None of them.
I confess that their is a chain I would get rid of. It is the High Road group. Why? I hate doing them and they are on several sagas. So I miss out on the saga. My fault I know...
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Proud Knight of the Silver Legion, Cannith: Saekee (main) and some others typically parked at some level to help guildies and other players
If there truly is a limit to the amount of quests that DDO can have then maybe its time to start looking at the bigger picture. Stop looking at increasing the cap, stop filling quest ranges that have more than enough quests with yet more quests (looking at you levels 3-5) and start trying to work out if its possible to place the quests we have where they are needed instead.
Removing quests is a bad choice and one that will only ever lead to increased player attrition. Remove F2p quests and new players will be less likely to hang around and become invested as they see a huge paywall in front of them. Remove paid quests and players that bought them will be rightly upset. Remove a quest that few people play and you can guarentee that for a small portion of the playerbase you have removed their favorite quest. This would be a no-win scenario.
If the choice is between no new content and removing quests that are here already then I will state for the record it's time to let DDO die and start work on the sequel. If SSG are capable of learning what they did wrong with DDO and expanding on what they did well a DDO2 (or even a DDO1.5) with a shiny new engine and some decent marketing could be a much better investment.
Threnal has 3 or 4 (?) quests that don't even appear in the compendium. Then the actual quest chains take place in the exact same area that you go through twice or thrice each, each time a little bit further that could basically be one quest with 3 objectives. Same with tangleroot: it could actually be two long quests and co6 could be 4 quests. I actually like tangleroot and co6, I run them every life with sprint boost for lots and lots of fast favor. On the other hand, if you have 6-7 quests that you can do in 2 minutes or less...
Last edited by kmoustakas; 01-16-2022 at 05:19 AM.
Bought my first dungeon master's guide in 1992. My favourite part of ddo is coffee and slayers
There are none I would get rid of.
There are a lot that need reworked to be less annoying, so people would actually run them.
There are about 30 quests I won't touch any more after only running them once.
Anything excessively timely or repetitive is out.
Things that just don't make sense to waste your time.
Needless platforming that costs you time.
All of these things that just end up not being fun to me.
I don't do them any more.
I would like to see some of the less used quests get revamped, reevaluated, re-looted and retooled.
New content is always welcome.
I'd like to keep seeing about a dozen new quests a year.
Ravenloft is still my favorite expansion and even it has a couple quests that are a bit over-complicated.
But if every quest was as worthwhile to run as Ravenloft quests as far as gear acquired, xp/time, story and enjoyment I'd run them all.
Too many quests have big time wasters or are just too big for too little reward.
Too many quests just have you run a bit and get another pack of mobs and they get old quick.
The catch is though the more complicated quests in RL are generally the quickest ones when you know how. Inv to dinner and Amber Temple spring to my mind as quests that most players seem to find complicated and long winded and yet once you learn them they are both quests that are completable in under 5 minutes. It is a bit of a joke with a friend of mine now that the quest that seemed fastest when we started running RL (Death House) now takes longer than both Inv and Amber combined.
Yep they can fast if dedicated to memory still it's not my idea of fun running around checking all the static locations for random spawn passwords avoiding fighting jumping about and not touching certain areas of the floor that spawn monsters
Im happy join and get fast xp when someone knows how to cheese it but I get bored in there before its over
I want to fight the monsters not run around hiding from them
Just for a point of clarification I always kill all the mobs that spawn (except for the hidden room with the bunkbeds). I still manage to complete in under 5 mins more often than not (10 - 15 mins for a long run and quickest run to date is 1 min 12 seconds). If you ever head over to G-Land gimme a shout and I'll show you how its done :P
All of them except Purge the Heretics. And really just keep that one because we all know those filthy Heretics need a good solid purging.
I honestly can't say why but I actually really do like that quest.
Now that being said I really don't care what they toss were they to do so so long as
- The XP for that quest is distributed to one to four other quests in that level.
- Any Named loot for that quest is also distributed.
There is one exception to this ... ANYTHING that the Piker of Shadowdale is in, that can all get burned to the ground for free.
“Bad men need nothing more to compass their ends, than that good men should look on and do nothing. He is not a good man who, without a protest, allows wrong to be committed in his name, and with the means which he helps to supply, because he will not trouble himself to use his mind on the subject.”
I admit it is less fun and more disgust when he shows up at the end of a quest to "thank" us for all our hard work while he was off galivanting. Much as I hate to admit it Lolth was right on that one; we are as much pawns to him as to her. At least Gandalf shows up with reinforcements and gets his hands dirty.
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“Bad men need nothing more to compass their ends, than that good men should look on and do nothing. He is not a good man who, without a protest, allows wrong to be committed in his name, and with the means which he helps to supply, because he will not trouble himself to use his mind on the subject.”
Yep but that's not how most I see running it they want to aviod every conflict and I don't like having to listen to the "don't kill" constantly I've had people drop groups because was killing stuffs and they believed that messed up their runs
Instead I aviod quests like this unless I'm running with friends
Heh? Death house only has 3 fights: spiders, wight couple, & final boss. Every other fight can either be outright avoided or skipped via zoning to the next level down. It's just a quick mad dash to the loot.
I usually kill the wraiths and the skeletons at the door anyway to be kind to late joiners if I have an LFM up. If you're fully grouped, though, it's probably almost as fast to slay 'em. It's definitely HARD to teach folks new tricks on this one. The route I use skips spawns and does all the traps (all my chars can trap). The route everyone else uses spawns extra fights you don't need to do and then leaves traps to be jumped.
Are you perhaps thinking of Fresh Baked Dreams? That one can drag on due to the "ghost hunt" phase and the ridiculous number of wolf packs. And, while Invitation is quick with the right card, most groups spend a lot of time card-fishing for high-reaper. Amber speed is luck and difficulty based, too. If you're doing easy-mode, a group can spread out. If you have to stick together, a hunt for Etherna can take a while.
Back on the OP topic, I'd still delete the heroic game completely. The more I think about it the more I like it. Just have all characters born at L20 with full heroic & racial PLs already. It will never happen, but it solves several major issues with DDO right now: inventory, power disparity (balance), and LFM pool size.
Gianthold,
I'm so sick of running Gianthold each life, but there's not a right lot that's comparable XP at those levels + Saga rewards
Honestly probably just PoP (boring) and Madstone crater (interminable). I actually don't mind crucible so much and most of the walkups are OK but I couldn't tell you how many times I've run them.
Pretty much everything from the second expansion actually, high road, wheloon, storm horns...especially storm horns, a series of poorly balanced quests in an adventure area designed to cost astral shards.
Last edited by PaddyMaxson; 01-17-2022 at 01:56 PM.