Results 1 to 10 of 10
  1. #1
    Community Member C-Dog's Avatar
    Join Date
    Dec 2011
    Posts
    6,538

    Default Aasimar Inquis - break down my options pls

    So, because I'm doing my Aasimar lives, I was thinking FvS Inquis, but that's not carved in stone as yet.

    I'm asking because 1) I've never run a FvS, so have no first-hand feel for them, and 2) I def want to take this (whatever it ends up being) to 30 (at least once), and have less familiarity w/ the new ED's and "best practices" in Epic, so don't want to rely (purely ) on my own theorycrafting here. And there are SO many diff options suggested on the boards... class split, AP split, oy.

    o Aasimar Inquisitive, 36 pt build, +5 Int & Wis tomes, +2 all others.

    Don't have the best gear (sets still have some holes in them), so looking for something that might be a bit more durable/survivable for the occasional solo's/farming I inevitably end up doing.


    re class Split:
    o Strimton submitted a recent build, Art 2/FvS 18 War Soul, which received mixed reviews.

    o Psykopeta was one to advocate an alternative, Arti 4/FvS 16, with Falconry

    o Unbongwah suggested adding Ranger 6 in there (late as shown in "rough") for Sniper Shot (echoed by many others). He also advocates Falconry > Warsoul if you have it, which gets me back to the above... .

    And there were others as well - too many to list.

    And I suppose you could split the diff, try something like Arti 4/Ranger 6/FvS 10 (for Raise Dead), grab Sniper Shot + the rest into Falconry - tho' I hadn't seen that suggested. Spreading too thin?


    And then there are all the "best DPS" builds that do NOT use FvS (but are not "Aasimar" specific, either)...

    o Stoner: Ranger 9/Arti 4/Rog 7* or Rog 18/Arti 2 https://www.ddo.com/forums/showthrea...=1#post6468573
    o LavidDynch: rog 13 / rgr 6 / brb 1 or 10rgr/8ftr/2art https://www.ddo.com/forums/showthrea...=1#post6481140
    o Magaiti: Rog 17 / Arti 2 / Ftr 1 https://www.ddo.com/forums/showthrea...=1#post6478636
    o Cru121: Arti 4, Ranger 15, Barb 1 (and acknowledges "heavy into FvS") https://www.ddo.com/forums/showthrea...=1#post6468288

    (* This is close to what I usually run.)


    re AP split:
    Obviously this depends on the final Class split. So... what are the general thoughts on Battle Engineer for Endless Fusilade (+Inq = +10 Ranged Pwr) vs. Falconry for Helpless attacks? (I assume that Aasimar changes the weighting of options a bit here?)


    ED's:
    Destinies agree on Shiradi as primary, but the others are a mixed bag of opinions. Shadow Dancer, Leg. Dreadnt, and Fatesinger all seem to vie for 2nd and 3rd.


    To emphasize - I'm not married to a Wis build, just that since I'm doing Aasimar, I thought it might be better - or at least different but equivalent. I can always stick to Int-based, np.

  2. #2
    Community Member C-Dog's Avatar
    Join Date
    Dec 2011
    Posts
    6,538

    Default

    Upon reflection, it appears(!) to me that, basically, Arti Tr 4 gives a passive +10% Ranged Power, while Falconry gives a push-button/"on demand" +50% damage boost via Helpless attacks - and that latter pro'ly wins imo.

    Not sure how the various other high-level Tier choices in those trees compare, nor how Mechanic or DWS trees fit in there.

  3. #3
    Community Member
    Join Date
    Sep 2009
    Posts
    214

    Default

    Quote Originally Posted by C-Dog View Post
    Upon reflection, it appears(!) to me that, basically, Arti Tr 4 gives a passive +10% Ranged Power, while Falconry gives a push-button/"on demand" +50% damage boost via Helpless attacks - and that latter pro'ly wins imo.

    Not sure how the various other high-level Tier choices in those trees compare, nor how Mechanic or DWS trees fit in there.
    With the caveats that I am less knowledgeable than the vets by several stretches, here is an EK Inq I put together for HC and that I plan to flesh out fully on a main. I share in case it serves as a source of ideas. Remember, it was built around 20 levels and HC limitations (80 AP and no past lives). Its main points are EK Core4 Spellsword damage (with Mage armor, Shield and Arcane Barrier), Core 3 Deepwood Stalker with Killer, Rune arm and tons of the usual roguelike abilities.

