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  1. #61
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    Quote Originally Posted by TophatAces View Post
    Make all the quests in this chain the same level .

    You don't even have to rebalance the quest . Make them all level 6 and leave it at that .
    +1

    And not just Tangleroot, preferably all quest chains/ quests in a zone, so you don't have to run there again after lvl up and it makes much more sense lorewise to run them all in one go anyway.

    On epic and legendary all quest chains are the same level, make it the same way for heroic too please. Preferably the highest level (so people can group for them more easily without somebody overleveling them). Except Tangleroot like noted, the chain would be too easy for 7.

    No rebalancing needed IMHO, it's quite often that the most difficult quests in a chain/zone/xpack are not even the highest level (see Best Laid Plans/Just Business; Invitation to Dinner/Mad Tea Party; Lost Locket; etc.),

    Like make all Sharn 16, all Ravenloft 12, all Fey 6..... all Delera 8, STK 5, etc.

  2. #62
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    Quote Originally Posted by Wizard1406 View Post
    +1

    And not just Tangleroot, preferably all quest chains/ quests in a zone, so you don't have to run there again after lvl up and it makes much more sense lorewise to run them all in one go anyway.

    On epic and legendary all quest chains are the same level, make it the same way for heroic too please. Preferably the highest level (so people can group for them more easily without somebody overleveling them). Except Tangleroot like noted, the chain would be too easy for 7.

    No rebalancing needed IMHO, it's quite often that the most difficult quests in a chain/zone/xpack are not even the highest level (see Best Laid Plans/Just Business; Invitation to Dinner/Mad Tea Party; Lost Locket; etc.),

    Like make all Sharn 16, all Ravenloft 12, all Fey 6..... all Delera 8, STK 5, etc.
    Oh.. threnal, where you have to lower quests after some that are higher.

  3. #63
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    Quote Originally Posted by FlimsyFirewood View Post
    That's an interesting idea, thank you. Will think about this.

    I love this thread, by the way.

    Some of the ideas that sound simple are really challenging to implement, like reset levers in Smash and Burn. That would take some trying and rework of the whole thing. If I tell them all to move at once right now, because they all affect their neighbors, it would result in an unpredictable behavior. Instead of a reset, you get a randomize. And by randomize I mean make 99% unsolvable, 1% autocomplete. Yeah. It's complicated.

    This really makes me wonder how the level builders interact with the engine as normally it would simply be stored as a game state with an array for positions and then moving the mesh to correspond.

  4. #64
    Community Member NabeGewell's Avatar
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    Default Different type of quests

    Quests where 0 dps is required for tanks or pacifistic solo types could get xp - basically puzzle rooms.

  5. #65
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    Quote Originally Posted by droid327 View Post
    Devil Assault - gong
    Quote Originally Posted by Antheal View Post
    Any, each, and every quest that requires two or more players to complete: MAKE THEM SOLOABLE
    Yes please

  6. #66
    Community Member Alrik_Fassbauer's Avatar
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    The only thing I want are MEANINGFUL checks on the various feats and abilities we have in each class !
    For example, religious lore - gets automatically into the character - there are so many feats for all classes like that - but they basically do nothing - which is sad.

    I really want more use of all of the feats the classes get !

    In the end, this boils down to this : Please make more CLASS SPECIFIC checks !

    I really LOVED these few Paladin checks in Barovia, for example !

    I don't need special dialog branches, but it would be GREAT if we'd get DIFFERENT reactions - read : dialog options - depending on the class we have ! And no, I don't mean charisma only ! There are so many other possibilities !
    "You are a Tiefling. And a Cleric, with the Domain of the Sun. Doesn't that contradict each other ?" "No, all my friends are playing evil. I found that so boring that I decided to be on the good side. And, besides, Sun and Fire, where is the difference, really ?"

  7. #67
    Community Member arkonas's Avatar
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    Quote Originally Posted by Aelonwy View Post
    I had an idea, if you could could improve a quest/an adventure set/a wilderness with just one addition or change what would it be?

    I'll go first...

    My first thought was Smash & Burn... I would put reset levers or buttons on the dice puzzles. Click once, reset to starting position. I don't know about you guys but that is still one of the laggiest quests in-game to me and the second puzzle that requires the most moves often has a column or two that wander around the area like npcs... its very Escher.


    I would improve the launcher. that is one of the biggest issues i see people have especially on steam. not sure about main forums. i think that would make things easier because some can't even make it passed that.

  8. #68
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    Every quest with collectable quest items - make them like Ravenloft's, where the game "knows" you collected the key without having it in inventory.

    I was recently in Gwylan's Stand and figured getting the poison at the start and making sure people that got the poison and delivered it to the crates wasn't fun as much as it was tedious.

    Writing this, I'd LOVE it - but I know that one is a stretch - if all Crests could work that way.
    Enthusiasm enthusiast enthusiast.

  9. #69
    Community Member Bzzzt's Avatar
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    Split the end fight of ToEE p2 into its own p3 quest.

    I like Temple of Elemental Evil a lot, I like boss fights with actual mechanics. What sucks with ToEEp2 is that you can spend 40 to 60 minutes getting to the boss fight, get wiped by someone with no idea how the boss fight works, then you're stuck with a 40 to 60 minute slog to the end of p2 again (or more realistically, an evening of something else). If the boss of ToEE was its own quest (kind of like how ADQ2 is separate from ADQ1), it work make things much better.
    Nope.
    Quote Originally Posted by Feather_of_Sun View Post
    It was causing server-crippling lag due to an issue with how much kobolds hate boxes.

