutes to clear. You just have to be smart about it.

    - Plan it out first. When doing racial lives, use the same class with every life. This will help slim down the gear tetris a bit. (warforged lives will need docents for their runs, this should be one of the few variations you make)
    - The same with class lives. Find a good build that can fit into multiple classes (remember that only the majority of the classes needs to be in the one you want to TR for). I went with a THF build for my class lives. I could easily make it work with most of the classes (EK wizard and sorc, Warchanter for Bard, Bear build for druid.. etc). Only exceptions I had we rogue and ranger lives (went TWF vistani for those.. slight change in weapons).
    - Keep only the gear you actually use during the leveling process. Everything else either gets moved or fed. I have gear sets for level 5, 10, 15, and 29. The trinket slot doesn't get swapped till 29, so that is roughly 50 pieces I keep from life to life. Add in bags, teleport keys and a couple other odds and ends and you have roughly 60 pieces that you typically keep life to life.
    - Consumables and anything that can be purchased easily from venders get sold before TR'ing. If you are on a TR train, then most likely you will have plenty of plat by the end of your first life. Don't be afraid to spend it.

    Keeping all this in mind, you can easily pair down your TR cache to a very minimal amount. I also found that for some reason, starting at the BOTTOM of the TR cache makes it go a little faster. I just scroll to the bottom and start moving things from there. Not sure why, but it works.

    Just some ideas.
    Member: Circle of Night (Cristyle Sunn, Grygor Sunn, WarChild Sunn)
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  4. #4
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    Quote Originally Posted by mikarddo View Post
    I honestly dont think we need more storage. I think we need less reason to keep old stuff forever.
    I already feel I am hoarding waaay too much gear and I am not even close to hoarding all I "should".
    It'll never happen but it'd be so awesome to have BTA equipment become a collection in your inventory like mounts.
    Or at least cosmetics, I literally have a cosmetics mule =/

  5. #5
    Community Member TedSandyman's Avatar
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    The TR cache is the BEST!! Cleaning it out might be the worst.

    If you don't like the TR cache, then don't use it. It really is a choice.

    People only complain when they have to clear it out, but they don't think about how AWESOMELY NICE it is NOT to have to throw away a good portion of their collected gear.

    If you HATE HATE HATE clearing it out, then don't use it. Delete everything that is BTC that doesn't fit in your regular inventory and then move everything else to a bank character.

    Then, when you TR, just empty the cache immediately (don't wait for the next TR) and go back to playing and your TR cache problem is solved forever.

    The problem is you WANT to keep your stuff AND you DON'T WANT the tr cache clearing issue. Which is most important to you?

    The TR cache is GOOD. It means you don't have to throw away a bunch of stuff. Try to think of that as you are cleaning it out.

    There really isn't a good alternative. Some have been suggested. But all have drawbacks.

    The biggest drawback being that you will probably have to pay a premium for any additional storage solutions when the TR cache is here, now, and free to use.

    To me, the pain of cleaning it out is WELL worth the cost of having it even though, like you, I don't enjoy it at all.
    Last edited by TedSandyman; 01-18-2022 at 10:13 AM.

  6. #6
    Community Member Logicman69's Avatar
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    Quote Originally Posted by PaddyMaxson View Post
    It'll never happen but it'd be so awesome to have BTA equipment become a collection in your inventory like mounts.
    Or at least cosmetics, I literally have a cosmetics mule =/
    I would LOVE a cosmetics "closet" like the mount stables. Devs have stated that this is a little harder to do because of how the cosmetics are created in the back end. Hell, just give us a separate inventory tab, that works just like the regular inventory, that only accepts items with the "cosmetic" tag on it (much in the way crafting storage works). Even if I had to pay for it, I would gladly do so.
    Member: Circle of Night (Cristyle Sunn, Grygor Sunn, WarChild Sunn)
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  7. #7
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    Quote Originally Posted by TedSandyman View Post
    The TR cache is GOOD. It means you don't have to throw away a bunch of stuff. Try to think of that as you are cleaning it out.

