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  1. #1
    Community Member
    Join Date
    Feb 2008
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    230

    Default Vengeance circle and dark light of the moon (circle from magus of the eclipse) color

    Both have almost the same size.
    Both have almost the same color.
    One kills the player.
    Other helps the player.

    So they shouldn´t be so similar. Many times vengeance circle is invisible to the player: Usually when it hits an uneven terrain but when both buffs are active is very confusing to the players that have little time to think if they should run from it or run to it. So please fix it.


    Solutions:
    Vengeance circle could have an vertical bar so players could see it or be 3D instead of 2D.
    Magus circle or vengeance circle should have a different color.
    Any other tip?

  2. #2
    Community Member Firebreed's Avatar
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    Dec 2009
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    935

    Default

    Been saying that since day 1.

    The color/VFX of the Magus Circle should be changed, I don't even know how it has lasted this long.

    Impossible to tell each other apart in the midst of battle, especially if other AoEs are present.

  3. #3
    Community Member dredre9987's Avatar
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    Sep 2009
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    560

    Default

    This is why communication is important.

  4. #4
    Community Member
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    Feb 2008
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    Default

    Quote Originally Posted by dredre9987 View Post
    This is why communication is important.

    My server is Thelanis. Since update 50 client crashes 1 to 3 times a day. When it comes back even the chat don´t work. Usually we use discord to play DDO but not always we have all players there so yes, communication is something that still lacks in this mmo. Also not all players listen/speak for many diferent reasons so visual clues are needed.

  5. #5
    Bounty Hunter slarden's Avatar
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    Apr 2011
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    11,313

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    I don't think the concept of a vengeance circle is bad, but the implementation is bad. People die that aren't even in the circle because the visual and the actual area of danger aren't exactly the same. Sometimes they are up in the air and difficult to see. They blend with other effects and can be difficult to see in general.

    Very few vengeance reaper deaths are deserved and most of the challenge is dealing with deaths that should have not occurred in the first place.

    I would personally like to see circles replaced with something else, but it's not something I am super passionate about it. I've gotten by fine since they were introduced, I just think it's too much of a cross between grieving and challenge and would like to see it fully challenge.
    DC Warlock Reaper Build (U48)
    Max DC Illusionist Reaper Build (U48)

  6. #6
    Community Member Hawkwier's Avatar
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    Jul 2010
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    1,232

    Thumbs up

    Quote Originally Posted by slarden View Post
    I don't think the concept of a vengeance circle is bad, but the implementation is bad. People die that aren't even in the circle because the visual and the actual area of danger aren't exactly the same. Sometimes they are up in the air and difficult to see. They blend with other effects and can be difficult to see in general.

    Very few vengeance reaper deaths are deserved and most of the challenge is dealing with deaths that should have not occurred in the first place.

    I would personally like to see circles replaced with something else, but it's not something I am super passionate about it. I've gotten by fine since they were introduced, I just think it's too much of a cross between grieving and challenge and would like to see it fully challenge.
    This. Significant minority of times I've gotten clear of the O yet still died due to lag too.

    Plus /signed

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