Pretty much as the title reads. With the recent changes to the Shadowdancer Epic Destiny the Destiny Mantle and other abilities just feel incredibly underwhelming. The fact that Meld into Darkness is mutually exclusive with Dark Imbuement, and that its value is so incredibly low is a travesty. Stealth and Skill based gameplay doesn't really feel enhanced much if at all by the Shadowdancer Epic Destiny.
With that said, the Shadowdancer Epic Destiny does feel absolutely amazing as an Illusionist DC based caster. Weird is an extremely useful spell and will continue to be for a long time. Better movement speed while casting is also incredibly valuable. Other than this though there is no other value at the top of the Destiny or in the Destiny Mantle for Rogues or similar specialist based characters. Ranged characters will likely be MUCH better served by going into Shiradi Champion while Melee based characters will be much better served by going into Grandmaster of Flowers, or if they're focusing around tactics to make targets helpless they can focus on something like Fury of the Wild or Legendary Dreadnaught.
There were many feedback submissions in the Lamannia News & Discussion forum for how to improve this destiny and I really hope that they don't get forgotten. I also hope that this isn't the final state of this Destiny for the foreseeable future.
Please Lynnabel or any other members of the Design team, work with us to improve this destiny and bring better functionality and balance to the other destinies that had issues.
Thanks!