Hello there! I wanted to share an original build that I had a lot of fun playing. This build isn't optimizing any hidden DPS secrets, nor am I claiming it to be the strongest way to shoot an arrow. The general gist is to get the most out of spell dice for an archer, mixing the arcane archer (AA) tree and the eldritch knight (EK) tree to get huge amounts of elemental damage. This build is a lot better if done on a character with many racial points, since enhancements are spread pretty thin, and 14 points have to go to the racial tree to unlock AA. I would recommend playing this as a morninglord since you can skip the first 15 levels of putting points into weird places and get to a point where you can actually use a bow effectively, however one could make the build work as a normal level 1 elf.
I played this build a little bit differently than what is written, as at level 2 I took a fighter level instead of rogue, and if I were to do it again, I would definitely use acid as my main elemental damage type, instead of electric. I also played this build right as update 50 came out, and I TR'd out of it before update 51, so the epic destiny section is what I would use now.
Please, leave a comment if you have a suggestion on how I might be able to improve my future builds: you are probably a lot more experienced that I!
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Character name: WizardSpellDiceArcher-MorningLord Version
Classes: 18 Wizard, 10 Epic, 1 Cleric, 1 Rogue
Race: Morninglord · · · · ·Alignment: Neutral
· · ·Start Tome Final · · ·Incorp:· · 14% · · ·Displacement:· ·50%
Str:· · 10· · 8 · ·18 · · ·HP:· · · ·1508 · · ·AC:· · 88
Dex:· · 14· · 8 · ·22 · · ·PRR: · · · 112
Con:· · 14· · 8 · ·49 · · ·MRR: · · · ·54 · · ·+Healing Amp:· ·103
Int:· · 20· · 8 · ·69 · · ·Dodge: · 22/25 · · ·-Healing Amp:· ·119
Wis:· · 10· · 8 · ·18 · · ·Fort:· · ·242% · · ·Repair Amp:· · · 30
Cha:· · ·8· · 8 · ·16 · · ·SR:· · · · · 0 · · ·BAB: · · · · · · 30
DR: 10\Cold Iron
Immunities: Sleep, Feather Fall, Fear, Freedome of Movement, Air Elemental Knockdown
Class and Feat Selection
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Level Class · · · · · ·Feats
1 · · Cleric(1) · · · ·Standard: Point Blank Shot
· · · · · · · · · · · ·Follower of Faith: Favored by Amaunator
2 · · Rogue(1)· · · · ·
3 · · Wizard(1) · · · ·Standard: Precise Shot
· · · · · · · · · · · ·Metamagic: Spell Focus: Evocation
4 · · Wizard(2) · · · ·Intelligence: +1 Level up
5 · · Wizard(3) · · · ·
6 · · Wizard(4) · · · ·Standard: Rapid Shot
7 · · Wizard(5) · · · ·Metamagic: Extend Spell
8 · · Wizard(6) · · · ·Intelligence: +1 Level up
9 · · Wizard(7) · · · ·Standard: Greater Spell Focus: Evocation
10· · Wizard(8) · · · ·
11· · Wizard(9) · · · ·
12· · Wizard(10)· · · ·Standard: Precision
· · · · · · · · · · · ·Metamagic: Maximize Spell
· · · · · · · · · · · ·Intelligence: +1 Level up
13· · Wizard(11)· · · ·
14· · Wizard(12)· · · ·
15· · Wizard(13)· · · ·Standard: Manyshot
16· · Wizard(14)· · · ·Intelligence: +1 Level up