    There really isn't a good alternative. Some have been suggested. But all have drawbacks.
    TR cache can lose items if it bugs out and it adds lag. Alternative could be making bank and bag extensions persist through TR. Then you only lose ~13 slots by having to unequip your gear before TR.

  8. #8
    Community Member Certon's Avatar
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    Quote Originally Posted by paragoon View Post
    We legit need more storage, I hate playing inventory Tetris every life, its the worst 2-3 hours spent of my time in this game.
    This problem is 100% resolved if the Kundarak and Coin Lords favor rewards are permanent instead of reset on TR. That's all they'd have to do to fix the cache problem. The most simple fix in the history of fixes. You'd TR and keep everything in your inventory and bank that you currently do, and all your equipment is unequipped, and if necessary put into overflow, as is anything your wolf or construct has equipped. It's what? Max 17 items. Overflow can DEFINITELY handle that.

    And if that's STILL too much, make it to where you cannot REINCARNATE with anything equipped at all. Now, there's NO OVERFLOW EITHER.
    Last edited by Certon; 01-18-2022 at 11:25 AM.

  9. #9
    Community Member YUTANG75's Avatar
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    Quote Originally Posted by Logicman69 View Post
    I agree that more storage is good, but with the introduction of gear sets in the game it's easier to slim down your inventory to just what is needed. I did racial AND class completion on a character and the TR cache took less than 10 minutes to clear. You just have to be smart about it.

    - Plan it out first. When doing racial lives, use the same class with every life. This will help slim down the gear tetris a bit. (warforged lives will need docents for their runs, this should be one of the few variations you make)
    - The same with class lives. Find a good build that can fit into multiple classes (remember that only the majority of the classes needs to be in the one you want to TR for). I went with a THF build for my class lives. I could easily make it work with most of the classes (EK wizard and sorc, Warchanter for Bard, Bear build for druid.. etc). Only exceptions I had we rogue and ranger lives (went TWF vistani for those.. slight change in weapons).
    - Keep only the gear you actually use during the leveling process. Everything else either gets moved or fed. I have gear sets for level 5, 10, 15, and 29. The trinket slot doesn't get swapped till 29, so that is roughly 50 pieces I keep from life to life. Add in bags, teleport keys and a couple other odds and ends and you have roughly 60 pieces that you typically keep life to life.
    - Consumables and anything that can be purchased easily from venders get sold before TR'ing. If you are on a TR train, then most likely you will have plenty of plat by the end of your first life. Don't be afraid to spend it.

    Keeping all this in mind, you can easily pair down your TR cache to a very minimal amount. I also found that for some reason, starting at the BOTTOM of the TR cache makes it go a little faster. I just scroll to the bottom and start moving things from there. Not sure why, but it works.

    Just some ideas.

    I've heard this kind of argument a lot over the years but I'm still not a fan of it. I'm much more of a casual player, my main is on about life 11 so I average like 1 life per _year_. In the time I do find to play the game I want to actually play the game as opposed to inventory management and item grinding, I also like to try out different builds so I accumulate (as best I can) one of each item which seem useful so that when I decide to try something new I don't have to grind items first to make the build perform well.
    So when people suggest trashing most of the items I've collected my response is that I don't want to because I like to try new things and hate grinding items.

    As an extension of that suggesting to use the same build over and over for ETRs or using 8/6/6 builds to cheese PLs is not something I'm a fan of. I recognise it absolutely is an optimal solution to the problem but it seems rather repetitive, eventually boring and against the spirit of the game.

    Having bank mules is not a good solution to the inventory issues giving how laggy they are constantly relogging (especially if you can't remember which toon has that specific item!).

