Quests To Think Twice About Before Soloing
Hi folks! I see individual threads and videos on how to solo certain particular quests, including raids, with hirelings, feats of acrobatic agility, self-resurrection, etc. but not any recent comprehensive compilation in a single thread of quests that maybe you should consider skipping if solo, or at a minimum be forewarned and prepared before starting. I see a couple older threads [ https://www.ddo.com/forums/showthrea...ossible-quests and https://www.ddo.com/forums/showthrea...712&viewfull=1 ] that sort of address this but, in my opinion, I think folks might it useful to have a list of quests that might not be straight forward or worth soloing. This is a good recent related thread on "nope" quests - just not solo specific: https://www.ddo.com/forums/showthrea...NOPE!!!-quests. So I suggest listing here quests that require some knowledge or preparation to solo or that just plain suck to solo either because they just aren't worth it from an XP/min perspective or from a pure aggravation perspective. (Of course if there is some specific gear you're farming then go for it.) With each new expansion including permanent hirelings, some of these quests have become much easier for those that have a couple/few permanent hirelings. Get the Starter Pack with Elieri Thistledown if you don't (or even if you do). Intent is not reproduce here the details of how to solo those quests - instead direct folks to the wiki or include links to appropriate forum threads if you'd like. Also, let's skip raids - a lot of good forum threads and youtube videos on those already. I'll start...
Madstone Crater - My personal least favorite to solo. Can be done easily enough with some practice and tips, especially in heroics when you can invis the giants, but very slow to solo for the XP you get. For a party this can actually be a great xp/min quest where the party can split up but soloing is just not worth it. However, it is a flagging quest. So I'll actually VIP skip it in the heroic saga to get elite credit then go run it in hard for flagging purposes. Later in Epics, I then just VIP skip it in the Epic saga (still flagged from the heroic completion but foregoing the quest arc end reward.) My Verdict: You're kinda stuck running it because it is required for flagging and for the saga but VIP skip it if you can. Maybe watch a couple vids first on how to prevent the giants from restarting. Bring invis spell, scrolls or wands on heroic.
The Crubile - I actually do solo this quest multiple times each life and, while it takes around 35 minutes solo (for me at least), unlike Madstone Crater, the XP is worth it. But you'll need at least one hireling, pet, etc. to pull levers which can be tricky since when pick up a crest in the maze, you're hireling will lose focus on the lever so it's dicely getting him/her to pull the lever you want... Learned a couple good tricks watching Strimtom's Crucible video. My Verdict: Learn it and do it since the XP is good and you'll need it for the saga - but bring hirelings.
Prison of the Planes - You'll need a hireling to pull levers. My tip here is to park the hireling back a bit from the lever so after you command him/her to use the lever, they will tend to step back from said lever after using it since, if you park them right in front of the lever, they have a bad habit of stepping into the barrier that goes up and kills them. Also make sure you target the lever not the orb in the socket or they'll take your orb (although you can then tell them to put it back in the socket). My Verdict: Simple enough with a lever puller - just make sure to bring one and manage them carefully.
Maze of Madness - You'll need a hireling to pull levers at a few points but easy to do - just park them, target the lever, you go ahead, have them use the lever, summon them to you, repeat. My Verdict: Simple enough with a hireling but make sure you bring one.
Gianthold Tor - Main quest can be done no problem. Just trying to kill giants + dragons near simultaneously in the subsequent optionals sucks. My Verdict: Just skip the optionals.
Necro 1 Tomb of the Burning Heart - starts with 4 pressure pads that need to be pushed simultaneously. If you bring a hireling, plus a couple permanent hirelings, and/or a pet, and/or dual-box and/or can place a flame turret on a pad, and/or can time a mob kill on one of the pads, i.e. somehow you get to four pads pushed simultaneously, then rest of quest is no problem. It is a flagging quest so you may want to do it at least once in order to, say, get an opener flagged for the Bloody Crypt. My Verdict: Bring three hirelings/pets/flame turret/dual-box then no problem.
Necro 2 Tomb of the Shadow Lord - Can be done with a hireling - fairly straightforward so not bad - see ddowiki. And you need this one to flag for Shadow Crypt so consider flagging an opener. My Verdict: Read the ddowiki ahead of time and bring hireling. Consider an opener so you'll only need to run it once.
Necro 3 Tomb of the Forbidden - This one takes either a hireling or, ideally, a dual-box. See ddowiki for details - more to it than, say, a simple lever puller like in Maze of Madness. Also see the comments at ddowiki regarding minimum times for certain doors to open - if you're not aware you'll be wondering what the h*ll you're doing wrong... Like the other Necro quests above, one option is to flag an opener and only ever do this quest once if you need it to flag for The Cursed Crypt. My Verdict: Pain in the *ss - do it once and then use an opener for The Cursed Crypt.
Necro 3 Tomb of the Tormented - I recall this one being a tremendous pain in the *ss but haven't run it in a very long time - perhaps others can comment. Is it easier with a group - or just a pain because I was soloing it?
Necro 4 Flesh Maker's Laboratory - Five runes have to be lit within a very short span of time. Normally you'd say fine - will bring permanent hirelings, gold seal hirelings, etc. except mobs continue to respawn the whole time. Avoid this one solo - extremely frustrating - unless you need it to flag. My Verdict: Skip it
Side note on openers - If you used the recent quest coupons so you have access to all non-expansion quests, and you can create level 4 and 7 characters, then openers are super easy for the Necro 1 and 2 chains. You'd need to level up the opener a couple levels for Necro 3 to meet min level requirement.
The Chamber of Raiyum (aka Wiz King) - Like Madstone Crater above, can be great XP/min for a party that knows it and can split up to tackle the objectives in parallel, but for a solo player, very long... My Verdict: Skip it solo.
Temple of Elemental Evil - Super long and XP not worth the time. My Verdict: Skip it.
Xorian Cipher - like Tomb of the Burning Heart in Necro 1 above, there are four pads that must be pressed simultaneously. see ddowiki, bring gold seal or permanent hirelings, pets, etc. Then you the party splits and you'll need a hireling to pull a lever then as well. Again, see ddowiki. My Verdict: Just read the ddowiki first and bring hirelings/pets/etc. then it's fine.
In the Demon's Den - Normal and Hard okay but nearly impossible on Elite. I think there is a post or video somewhere of this getting done solo on Elite but no point other than bragging rights. My Verdict: Skip it on Elite.
Monastery of the Scorpion - Long quest with a difficult final boss that ideally someone kites around while someone else completes a puzzle - neither role can really be done with a hireling or dual-box, at least that I've seen. I haven't returned to this quest in years (or any of the Reaver's Reach quests for that matter). My Verdict: Skip it.
The Pit - I've actually never tried it because folks say it's so difficult. But there are others who know it who love it. So thoughts on that one solo? Worth the XP/min?
Okay - what others have I missed?