    Note: It was designed around Dexterity since with 28 points there is no real way to get an Int slant without artificially pushing it that way, with no obvious benefit. It does get a balance of Sneak Dice and elemental damage (which scales with spellpower as you know), and of course the Inq Law Dice.


    Character name:
    Classes: 12 Wizard, 10 Epic, 6 Ranger, 2 Artificer
    Race: Warforged · · · · · ·Alignment: Neutral

    · · ·Start Tome Final · · ·Incorp:· · ·0% · · ·Displacement:· · 0%
    Str:· · ·8· · 0 · ·10 · · ·HP:· · · · 458 · · ·AC:· · 29
    Dex:· · 16· · 0 · ·22 · · ·PRR: · · · ·34
    Con:· · 17· · 0 · ·19 · · ·MRR: · · · · 0 · · ·+Healing Amp:· · 10
    Int:· · 16· · 0 · ·28 · · ·Dodge: · ·9/25 · · ·-Healing Amp:· · ·0
    Wis:· · ·6· · 0 · · 8 · · ·Fort:· · · 50% · · ·Repair Amp:· · · ·0
    Cha:· · ·6· · 0 · · 8 · · ·SR:· · · · · 0 · · ·BAB: · · · · · · 22
    DR:
    Immunities: Sleep, Energy Drain, Nausea, Sickness, Exhaustion, Paralysis

    Class and Feat Selection
    ------------------------------------------------------------------------------------------
    Level Class · · · · · ·Feats
    1 · · Artificer(1)· · ·Standard: Point Blank Shot
    2 · · Artificer(2)· · ·
    3 · · Ranger(1) · · · ·Standard: Mithral Body
    · · · · · · · · · · · ·Favored Enemy: Favored enemy: Undead
    4 · · Ranger(2) · · · ·Dexterity: +1 Level up
    5 · · Ranger(3) · · · ·
    6 · · Ranger(4) · · · ·Standard: Dodge
    7 · · Wizard(1) · · · ·Metamagic: Extend Spell
    8 · · Wizard(2) · · · ·Dexterity: +1 Level up
    9 · · Wizard(3) · · · ·Standard: Mobility
    10· · Ranger(5) · · · ·Favored Enemy: Favored enemy: Construct
    11· · Ranger(6) · · · ·
    12· · Wizard(4) · · · ·Standard: Improved Critical: Ranged Weapons
    · · · · · · · · · · · ·Dexterity: +1 Level up
    13· · Wizard(5) · · · ·Metamagic: Maximize Spell
    14· · Wizard(6) · · · ·
    15· · Wizard(7) · · · ·Standard: Shot on the Run
    16· · Wizard(8) · · · ·Dexterity: +1 Level up
    17· · Wizard(9) · · · ·
    18· · Wizard(10)· · · ·Standard: Improved Precise Shot
    · · · · · · · · · · · ·Metamagic: Heighten Spell
    19· · Wizard(11)· · · ·
    20· · Wizard(12)· · · ·Dexterity: +1 Level up
    21· · Epic(1) · · · · ·Epic Feat: Empty Feat Slot
    22· · Epic(2) · · · · ·Epic Destiny Feat: Empty Feat Slot
    23· · Epic(3) · · · · ·
    24· · Epic(4) · · · · ·Epic Feat: Empty Feat Slot
    · · · · · · · · · · · ·Dexterity: +1 Level up
    25· · Epic(5) · · · · ·Epic Destiny Feat: Empty Feat Slot
    26· · Epic(6) · · · · ·
    27· · Epic(7) · · · · ·Epic Feat: Empty Feat Slot
    28· · Epic(8) · · · · ·Epic Destiny Feat: Empty Feat Slot
    · · · · · · · · · · · ·Dexterity: +1 Level up
    29· · Epic(9) · · · · ·
    30· · Epic(10)· · · · ·Epic Feat: Empty Feat Slot
    · · · · · · · · · · · ·Legendary: Empty Feat Slot

    Granted Feats
    ------------------------------------------------------------------------------------------
    Deflect Arrows
    Light Armor Proficiency
    Quick Draw
    Slippery Mind
    ------------------------------------------------------------------------------------------