    I'm not trying to say at all that you (or anyone else) is wrong or anything, your suggestions are perfectly suited for dedicated players; I just wanted to give some exposure to my experiences as a more casual player.
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  10. #10
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    Default Limits are limits, until they are creatively overcome.

    I'm new(ish) here, and even I know this is one of the most commonly brought up topic for armchair debates.

    The Coin Lord/Kundarak change is one of the most commonly suggested solutions, and from an armchair debate view, it's not technically challenging. How much of a lift would it be on the back end? None of us know.

    The truism seen here on a non related programmer humor reddit, remains true NO MATTER WHAT code is being talked about.

    The venting, and complaints seen here about DDO, are mirrored on so many other gaming topics, that it's not funny. Since it seems required to pitch SOME solution to the inventory problem, here's one that may not have been brought up here, based on the system recently introduced by Elder Scrolls Online, commonly referred to as the "Sticker book" by players there.

    They created a GUI that shows EVERY set item in their game, and took a currency already being used in game, to allow players to acquire the item once, deconstruct it, and then spend that aforementioned currency to rebuild the item later, with costs dropping based on how complete your collection of THAT set was.

    Would a similar system work here? No idea. The theory of spending 10k, 100k plat, to reconstruct a piece of Part of the Family while doing melee lives, or the parts of Adherents of the Mist to fit a niche build, by picking a name on a list table that only contains those items.... so a character could have attached to it, table 25 (Part of the Family) [ 1, 2, 5, 6] and table 15 (Adherents of the Mist)[1,8, 10,16] vs (TR Slot)[item] (1)[7346], (2)[15]. (3)[4534]. (4)[32] etc

    Rebuild Cost could be debated internally, perhaps using collectibles that aren't commonly used based on where the item drops? I keep hearing that long time players need more plat sinks.... and that Brass Censor? Has no current in game uses

    Realistically, the game REALLY needs a MASSIVE cash infusion, and all the quests rebuilt in a new engine, with modern architecture, but that would require someone who cares deeply about the game, and the aforementioned MASSIVE pockets throwing semi-absurd amounts of cash into the product, with a long term ROI plan <Pipe dream>

  11. #11
    Community Member CSQ's Avatar
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    Last time I TR'ed I found myself throwing stuff out for the first time in a long time. I've cleared out duplicates before, but this time I found myself discarding items that I just didn't think I would use again. It made it a less painful experience than normal, but...

    We really need more, better storage. Mules work, but they're a terrible solution and require character slots to be tied up just holding junk. I would pay through the nose for another 100 slots of shared storage or a way to retrieve named items (though this is probably dead because of sentient weapons eating named items) or just any way to skip the inventory management. It's not as bad as some people make it out to be- maybe fifteen minutes of dragging items, selling junk, etc. But it's unnecessary and could be fixed by actually giving players storage instead of giving us all 200 item TR caches that lag the bank. These TR caches can't be any more efficient than just adding a similar amount of shared bank storage.

    If you've ever noticed after a TR, the game keeps all your stuff in your inventory and then strips it after a TR- you can watch the script run in real time. Why not just skip this step? Just send equipped items to overflow if there's not inventory space, let us keep our inventory where it is, get rid of the TR stash entirely. It's not like this is a data protection method (at least anymore) since stuff does stay in character inventories/banks after TRs. All you would need to do to fix it is get rid of losing Coin Lords/Kundarak storage each life which is a much requested change which would be well appreciated.

