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  1. #21
    Community Member Certon's Avatar
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    Quote Originally Posted by Syrrah View Post
    Wouldn't it make more sense to unlock teleports by completing the explorers quest for an area, not slayers?

    If you explored the entire map (and thus the full map is unlocked for you), then it demonstrates that you know the area. Thematically that matches teleport options a lot better than killing x amount of monsters.

    ---

    Making places available only through teleport options that require slayers (or explorers) goals is a bad idea in my opinion, as it forces players too much into that playstyle. Lots of peeps bother with neither explorers nor slayers. Also it sounds like more work for whoever has to design the maps versus very little benefit.

    Also, I still remember the outcry when High Road Of Shadows was released. There, a certain explorer point was only available through a wilderness rare encounter. The forums were ablaze for days and the excercise was never repeated by the developers. And that was for a rare encounter that wasn't actually rare, it popped up all the time.
    But really the encounter only popped up half the time you saw it on the map because sometimes it just wasn't there when you got to the marker. That zone STILL does that.

  2. #22
    Community Member Certon's Avatar
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    You've all convinced me. Slayers to unlock teleports is a bad idea. you had several valid reasons, but the one that got me was the whole "because you don't have the teleport, the party will start the quest without you" problem.

    So either implement the RL teleport scheme everywhere or leave it as it is.

  3. #23
    Community Member Bjond's Avatar
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    Quote Originally Posted by TitusOvid View Post
    if a condition then explorer not slayer.
    I love exploring in every MMO, except DDO. On my 1st character 1st life, I explored every zone I ran across until I learned that explorer is per life and must be repeated. Since then, I've never bothered with explorers. I actually hate them on DDO.

    If they were true real exploration rewards -- once and done forever (not just per life) -- I'd love doing them.

  4. #24
    Community Member mbartol's Avatar
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    Definitely agree that slayers would be a poor choice for unlocking teleports, but do like the explorer idea.

    It would be cool if the unlocked teleport locations dropped you off at a secondary (optional) quest entrance—like in the Bookbinder Rescue or the Mindsunder.
    Ghallanda: Tervail (solo player)

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