    Enhancements: 80 APs
    ------------------------------------------------------------------------------------------
    Inquisitive - Points spent: 34
    1 Core ·(1) Inquisitive
    2 Tier1 (2) Dual Shooter
    3 Tier1 (2) Law on your side
    4 Core ·(1) Hit the Streets
    5 Tier2 (2) Improved Law
    6 Tier2 (2) Crossbow Adept I
    7 Tier3 (2) Crossbow Adept II
    8 Core ·(1) Mind Like Iron
    9 Tier1 (1) Eye for Accuracy
    10 Tier1 (1) Eye for Accuracy
    11 Tier1 (1) Eye for Accuracy
    12 Tier3 (2) Ability Score I: Dexterity
    13 Tier3 (2) First Things First: Shoot First
    14 Tier4 (2) Crossbow Adept III
    15 Tier4 (2) Greater Law
    16 Tier4 (2) Ability Score II: Dexterity
    17 Core ·(1) True Seeing
    18 Tier4 (2) Inquisition Style: Martial Inquisition
    19 Tier1 (1) Inquisitive Skills
    20 Core ·(1) Undaunted
    21 Tier5 (2) No Holds Barred
    22 Tier5 (1) Inquisitor's Path: Jaded
    ------------------------------------------------------------------------------------------
    Eldritch Knight (Wiz) - Points spent: 21
    1 Core ·(1) Eldritch Strike
    2 Tier1 (1) Improved Mage Armor
    3 Tier1 (1) Improved Mage Armor
    4 Tier1 (1) Improved Mage Armor
    5 Tier1 (1) Toughness
    6 Core ·(1) Spellsword
    7 Tier2 (1) Mystic Wards
    8 Tier2 (1) Mystic Wards
    9 Tier2 (1) Improved Shield
    10 Tier2 (1) Improved Shield
    11 Tier2 (1) Improved Shield
    12 Tier2 (1) Mystic Wards
    13 Tier3 (2) Arcane Barrier
    14 Core ·(1) Imbue the Blade
    15 Tier2 (1) Action Boost Spellpower
    16 Tier2 (1) Action Boost Spellpower
    17 Tier2 (1) Action Boost Spellpower
    18 Tier3 (2) Synergetic Magic
    19 Core ·(1) Subtle Force I
    ------------------------------------------------------------------------------------------
    Deepwood Stalker - Points spent: 25
    1 Core ·(1) Far Shot
    2 Tier1 (1) Favored Defense
    3 Tier1 (1) Stealthy
    4 Tier1 (1) Stealthy
    5 Tier1 (1) Stealthy
    6 Tier2 (2) Survivalist I
    7 Core ·(1) Sneak Attack
    8 Tier1 (1) Favored Defense
    9 Tier1 (1) Favored Defense
    10 Core ·(1) Called Shot: Sniper Shot
    11 Tier3 (2) Survivalist II
    12 Tier3 (2) Ability I: +1 Dexterity
    13 Tier3 (2) Aimed Shot
    14 Tier3 (1) Thrill of the Hunt
    15 Tier3 (1) Thrill of the Hunt
    16 Tier3 (1) Thrill of the Hunt
    17 Tier4 (2) Survivalist III
    18 Tier4 (1) Killer
    19 Tier4 (1) Killer
    20 Tier4 (1) Killer
    ------------------------------------------------------------------------------------------

  4. #4
    Community Member
    Join Date
    Oct 2009
    Posts
    765

    Default

    It's unfortunate that the "Current inquis build split?" thread that you linked to starts out with mentioning holy sword, which deflects from the fact that KOTC is still an awesome option.

    I speak from experience.

    Besides the non-holy-sword buffs like Zeal, Righteous Command, and Divine Favor from 14+ paladin levels, tier-four KOTC gives Shot on the Run and Divine Might.

    I played a paladin with some arti levels for rune arm, trapping, dog, bolts. It was a CHA build using Feydark with a heightened Color Spray for the cc and helpless damage. This all assumes you are not going with Falconry though b/c that would call for a WIS build.

    Having said that, Falconry is probably best, not just because of the helplessness damage, but because of Expose Weakness's 50% reduction in fort.

    I would go with Falconry.