    As is, a character can store 160 (inventory) items, 16 equipped items, 2 pet equipped items, and 100 banked items. This is potentially a TR cache (if you max all your slots out, which some players do) of 278 items. That is *larger* than our shared storage capacity maximum (assuming you didn't miss any of the limited/bundled slots) of 270 slots. If you have, say five characters using that, you have up 1390 items floating that still need to be "stored" on the server. Now, that's an unlikely circumstance (having four alts all with full TR caches) but if you got rid of the TR cache mechanic entirely and switched it to 200/250 slots of shared storage per account (assuming there's no back end reason why shared storage would somehow be more server resource intensive than TR caches), it would be easier to sort through things (since TR caches aren't searchable), it would make things run smoother (at least, in my experience, TR caches lead to terrible bank lag, though maybe it's just a consequence of regular bank lag), and SSG could make more money by selling this new shared storage. It's a win, win, win situation. The biggest changes would be making expandable inventory/bank slots permanent, but these are just QoL that in my opinion should be done anyway since if you want to make it so players don't have to run specific sets of content you shouldn't force them to run it for favor every life (I still have to run plenty of Coin Lords quests each life, even on an iconic which is way too high level to benefit from running the quests, if I want the inventory space, and that's just pointless- especially with KotB/Saltmarsh offering alternative "low level" content but not granting inventory space favor).

    It would also make the player experience much easier. I keep all my storage bags on my main on one tab of my inventory, all my teleporters, my Jibber's blade, and other "must have" clickies in one tab, and so on, and I do waste maybe ten minutes a life managing inventory which, while not the end of the world, does add up. Not having to re-manage my inventory (even if I did have to swap out high and low level items each life) would be a nice help.
    I primarily play Zunzyne Siegemaker, and am the guild master of Ares Macrotechnology on Ghallanda.
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  12. #12
    Community Member Logicman69's Avatar
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    Quote Originally Posted by YUTANG75 View Post
    I've heard this kind of argument a lot over the years but I'm still not a fan of it. I'm much more of a casual player, my main is on about life 11 so I average like 1 life per _year_. In the time I do find to play the game I want to actually play the game as opposed to inventory management and item grinding, I also like to try out different builds so I accumulate (as best I can) one of each item which seem useful so that when I decide to try something new I don't have to grind items first to make the build perform well.
    So when people suggest trashing most of the items I've collected my response is that I don't want to because I like to try new things and hate grinding items.

    As an extension of that suggesting to use the same build over and over for ETRs or using 8/6/6 builds to cheese PLs is not something I'm a fan of. I recognise it absolutely is an optimal solution to the problem but it seems rather repetitive, eventually boring and against the spirit of the game.

    Having bank mules is not a good solution to the inventory issues giving how laggy they are constantly relogging (especially if you can't remember which toon has that specific item!).

    I'm not trying to say at all that you (or anyone else) is wrong or anything, your suggestions are perfectly suited for dedicated players; I just wanted to give some exposure to my experiences as a more casual player.
    No, I fully get the collector aspect of the game. I was the same way for many years. I would save everything that I thought could be useful someday, but in the end I had 6 different bank toons and I could not keep track of the stuff. Like you said, I would have to spend an hour logging out and into different characters trying to find a piece of gear that I had. At some point, you have to decide if you want to play the game or spend hours doing inventory management (complete with spreadsheets of what was on who). At least if I am re-farming gear, I am playing the game

    Eventually I got sick of it. I saw that there was no change coming to the game (this is an age old request), and decided to just work with the system we had. That meant looking at all the gear I had and deciding if it was worth keeping or was it easier in the long run to re-farm it when I needed it. As for having the "same" build for past lives.. well, I enjoyed playing melee. So finding ways to play a melee character in different ways, with different enhancement and feat selections was actually interesting. Plus it let me keep the gear down to a minimum.. which when you are going through a life every 2 weeks, is handy.

    I wish there was a perfect solution. I see this issue in other games as well (currently playing Raid Shadow Legends on mobile, and it is impossible to keep 1 of every champion in that game, much less multiple copies). I hope we get to see the day when inventory no longer is a major issue.
    Member: Circle of Night (Cristyle Sunn, Grygor Sunn, WarChild Sunn)
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  13. #13
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    Quote Originally Posted by Certon View Post
    This problem is 100% resolved if the Kundarak and Coin Lords favor rewards are permanent instead of reset on TR. That's all they'd have to do to fix the cache problem. The most simple fix in the history of fixes. You'd TR and keep everything in your inventory and bank that you currently do, and all your equipment is unequipped, and if necessary put into overflow, as is anything your wolf or construct has equipped. It's what? Max 17 items. Overflow can DEFINITELY handle that.