  10. #70
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    Remove the failure condition from Let Sleeping Dust Lie similar to how the failure condition was recently removed from Slavers of the Shrieking Mines. It has always been a pain. Since strikethrough became a thing, it is nearly impossible for a Two-Handed Fighting character to not kill spiders. I just don't run this quest anymore, which is a shame. It has an interesting story.

  11. #71
    Community Member Alrik_Fassbauer's Avatar
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    Quote Originally Posted by Edwinge View Post
    Remove the failure condition from Let Sleeping Dust Lie similar to how the failure condition was recently removed from Slavers of the Shrieking Mines. It has always been a pain. Since strikethrough became a thing, it is nearly impossible for a Two-Handed Fighting character to not kill spiders. I just don't run this quest anymore, which is a shame. It has an interesting story.
    Stealthy Repossession comes to mind.

    However, "improving" should not be taste-specific for a few classes or types of players, imho.
    "You are a Tiefling. And a Cleric, with the Domain of the Sun. Doesn't that contradict each other ?" "No, all my friends are playing evil. I found that so boring that I decided to be on the good side. And, besides, Sun and Fire, where is the difference, really ?"

  12. #72
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    Quote Originally Posted by Edwinge View Post
    Remove the failure condition from Let Sleeping Dust Lie similar to how the failure condition was recently removed from Slavers of the Shrieking Mines. It has always been a pain. Since strikethrough became a thing, it is nearly impossible for a Two-Handed Fighting character to not kill spiders. I just don't run this quest anymore, which is a shame. It has an interesting story.
    Hard Disagree on this one. Makes this quest a stand out quest with a notable mechanic .

    We dont need more generic kill everything quests .

  13. #73
    Community Member NabeGewell's Avatar
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    Quote Originally Posted by TophatAces View Post
    Hard Disagree on this one. Makes this quest a stand out quest with a notable mechanic .

    We dont need more generic kill everything quests .
    You write this as if you're ready to whip out a list of your favorite DDO quests where 0dps is required. lol

    Having 'simon says' and tile puzzles sprinkled every now and then doesn't make this exceptional somehow.

    Just accept that this game is a generic f2p rpg with where you 'kill stuff' to progress, but with poor targeting mechanics.

  14. #74
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    This one is easy: cut in half the time the giants spend dancing in Madstone Crater.

  15. #75
    Community Member Antheal's Avatar
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    Quote Originally Posted by TophatAces View Post
    Hard Disagree on this one. Makes this quest a stand out quest with a notable mechanic .

    We dont need more generic kill everything quests .
    Hard disagree on your hard disagreeing.

    We don't need quests with suicidal NPCs that cause instant failure when they keep getting in your line of fire.
    Those are not pebbles surrounding the urn filled with Human teeth. They are megaliths!

  16. #76
    Hero QuantumFX's Avatar
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    Every Slavers quest - Halve the length of each quest.

    The Magma Must Flow - Add a bridge to access the quest rather than that laggy A.F. floating platform.

    Thernal - Make every last one a Level 10 quest.
    Things worthy of Standing Stone going EXTREME PREJUDICE™ on.:
    • Epic and Legendary Mysterious ring upgrades, please.
    • Change the stack size of filigree in the shared bank to 50. The 5 stack makes the shared bank worthless for storing filigree in a human usable manner.
    • Fixing why I don't connect to the chat server for 5 minutes when I log into a game world.
    • Fixing the wonky Lightning Sphere and Tactical Det firing by converting them to use alchemist spell arcing.
    • Redoing the drop rates of tomes in generic and raid loot tables.

  17. #77
    Community Member Logicman69's Avatar
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    Got another one for Stormcleave (this whole quest could use tweaks).

    Make the trade in for the supply crates a "give all" button rather than having to trade each one independently.

    In fact, this goes for any quest that has you collect multiple of the same thing to turn in (redwillows as well, but not as bad).
    Member: Circle of Night (Cristyle Sunn, Grygor Sunn, WarChild Sunn)
    Magic is a curious thing; full of hope and promise one minute, then someone summons a t-rex jet fighter to kill you.

  18. #78
    Community Member Syrrah's Avatar
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    Default IMPROVE a quest with one thing:

    Caught In The Web

    Every visible bit of Lolth should be a hitbox, not just one tiny part around her navel.

    Oh, and make Ana immortal while you're at it

    Bonus points: tripple the XP so there is some reason to even run it.
    Last edited by Syrrah; 12-21-2021 at 06:48 AM.

  19. #79
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    Default Immortality Lessons

    Have a res shrine appear after the end fight in Immortality Lessons on heroic. I've died a few times during the end fight where the party finishes but I can't loot the end chest because no one can raise dead at that level.

  20. #80

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    Quote Originally Posted by NabeGewell View Post
    Quests where 0 dps is required for tanks or pacifistic solo types could get xp - basically puzzle rooms.
    yes more like the Knight Who Cried Windmill or whatever it is called. Or ones like that in which you can dps the windmill or be clever about it as it is now.

    Quote Originally Posted by Alrik_Fassbauer View Post
    Stealthy Repossession comes to mind.

    However, "improving" should not be taste-specific for a few classes or types of players, imho.
    Nooo plze leave stealthy repo as it is
    Wiki dashboard with some useful stealthplay links. LONG LIVE STEALTH!
    Proud Knight of the Silver Legion, Cannith: Saekee (main) and some others typically parked at some level to help guildies and other players


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