    If you go with Falconry, you need to take Deadly Instinct rather than Divine Might or Divine Will. So if you go with falconry it makes a little less sense to go with Paladin or Favored Soul, though ofc it depends what your overall goal and needs are.

    I've been experimenting with inquisitives recently and here is something I came up with Falconry, heightened and enlarged Greater Color Spray, and Fey Flare.
    Last edited by savingsoul; 12-22-2021 at 03:48 PM.

  5. #5
    Community Member Stoner81's Avatar
    Join Date
    Jul 2012
    Posts
    0

    Default

    If it is just for the Aasimar and FvS past life then I'd be tempted to say something like 2 Arti, 9 Ranger and then 9 FvS...

    I'd ignore all of the FvS tree and run 41 Inquis, 12(?) Harper and whatever is left in DWS. The FvS levels would be for buffs and heals and nothing else really.

    Feats take all the usual ranged ones and pick up Empower Healing Spell around level 18 (I normally take Power Critical but thinking of making this change myself).

    ED's wise certainly go Shiradi and Shadowdancer (DDoor, -30% threat gen, 3 Sneak Attack Dice and Grim Precision is all insanely good).

    3rd tree is up to you. I usually go with Primal Avatar for the healing and 15% Absorption in the cores but since you don't need the healing the same then Dreadnought or Fatesinger would work.

    Stoner81.

    PS - Please take the above with a bowl of salt, I am spit balling this on napkin maths at best so please do bear that in mind

    PPS - If it is only for Aasimar lives then that is different again depending on what you want.

  6. #6
    Community Member C-Dog's Avatar
    Join Date
    Dec 2011
    Posts
    6,538

    Default

    Quote Originally Posted by Stoner81 View Post
    PPS - If it is only for Aasimar lives then that is different again depending on what you want.
    Yeah, just the Aasimar RR, not interested (at this point) in FvS PL. Only reason I went there was the assumption(?) that it dovetailed well with that race.

  7. 12-20-2021, 12:10 AM


  8. 12-20-2021, 12:45 AM


  9. #7
    Community Member Stoner81's Avatar
    Join Date
    Jul 2012
    Posts
    0

    Default

    Quote Originally Posted by C-Dog View Post
    Yeah, just the Aasimar RR, not interested (at this point) in FvS PL. Only reason I went there was the assumption(?) that it dovetailed well with that race.
    Quote Originally Posted by droid327 View Post
    Here's what I'd go with - its almost totally agnostic to your starting class/race and has the whole package by 15, with enough to carry you through easily to 30. The only variable is having enough starting INT to hold up trapping, if that's something you're concerned with.

    11 Rgr/2 Arti/1 base class, rest of levels dealer's choice (+3 Rgr for FoM, +4 Arti for INT to dmg buff, or base class if there's something useful, ie +4 ML for Domain Displ SLA )

    41 Inqui 12 Harp 27 DWS (4 points from DWS can flex elsewhere)

    Feats: PBS Precision IC:R Emp Heal Quicken Ins Refl. You'll have IPS autogranted by L14. PDK, or 4 Arti, will give you a bonus feat, which means you can pick up Dodge and Mob at 18

    Gear: usual Sharn goodies etc. + Ratty

    Skills: UMD, Trapping, Spot, Heal

    Play: Sniper Shot and pewpew, kite and Evade and CMW spot-heal when not in Reaper.
    I used this for all my Aasimar lives plus others and it worked well.

    Stoner81.

  10. #8
    Community Member C-Dog's Avatar
    Join Date
    Dec 2011
    Posts
    6,538

    Default

    Thanks all for the advice/suggestions. Still have some decisions to make, but narrowing in on a final will be much easier!

  11. #9
    Community Member
    Join Date
    Jun 2006
    Posts
    9,633

    Default

    Quote Originally Posted by C-Dog View Post
    Thanks all for the advice/suggestions. Still have some decisions to make, but narrowing in on a final will be much easier!
    I stand by the plan that S81 quoted, for Heroic leveling

    Another newer option for Epic could be 18 FvS/2 Arti, WIS or CHA based, 41 Inqui 4 Soul 8 Beacon 21 AoV 6 Aasi or more AoV

    The idea here is to leverage the improved Light casting for Divines with the new Shiradi tree, specifically vis-a-vis Archon and Stay Good, which should deal pretty big light procs since it'll scale on 200% of your Light Spellpower when procced by a spell, plus mixing in your own Light (and Fire) spells as AOE to supplement your dual xbows and generate more procs.