    And if that's STILL too much, make it to where you cannot REINCARNATE with anything equipped at all. Now, there's NO OVERFLOW EITHER.

    Absolutely. I would even be ok with buying them to make them permanent. My issue would be filling my inventory and bank at tr. I would have no room for anything else. Though I have down sized my shared and personal storage. It has a way of filling back up after a few tr's.

    I have gotten it down to being able to pull everything from the tr cache without having to mess with moving things around to make room for now.

  14. #14
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    Quote Originally Posted by Certon View Post
    This problem is 100% resolved if the Kundarak and Coin Lords favor rewards are permanent instead of reset on TR. That's all they'd have to do to fix the cache problem. The most simple fix in the history of fixes. You'd TR and keep everything in your inventory and bank that you currently do, and all your equipment is unequipped, and if necessary put into overflow, as is anything your wolf or construct has equipped. It's what? Max 17 items. Overflow can DEFINITELY handle that.

    And if that's STILL too much, make it to where you cannot REINCARNATE with anything equipped at all. Now, there's NO OVERFLOW EITHER.
    This is the worst suggestion to this problem ever made by 200%.... *48 characters.

  15. #15
    Community Member Oliphant's Avatar
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    I hate how slow it is when its full. I never use a portable hole for my last inventory tab to put a limit on how big it gets. Avoiding those last 20 really seem to avoid the worst of the traffic jam (gets super slow at some point).
    Please consider the environment before printing this post

  16. #16
    Community Member ahpook's Avatar
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    Quote Originally Posted by LightBear View Post
    This is the worst suggestion to this problem ever made by 200%.... *48 characters.
    Agreed. It solves the problem but since regular banking/storage still sucks it is not a good solution and it is little more than a stop gap.

    If all we can have is stop gap I would far prefer they stick with TR cache with 2 modifications:
    - Add filtering by level (at a min) and searching.
    - Opening the TR cache is separate banker request so it does not slow down the bank interaction if you don't require it.

    There have been many good ideas for more thorough storage improvements but I doubt that SSG wants to hear them.

  17. #17
    Community Member Certon's Avatar
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    Quote Originally Posted by LightBear View Post
    This is the worst suggestion to this problem ever made by 200%.... *48 characters.
    its the worst suggestion because...?

  18. #18
    Community Member Certon's Avatar
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    Quote Originally Posted by ahpook View Post
    Agreed. It solves the problem but since regular banking/storage still sucks it is not a good solution and it is little more than a stop gap.

    If all we can have is stop gap I would far prefer they stick with TR cache with 2 modifications:
    - Add filtering by level (at a min) and searching.
    - Opening the TR cache is separate banker request so it does not slow down the bank interaction if you don't require it.

    There have been many good ideas for more thorough storage improvements but I doubt that SSG wants to hear them.
    Stop gap? It's not a stop gap. IT ENDS TR CACHE COMPLETELY. IT'S GONE. END OF STORY.

  19. #19
    Community Member Chacka_DDO's Avatar
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    Quote Originally Posted by Certon View Post
    This problem is 100% resolved if the Kundarak and Coin Lords favor rewards are permanent instead of reset on TR. That's all they'd have to do to fix the cache problem. The most simple fix in the history of fixes. You'd TR and keep everything in your inventory and bank that you currently do, and all your equipment is unequipped, and if necessary put into overflow, as is anything your wolf or construct has equipped. It's what? Max 17 items. Overflow can DEFINITELY handle that.