17· · Wizard(15)· · · ·Metamagic: Empower Spell
18· · Wizard(16)· · · ·Standard: Improved Critical: Ranged Weapons
19· · Wizard(17)· · · ·
20· · Wizard(18)· · · ·Intelligence: +1 Level up
21· · Epic(1) · · · · ·Epic Feat: Combat Archery
22· · Epic(2) · · · · ·Epic Destiny Feat: Epic Spell Power: Electric
23· · Epic(3) · · · · ·
24· · Epic(4) · · · · ·Epic Feat: Overwhelming Critical
· · · · · · · · · · · ·Intelligence: +1 Level up
25· · Epic(5) · · · · ·Epic Destiny Feat: Toughness
26· · Epic(6) · · · · ·
27· · Epic(7) · · · · ·Epic Feat: Improved Precise Shot
28· · Epic(8) · · · · ·Epic Destiny Feat: Doubleshot
· · · · · · · · · · · ·Intelligence: +1 Level up
29· · Epic(9) · · · · ·
30· · Epic(10)· · · · ·Epic Feat: Epic Toughness
· · · · · · · · · · · ·Legendary: Scion of Arborea
Enhancements: 80 APs
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Morninglord - Points spent: 14
1 Core ·(1) Accuracy I
2 Core ·(2) Intelligence I
3 Core ·(1) Accuracy II
4 Core ·(2) Intelligence II
5 Tier2 (2) Arcanum
6 Tier2 (2) Arcanum
7 Tier3 (4) Arcane Archer
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Arcane Archer (Elf) - Points spent: 27
1 Core ·(1) rcane Archer (Elf)
2 Tier1 (2) Elemental Arrows I: Shock Arrows
3 Tier1 (1) Energy of the Wild
4 Tier1 (1) Energy of the Wild
5 Core ·(1) Morphic Arrows
6 Tier1 (1) Energy of the Wild
7 Tier1 (1) Awareness
8 Tier2 (2) Elemental Arrows II: Elemental Damage
9 Tier3 (2) Elemental Arrows III: Elemental Damage
10 Tier3 (1) Soul Magic
11 Core ·(1) Metalline Arrows
12 Tier1 (1) Awareness
13 Tier3 (1) Shattermantle Shot
14 Tier3 (1) Shattermantle Shot
15 Tier3 (1) Shattermantle Shot
16 Tier1 (2) Conjure Arrows
17 Tier4 (2) Elemental Arrows IV: Elemental Damage
18 Core ·(1) Aligned Arrows
19 Tier1 (1) Awareness
20 Tier2 (2) Dispelling Shot
21 Tier4 (1) Banishing Arrows
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Eldritch Knight (Wiz) - Points spent: 21
1 Core ·(1) Eldritch Strike
2 Tier1 (1) Improved Mage Armor
3 Tier1 (1) Improved Mage Armor
4 Tier1 (1) Improved Mage Armor
5 Tier1 (1) Toughness
6 Core ·(1) Spellsword
7 Tier2 (1) Improved Shield
8 Tier2 (1) Improved Shield
9 Tier2 (1) Improved Shield
10 Tier2 (1) Action Boost Spellpower
11 Core ·(1) Imbue the Blade
12 Tier2 (1) Action Boost Spellpower
13 Tier2 (1) Action Boost Spellpower
14 Tier3 (2) Synergetic Magic
15 Tier1 (1) Toughness
16 Tier1 (1) Toughness
17 Tier3 (2) Eldritch Accuracy
18 Tier1 (1) Battlemage
19 Core ·(1) Subtle Force I
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Pale Master - Points spent: 6
1 Core ·(1) Dark Reaping
2 Tier1 (1) Negative Energy Conduit
3 Tier1 (1) Negative Energy Conduit
4 Tier1 (1) Negative Energy Conduit
5 Tier1 (1) Skeletal Knight
6 Core ·(1) Pale Shroud: Shroud of the Lich
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Harper Agent - Points spent: 12
1 Core ·(1) Agent of Good I
2 Tier1 (1) Traveller's Toughness
3 Tier1 (1) Traveller's Toughness
4 Tier1 (1) Traveller's Toughness
5 Tier1 (2) Harper Enchantment
6 Tier2 (1) Know the Angles
7 Tier2 (1) Know the Angles
8 Tier2 (1) Know the Angles
9 Tier2 (1) Magical Endurance
10 Tier3 (2) Strategic Combat II
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Epic Destinies: 40 APs
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Shiradi Champion - Points spent: 36
1 Core ·(1) Fey Favor
2 Tier1 (1) Shiradi Strike: Hunt's End
3 Tier1 (1) Wild Magics
4 Tier1 (1) Wild Magics
5 Tier1 (1) Wild Magics
6 Tier2 (1) Phase Double
7 Tier2 (1) Phase Double
8 Tier2 (1) Phase Double
9 Tier2 (1) Shiradi Power: Pin
10 Core ·(1) Vision
11 Tier1 (1) Prism
12 Tier2 (1) Stay: Stay Frosty
13 Tier2 (1) Stay: Stay Frosty
14 Tier2 (1) Stay: Stay Frosty
15 Tier3 (1) Improved Shiradi Power: Otto's Whistlery
16 Tier3 (2) Fey Force: Fey Force
17 Tier3 (2) Double Rainbow
18 Tier3 (2) Pierce Deception
19 Tier4 (1) Fey Form
20 Tier4 (2) Overwhelming Force: Overwhelming Force
21 Core ·(1) Audience with the Queen
22 Tier4 (1) Enemy of my Own
23 Tier4 (1) Track
24 Tier4 (2) Whirling Wrists
25 Tier4 (2) Whirling Wrists
26 Tier5 (2) Stay II: Stay Frozen
27 Tier5 (1) Lore of the Hunt
28 Tier5 (1) Feywild Attunement
29 Tier5 (1) Epic Moment: Inexorable Advance
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Draconic Incarnation - Points spent: 13
1 Core ·(1) Draconic Bloodline: Draconic Bloodline: Blue
2 Tier1 (1) Draconic Perception
3 Tier1 (1) Draconic Perception
4 Tier1 (1) Draconic Perception
5 Tier1 (1) Dragon Scales
6 Tier1 (1) Dragon Scales
7 Tier1 (1) Dragon Scales
8 Tier1 (1) Dragonhide
9 Core ·(1) Draconic Heritage
10 Tier1 (1) Dragonhide
11 Tier3 (1) Arcane Spellsword: Eldritch Knight
12 Tier3 (1) Arcane Spellsword: Eldritch Knight
13 Tier3 (1) Arcane Spellsword: Eldritch Knight
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Shadowdancer - Points spent: 3
1 Core ·(1) The Darkest Luck I
2 Tier1 (1) Technician
3 Tier1 (1) Technician
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Spell Power · · · · · · ·Base · ·Critical Chance· · Critical Multiplier.
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Acid· · · · · · · · · · · 311 · · · 5%· · · · · · · · 10
Cold· · · · · · · · · · · 421 · · · 5%· · · · · · · · 10
Electric· · · · · · · · · 664 · · ·27%· · · · · · · · 25
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Weapon Damage
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Melee Power:· 85
Doublestrike: 31%
Strikethrough: 20%
Mainhand damage ability multiplier: 1
Offhand damage ability multiplier: 0
Off-Hand attack Chance: 20%
Fortification Bypass: 60%
Dodge Bypass: 5%
Helpless Damage bonus: 59%
Ranged Power: 162
Doubleshot Chance: 90%
Sneak Attack Attack bonus: 0
Sneak Attack Damage: 6d6+0
Main Hand: Aerania, the Boltbow
On Hit· · · · ·7.00[1D8+3]+75 ·+ (1D8 Electric) * Electric Spell Power + 8D6 Electric + 8D6 Sonic
Critical 18-18 (7.00[1D8+3]+66) * 3 ·+ 8D6 Electric + 8D6 Sonic
Critical 19-20 (7.00[1D8+3]+66) * 7 ·+ 8D6 Electric + 8D6 Sonic
DR Bypass: Bludgeon, Magic, Metalline, Pierce, Slash
You bypass Incorpreality miss chance with this weapon
You bypass Concealment miss chance with this weapon