    It'd still be good when leveling, FvS is solid - but it'll be more feat starved than the Ranger version till you get to Epic, and wont really shine (heh) till you get your EDs

  12. #10
    Community Member majorhavoc's Avatar
    Join Date
    Mar 2006
    Posts
    117

    Default

    [QUOTE=C-Dog;6489409]Upon reflection, it appears(!) to me that, basically, Arti Tr 4 gives a passive +10% Ranged Power, while Falconry gives a push-button/"on demand" +50% damage boost via Helpless attacks - and that latter pro'ly wins imo.

    The nice thing about Inquis builds is that just about any combo can work for knocking out TRs, throw in a +5 heart of wood and just about everything can be TRed into or out of as desired.

    Currently I am enjoying this one.
    28 SA dice with Sniper Shoot just melts mobs.

    Aasimar Inquis Rog Rng
    12/6/2 Rogue/Ranger/Artificer
    True Neutral Aasimar




    Level Order


    1. Rogue. . . . . .6. Ranger. . . . .11. Rogue . . . . .16. Rogue
    2. Ranger. . . . . 7. Rogue . . . . .12. Ranger . . . . 17. Rogue
    3. Artificer . . . 8. Ranger . . . . 13. Rogue. . . . . 18. Rogue
    4. Ranger. . . . . 9. Rogue . . . . .14. Rogue . . . . .19. Rogue
    5. Artificer . . .10. Ranger . . . . 15. Rogue. . . . . 20. Rogue





    Stats
    . . . . . . . .36pt . . Tome . . Level Up
    . . . . . . . .---- . . ----. . .--------
    Strength. . . . .8. . . .+8. . . .4: WIS
    Dexterity . . . 14. . . .+8. . . .8: WIS
    Constitution. . 15. . . .+8. . . 12: WIS
    Intelligence. . 14. . . .+8. . . 16: WIS
    Wisdom. . . . . 20. . . .+8. . . 20: WIS
    Charisma. . . . .8. . . .+8. . . 24: WIS
    . . . . . . . . . . . . . . . . .28: WIS



    Skills
    . . . . .Rg Rn Ar Rn Ar Rn Rg Rn Rg Rn Rg Rn Rg Rg Rg Rg Rg Rg Rg Rg
    . . . . . 1. 2 .3. 4 .5. 6 .7 .8. 9 10 11 12 13 14 15 16 17 18 19 20
    . . . . .------------------------------------------------------------
    Heal. . . . .5. . .2. . .2. . .2. . .2. . .2. 1. 1. 1. 1. 1. 1. 1. 1. 23
    Disable . 4. . .2. . .2. . .2 . . 2. . .2 . . 2. 1. 1. 1. 1. 1. 1. 1. 23
    Open Lo . 4. . .2. . .2. . .2 . . 2. . .2 . . 2. 1. 1. 1. 1. 1. 1. 1. 23
    Search. . 4. 1 .1. 1 .1. 1 . . 2 . . 2 . . 2 .1 .1 .1 .1 .1 .1 .1 .1 .23
    Spot. . . 4. 1 . . 2 . . 2 . . 2 . . 2 . . 2 .1 .1 .1 .1 .1 .1 .1 .1 .23
    Listen. . 4. 1 . . 2 . . 2 . . 2 . . 2 . . 2 .1 .1 .1 .1 .1 .1 .1 .1 .23
    Bluff . . 4. . . . . . . . .3 . . 3. . .3 . . . .2 .2 .2 .1 .1 .1 .1 .23
    Diplo . . 4. . . . . . . . .3 . . 3. . .3 . . . .1 .2 .2 .2 .1 .1 .1 .23
    Jump. . . 4. 1 . . 2 . . 2 . . 2 . . 2 . . 2 .1 .1 .1 .1 .1 .1 .1 .1 .23
    UMD . . . 4. . .2. . .2. . .2 . . 2. . .2 . . 2. 1. 1. 1. 1. 1. 1. 1. 23
    Balance . 4. . . . . . . . . . . . . . . . . . . . . . . .1 .2 .2 .2 .11
    . . . . .------------------------------------------------------------
    . . . . .40. 9 .7. 9 .7. 9 12 10 12 10 12 10 12 12 13 13 13 13 13 13