    And if that's STILL too much, make it to where you cannot REINCARNATE with anything equipped at all. Now, there's NO OVERFLOW EITHER.
    In even shorter words, an HTR/RTR/ITR should in the future work exactly like an LR/ER and yes this fix is most likely technically very small work for the developers with a very big effect on the players and the band-aid solution reincarnation cache is with that basically removed in so far that we no longer have to empty a newly created reincarnation cache.
    I promote this solution already for a while now by the way
    Of course, in the long run, all old reincarnation caches should be removed from the game if we get a more comprehensive solution but with that short term solution, it's ensured that players don't run into serious space problems because the currently additional space in the TR cache is removed.

    And just to mention that I'm well aware of it:
    For this technically relatively simple change you need of course the much more important change of heart that you don't lose Kundarak and Coin Lord favor bank and inventory space.
    But I think this is not really an impediment to that change because we have nowadays a lot of things that are unlocked with favor and you retain them after an ITR/HTR/RTR.

    But even if you insist that a character loses Kundarak and Coin Lord favor bank and inventory space after an ITR/HTR/RTR there are for sure other solutions without that super annoying TR cache.
    One other solution would be that after an ITR/HTR/RTR only the bank and inventory slot your loose change into a pull out only status very similar to that you don't lose your characters after your subscription runs out and they are only not available until you unlock an additional character slot again.
    (I know this is not "rocket science" at all and I wonder why the developers provide us not such a solution by themself)

    One thing is for me 100% clear, the goal should be that the reincarnation cache has to be removed or at least that no new cache is created and need to be emptied after an ITR/HTR/RTR.
    Some players wasted already hundreds of hours emptying that cache and there is no real reason that that annoyance wastes more of our playtime!

  20. #20
    Community Member Certon's Avatar
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    Quote Originally Posted by Chacka_DDO View Post
    In even shorter words, an HTR/RTR/ITR should in the future work exactly like an LR/ER and yes this fix is most likely technically very small work for the developers with a very big effect on the players and the band-aid solution reincarnation cache is with that basically removed in so far that we no longer have to empty a newly created reincarnation cache.
    I promote this solution already for a while now by the way
    Of course, in the long run, all old reincarnation caches should be removed from the game if we get a more comprehensive solution but with that short term solution, it's ensured that players don't run into serious space problems because the currently additional space in the TR cache is removed.

    And just to mention that I'm well aware of it:
    For this technically relatively simple change you need of course the much more important change of heart that you don't lose Kundarak and Coin Lord favor bank and inventory space.
    But I think this is not really an impediment to that change because we have nowadays a lot of things that are unlocked with favor and you retain them after an ITR/HTR/RTR.

    But even if you insist that a character loses Kundarak and Coin Lord favor bank and inventory space after an ITR/HTR/RTR there are for sure other solutions without that super annoying TR cache.
    One other solution would be that after an ITR/HTR/RTR only the bank and inventory slot your loose change into a pull out only status very similar to that you don't lose your characters after your subscription runs out and they are only not available until you unlock an additional character slot again.
    (I know this is not "rocket science" at all and I wonder why the developers provide us not such a solution by themself)

    One thing is for me 100% clear, the goal should be that the reincarnation cache has to be removed or at least that no new cache is created and need to be emptied after an ITR/HTR/RTR.
    Some players wasted already hundreds of hours emptying that cache and there is no real reason that that annoyance wastes more of our playtime!
    If they want to make the players earn that bank and inventory space every time, all they need to do is implement the same solution Path of Exile has: remove only bank tabs, and then following that logic remove only inventory tabs. when you earn enough favor, one of the remove only tabs becomes a full bank or inventory tab.

    I believe, however, that they will not do these changes because long term, they have their eye on player housing and will use that freemium feature to fix it instead, even though it is WAY more code intensive, because someone in control believes their 'vision' is the only one that matters. If that person reads this, understand that the best ideas implemented by the greats have almost invariably been stolen from others. It's about you finding the value in the ideas, not you creating and implementing some grand homogenous plan.
    Last edited by Certon; 01-19-2022 at 11:57 AM.

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