I am a returning player who loves monk class. I am currently battling through some epic reincarnations to stack up some past lives.
What is everyone’s favorite quarterstaff with ML20 or less and what is everyone’s favorite end game staff?
I am a returning player who loves monk class. I am currently battling through some epic reincarnations to stack up some past lives.
What is everyone’s favorite quarterstaff with ML20 or less and what is everyone’s favorite end game staff?
Chieftan's Spear (4) -> Petrifying Staff of Shadow (12)/Dreamspitter (14) -> Bone Crusher (18, sentience) -> Sireth (23) -> Legendary Souleater (29) probably.
You could craft a martial ToEE weapon for 7-12, if you felt like you were spending enough time at those levels to warrant making it and then keeping it. Maybe if you went with Dreamspitter, it would be worth it to run from 7 to 13.
Last edited by Artos_Fabril; 01-12-2022 at 06:10 AM.
Definitely agree with a few listed above, I'll add a few of my favorites.
Lv. 1 Cannith Crafted
Light Damage 1d6
Slashing 1d6
Red Slot: Acid 1d6
Orange/Purple Slot: Electric 1d6
Lv. 7 Elemental Bloom
Lv. 8 Theurgic Stave
Lv. 30 Staff of Shadow
Luminous Truth, Epic Luminous Truth and Legendary Luminous Truth surprisingly good now too.
if you make a feywild qstaff then you can hit rusties and puddings since it is made of crystal
I would go with ease of making them. Dreamspitter—too much trouble. Chiefstain—rare spawn in deep wilderness with then a 10% of drop like Sky Dagger so not a good idea.
Elemental Bloom is no picnic but you have a lot of chances of getting it in many different rare spawns and end chest so maybe work with a group. I used to run ToEE a lot and got three, all unneeded. Its expanded crit profile makes it work for all heroics.
The Lordsmarch ones are easy to make too
Wiki dashboard with some useful stealthplay links. LONG LIVE STEALTH!
Proud Knight of the Silver Legion, Cannith: Saekee (main) and some others typically parked at some level to help guildies and other players
At level 18, consider the Bone Crusher. It's a decent Q-Staff that allows you to add sentient filigrees to it.
At level 29, I'm a BIG fan of the Spear of the Mournlands.
Don't forget lvl 18 Rahls Might, an x3 pierce/slash breaker.
NESALOMLJIVI, Thelanis
Why nobody mention this? My favorite. Wish there is an epic and legendary version.
I have never seen the sun burst process off this before, should rename it con staff.
As the question was only about TR and end game staffs:
ETR Staff: Staff of Nat Gann - While technically Sireth is better for 23+, sentient swapping is expensive and Nat Gann is plenty good to take you to cap. Plus much easier to get (end reward) and to farm the 50 ings needed from Chrono.
End Game Staff... there are plenty of good ones, but the two best I think are:
Spear of the Mournlands - Vulnerability is a critical debuff, so if you're not getting it from other sources, most weapons with Fetters are your BiS choices.
The Staff of Shadow - One of the only end game weapons in the game to offer a modified crit profile. With the buff to Sword to Ploughshares, makes this staff even better. When others are already covering your vuln and destruction stacking, this one will give you the best numbers.
Pinc Punch - Unarmed Monk (Uber Completionist) // Porc the Orc - Paladin // Thunderborn - Warlock // Imustbe Emo - PewPew Rogue // Aquamine Artifact - Crafting Artificer (shelved)
not good for a STR build as oddly nothing lets you add STR to hit and damage to a weapon
less nice now that True Seeing is so readily available and also less nice now that +5 to two stats isn't so insane at level 8
An overlooked Staff for epics is the Stout Oak Walking Stick. Takes Villager Commendations in Eveningstar, but it is a level 20 [2d6] Staff with 20/x3 Crit base and trips on vorpal. It accepts sentience and has been my go to for my staff build for a while.
There are not too many Staffs made for to hit damages.
most are for spell casting.
Chieftain's Spear 4
Elemental bloom 7
Barovian's Staff 10
and Cannith Crafted double augmented Staff
for spell casting looking at the
Impulsive Radiant Quarterstaff created from Cauldron of Sora Katra, Fusible Sceptre of Impulse + Malleable Sceptre of Radiance
comes in legendary version too
Legendary Impulsive Radiant Quarterstaff
which the augment slots can be used for to hit damage. good fire or snowpeaks or endless night
Last edited by archest; 01-26-2022 at 01:25 PM.
I like the Oars from the CCove.... several lvl versions
setting olympic record for drowning deaths ...
I am finding a Henshin Mystic quarterstaff build to be much more powerful than my typical handwrap Shintao build. The strikethrough with a two handed weapon is incredible for fighting multiple enemies and the Grandmaster epic strike hits multiple times when using a quarterstaff but only once with handwraps (not sure why that is but I can definitely see it happening). And the opposite occurs with Whirlwind Attack, handwraps get multiple hits and quarterstaff only hits once.
Two Handed in general eats up trash mobs, and the qstaff animations are both a blessing and a curse. A blessing in the leveling process as the animations are superior for strikethrough and cleaves, making it where in easy content where you can kill everything in a group in a couple hits even easier. However with those bigger swings comes the curse of slower swings. This means less DPS, and when you are at end game and trying to run high reapers and are running raids with single target baddies, it is just straight worse. So in short, qstaff is one of the best leveling weapons, and one of the worst end game weapons. However unless you're raid pushing, even R10s are not extreme enough to matter if you give up some DPS, so play the way you want.
Drifting Lotus is indeed a special flower on quarter staff. Where on handwraps you'll only want to use it on a group of mobs, on qstaff you're using that on cooldown. Definitely feels more epic and wish handwraps had it too.
Whirlwind attack is the other special flower. It was always uniquely better on handwraps, being a feat that handwraps built around. With the nerfs to WWA (first losing offhand strikes with handwrap changes, then animation nerfs with cleave speed changes), it's no longer a must take even for handwraps. For non-handwraps they've been loath to touch it. If they were to give a cleave that good to weapons that didn't rely on quantity over quality, it would be too strong. Animation work is also a beast. If they were to invest that much time and effort, it would be likely to simply rework the move entirely... and when it was last spoken about for changing it, the dev thoughts were not to make it good for other weapons, but rather just a single hit for handwraps too and dump it as a standard cleave (also with no +W). So, no, I don't expect WWA ever to be worth taking on quarterstaff. I'd rather them leave it expensive and keep the unique flavor of helicopter kicking handwrap builds. If they dropped the garbage Combat Expertise feat requirement and maybe bumped up the animation speed so it was closer to what it once was, I'd be happy with it again. Though I admit I still always take it because Helicopter Kick Club 4 Life, yo.
Last edited by DrawingGuy; 02-18-2022 at 01:44 PM.
Pinc Punch - Unarmed Monk (Uber Completionist) // Porc the Orc - Paladin // Thunderborn - Warlock // Imustbe Emo - PewPew Rogue // Aquamine Artifact - Crafting Artificer (shelved)