    Feats


    .1. . . . : Point Blank Shot
    .3. . . . : Completionist
    .6. . . . : Rapid Shot
    .9. . . . : Precise Shot
    12. . . . : Improved Critical: Ranged
    15. . . . : Improved Precise Shot
    18. . . . : Precision
    21 Epic . : Combat Archery
    22 Destiny: Holy Strike
    24 Epic . : Overwhelming Critical
    25 Destiny: Doubleshot
    27 Epic . : Improved Sneak Attack
    28 Destiny: Mass Frog
    30 Epic . : Blinding Speed
    30 Legend : Scion of: Ethereal Plane


    .1 Aasimar: Bond: Bond of the Protector


    18 Rogue. : Improved Evasion


    .2 Ranger : Favored Enemy: Evil Outsider
    10 Ranger : Favored Enemy: Undead




    Spells


    Ranger
    1. Jump (8), Ram's Might (12)


    Artificer
    1. . Conjure Bolts* (3),. .Enchant Weapons* (3), . Enchant Armor* (5)




    Enhancements (Spent: 80 +15r +1u / Max: 80 +15r +1u AP)


    Inquisitive (41 AP)
    • Inquisitive, Hit the Streets, Mind Like Iron, True Seeing, Undaunted, Master Inquisitive
      1. Dual Shooter, Eye for Accuracy III, Law on your Side, Inquisitive Skills III
      2. Crossbow Adept, Improved Law
      3. Crossbow Adept, What First?: Ask Questions First, Stat: Wisdom
      4. Crossbow Adept, What Later?: Shoot First, Inquisition Style: Martial Inquisition, Greater Law, Stat: Wisdom
      5. No Holds Barred, Improved Uncanny Dodge, Inquisitor's Path: Optimistic, Diplomatic Immunity


    Deepwood Stalker (25 AP)
    • Far Shot, Sneak Attack, Called Shot: Sniper Shot
      1. Favored Defense III, Increased Empathy III
      2. Survivalist
      3. Survivalist, Thrill of the Hunt III, Favored Hunter II, Stat: Wisdom
      4. Killer III, Stat: Wisdom


    Aasimar (16 AP)
    • Stronger Bonds, Aasimar Ability I: Wisdom, Stronger Bonds II: Protector Bond, Aasimar Ability II: Wisdom, Stronger Bonds III
      1. Fight the Wicked, Improved Recovery
      2. Fight the Wicked
      3. Fight the Wicked, Blessings I, Improved Recovery
      4. Ascendant Bond: Protector


    Falconry (14 AP)
    • Summon Avian Companion: Grey Owl, Ability Score: Wisdom
      1. Practiced Accuracy II, Out in Nature III
      2. Killer Instinct I
      3. Killer Instinct II, Conditioning




    Destinies (Spent: 63 (63 +0pdp) / Max: 40 (40 +0pdp) AP) Errors


    Shiradi Champion (34 AP)
    • Fey Favor, Vision, Audience with the Queen
      1. Prism, Good Luck III, Shiradi Strike: Hunt's End
      2. Phase Double III, Shiradi Power: Pin, Healing Spring, Empathetic Link III
      3. Double Rainbow, Pierce Deception, Improve Shiradi Power: Otto's Whistler, Fey Force: Fey Force, Shiradi Magic: Transmutation II
      4. Fey Form, Track, Enemy of my Own, Overwelming Force: Overwhelming Force
      5. Stay II: Stay Still, Lore of the Hunt, Epic Moment: Inexorable Advance


    Legendary Dreadnaught (15 AP)
    • Fearless, Weaponmaster, Thick Skinned
      1. Push Through The Line III, Shrug Off Punishment III
      2. Life and Death III
      3. Strike Twice III


    Shadowdancer (14 AP)
    • Shadow Training, Step Through Shadow, The Darkest Luck
      1. Cover of Darkness III, Technician III
      2. Dance in the Dark III
      3. Shadowcaster: Shadowstriker
    It is better to be silent and be thought a fool than speak and remove all doubt.... Mark Twain.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload