Hey all! This is a build I have been playing lately and having a ton of fun with. I will admit I am not sure how friendly this is to low past life characters, as my guy has quite a few, but hopefully some of you find it helpful. This is also the first build I have posted up here, so try not to be too harsh on the critiques.
Classes: 20 Warlock, 10 Epic
Race: Doesn't matter
Alignment: Neutral
To start, this build doesn't require any racial past lives. While they are nice and add some small benefits, I have played this on drow, gnome, and half elf. None of them really mattered. I think if you have plenty of racial past lives, Black Dragonborn would be the optimal race to add a bit more power.
· · ·Start Tome Final
Str:· · ·6· · 8 · ·16
Dex:· · 12· · 8 · ·22
Con:· · 16· · 8 · ·26
Int:· · 14· · 8 · ·24
Wis:· · ·8· · 8 · ·18
Cha:· · 18· · 8 · ·35
DR:
Immunities:
Obviously this is a 36 point build, and the stats above are using a Gnome as the base. 18 Charisma, and a decent con are what I shoot for. On drow it was obviously lower con, but higher charisma. It doesn't really matter though.
Skills
Max spellcraft, and get a decent jump. I would also recommend getting as much heal as you can as well. This will help in the epics when you get cocoon, and the poison damage. I also generally max intimidate, and bluff.
Class and Feat Selection
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Level Class · · · · · ·Feats
1 · · Warlock(1)· · · ·Standard: Force of Personality
· · · · · · · · · · · ·Pact: Warlock: Pact: Great Old One
2 · · Warlock(2)· · · ·
3 · · Warlock(1)· · · ·Standard: Completionist
4 · · Warlock(3)· · · ·Charisma: +1 Level up
5 · · Warlock(4)· · · ·Warlock Save Bonus: Thought Shield
6 · · Warlock(5)· · · ·Standard: Maximize Spell
· · · · · · · · · · · ·Warlock Pact Spell: Pact Magic: Knock
7 · · Warlock(6)· · · ·Warlock Pact Ability: Warlock: Entropic Ward
8 · · Warlock(7)· · · ·Charisma: +1 Level up
9 · · Warlock(8)· · · ·Standard: Empower Spell
· · · · · · · · · · · ·Warlock Save Bonus: Thought Shield
10· · Warlock(9)· · · ·Warlock Pact Spell: Pact Magic: Phantasmal Killer
11· · Warlock(10) · · ·Warlock Resistance: Resistance of the Great Old One
12· · Warlock(11) · · ·Standard: Quicken Spell
· · · · · · · · · · · ·Charisma: +1 Level up
13· · Warlock(12) · · ·Warlock Save Bonus: Thought Shield
14· · Warlock(13) · · ·
15· · Warlock(14) · · ·Standard: Mental Toughness
· · · · · · · · · · · ·Warlock Pact Spell: Pact Magic: Dominate Person
16· · Warlock(15) · · ·Warlock Pact Ability: Warlock: Create Thrall
· · · · · · · · · · · ·Charisma: +1 Level up
17· · Warlock(16) · · ·Warlock Save Bonus: Thought Shield
18· · Warlock(17) · · ·Standard: Improved Mental Toughness
· · · · · · · · · · · ·Warlock Pact Spell: Pact Magic: Mass Suggestion
19· · Warlock(18) · · ·
20· · Warlock(19) · · ·Warlock Pact Spell: Pact Magic: Power Word: Kill
· · · · · · · · · · · ·Charisma: +1 Level up
21· · Epic(1) · · · · ·Epic Feat: Wellspring of Power
22· · Epic(2) · · · · ·Epic Destiny Feat: Epic Spell Power: Acid
23· · Epic(3) · · · · ·
24· · Epic(4) · · · · ·Epic Feat: Intensify Spell
· · · · · · · · · · · ·Charisma: +1 Level up
25· · Epic(5) · · · · ·Epic Destiny Feat: Epic Spell Power: Force
26· · Epic(6) · · · · ·
27· · Epic(7) · · · · ·Epic Feat: Ruin
28· · Epic(8) · · · · ·Epic Destiny Feat: Epic Pact Dice
· · · · · · · · · · · ·Charisma: +1 Level up
29· · Epic(9) · · · · ·
30· · Epic(10)· · · · ·Epic Feat: Greater Ruin
· · · · · · · · · · · ·Legendary: Scion of the Plane of Earth
I obviously take completionist at level 3, but it is not required. You can pick up one of your other feats earlier, and maybe pick up toughness for some extra health.
Enhancements
Feel free to pick up different abilities in Soul Eater as you want, but the key here is to get the T5 soul eater for the crit %, as well as the level 18 core for the crit %. I actually like the steal life force ability as I generally solo, and even in R4s at 30 it is giving me a couple hundred healing most of the time. Not the most powerful healing, but works well enough for me.
Tainted Scholar is for all the crit damage. We want all the cores there. Also some nice spells there.
Feydark Illusionist is just due to having 1 free Universal Action Point, so getting 5 force, and 5 universal spell power is great. Do whatever you want with racial action points you have.
Epic Destiny
The 12 points in Primal Avatar are absolutely key. The strike from there is great aoe damage. The secondary spell you get will give you a ton of survivability with the upgrades (25% of your hps as temps) as well as do pretty darn good damage. These points are a must.
You need at least 32 points in Draconic. Ruin Intensified in the T5 is essential to this build. Obviously you don't get it until 30, but it feels so good then. With the amount of crit, and crit damage you can get on this build you will be deleting reapers and champs instantly. It is a ton of fun combined with a good aoe damage playstyle.
Shadowdancer is a nice to have. If you don't have enough points for the other stuff you can drop this out. I mostly get some force/universal spellpower here. Obviously evasion is nice to have as well. Finally Shadowdancer let's me switch dimension door out for enervation. Just a fun option to have at times for stacking dots/debuffs.
My gear is far from done, but if folks are interested I can post my gear set. I really do think you want a Legendary Green Steel piece for this build to get some more crit damage. I run the Legendary Feywild Dreamer set, the Legendary Elder's Knowledge, and 2 pieces of the Legendary Autumn set.
For filigrees I run 5 pieces of the Otto's Irrevocable Power set, and 6 pieces of Elemental Avatar set.
Final note:
I highly recommend the Energy Criticals epic arcane past lives. Critical chance is hard to come by, so try to grab that for this build at least.
Sample stats (outside reaper, don't have greensteel)