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  1. #21
    Community Member SpartanKiller13's Avatar
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    Quote Originally Posted by Aelonwy View Post
    I forgot about that... maybe its not as hard coded as I was thinking. Hmmm it opens up interesting possibilities. I still think any quest or wilderness with a stable should have a non-interactable horse placed there for set-dressing. Makes the environment more immersive. For instance, a horse could be added to the stable outside the Harper Lodge in Detour or even the Barn portion of A Stay at the Inn.
    I think part of that is just the models? But yeah I agree now that they have quite a few horse models they could take a look at some older quests over time

    Also having 3 horses at one stable and none at another makes more sense to me than 1 in ever stable, but YMMV
    -Khysiria of Cannith
    Quote Originally Posted by zehnvhex View Post
    Warlock is basically a ghetto Shiradi Sorc. You gives up some of the damage and self sustain for the ability to just hold down left click and yolo blast your way to victory.
    Quote Originally Posted by Lynnabel View Post
    It's DDO. There are probably 6 different types of Evil damage.

  2. #22
    Cosmetic Guru Aelonwy's Avatar
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    Quote Originally Posted by SpartanKiller13 View Post
    I think part of that is just the models? But yeah I agree now that they have quite a few horse models they could take a look at some older quests over time

    Also having 3 horses at one stable and none at another makes more sense to me than 1 in ever stable, but YMMV
    Oh I didn't mean that they should uniformly place just one horse in every stable but that they should pepper the places that already exist and should have logically had a horse or horses with horses now that they exist as creatures/models.

    Likewise some of the places that should have sea creatures but do not because they were so late in the game to being created should have some sea creatures added. Such as Ataraxia's Haven could use a Sea Lion rare and crabs perhaps in place of or in addition to the scorpions. 3BC would be better with crabs too. A sea lion rare would also not go amiss in some corner of Into the Deep.

    By using the turn of phrase "nice touch" I reminded myself of an earlier thread of mine that would make another singular but quality improvement:
    https://www.ddo.com/forums/showthrea...little-touches

    Namely adding a pixie to the fairy ring in KotB.
    Blood Scented Axe Body Spray (Thelanis)
    Aelonwy - Wydavir - Metaluscious - Aertimys - Phantastique - Kaelaria - Lunaura - Aelurawynn - Saurscha - Crystalorn - Aurvaeyn - Vaelyns - Wyllowynd

  3. #23
    Community Member Jerevth's Avatar
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    Quote Originally Posted by C-Dog View Post
    If there's going to be exposition, or any long dialogue by an NPC critical to finishing the quest, just make sure killing them "too fast" doesn't break the quest. Please. (Maybe hear the dialogue through a closed door, one that then opens only once they're done, whatever it takes!)
    I'd add this-
    Implement: Once a quest is completed, there's a "Yep" option that allows you to bypass the flag=complete the dialogue requirements.
    It would also cast expeditious retreat on Elminster....
    Last edited by Jerevth; 12-07-2021 at 11:09 AM. Reason: not clearly stated.
    In all posts: Assume I'm just providing a personal opinion rather than trying to speak for everyone.
    *All posts should be taken as humorously intended and if you are struggling to decide if I insulted you; I didn't.

  4. 12-07-2021, 11:29 AM


  5. #24
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    Puzzle reset buttons or levers would be amazing!

  6. #25
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    Put a 60 second limit on "You must gather your party."

  7. #26
    Community Member SpartanKiller13's Avatar
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    Quote Originally Posted by Tilomere View Post
    Put a 60 second limit on "You must gather your party."
    Everyone not gathered by then is teleported to the marketplace /s

    But this is also a solution I'm down for
    -Khysiria of Cannith
    Quote Originally Posted by zehnvhex View Post
    Warlock is basically a ghetto Shiradi Sorc. You gives up some of the damage and self sustain for the ability to just hold down left click and yolo blast your way to victory.
    Quote Originally Posted by Lynnabel View Post
    It's DDO. There are probably 6 different types of Evil damage.

  8. #27
    Founder & Hero cdbd3rd's Avatar
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    Quote Originally Posted by JOTMON View Post
    ...
    t.. Restless Isles ....

    Remove the requirement of a quest item to access the hallway where a rare encounter spawns - or at least change the spawn rate for that encounter to 100%.

    My last time in there, I pre-farmed five statuettes, and had 5 failed hallway checks.
    CEO - Cupcake's Muskateers, Thelanis
    Collectibles

  9. #28
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    Intentionally feeding Garko yourself or a friend give him haste boost.

    Mass disable traps in slavers.

  10. #29
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    No more actual quest item like keys in inventory. Just flag all the party to use it.

  11. #30
    Community Member Sir_Noob's Avatar
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    Quote Originally Posted by droid327 View Post
    Devil Assault - gong
    Let me fix this for you.

    gong should read - More Cowbell!
    After a little Tolkien I am usually up for anything.

  12. #31
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    I would improve EVERY quest by adding 1-2% chance for all chests to be mimics.

  13. #32
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    Brawnpits should be unkillable at the end of a Small Problem. He obviously knows some magic, have him hunker down and activate a magic force field that stops all incoming damage once he gets down to25% health.

    Having the one part of the quest that is most likely to fail occur in the last 30 seconds of the quest is incredibly annoying. It makes me absolutely dread what is otherwise a really interesting quest chain.

  14. #33
    The Hatchery Enoach's Avatar
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    This one change would likely affect multiple quests - Fix maps that have multiple floors so people can actually see where they are or potentially others.

  15. #34
    Community Member Oliphant's Avatar
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    Sometimes when you zone into an underwater quest, there's a lag and the blue green haze does not load in right away, and before that happens it looks AMAZING. Remove the blue green haze or make it like 20% of current opacity.
    Please consider the environment before printing this post

  16. #35
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    Quote Originally Posted by yfernbottom View Post
    Brawnpits should be unkillable at the end of a Small Problem. He obviously knows some magic, have him hunker down and activate a magic force field that stops all incoming damage once he gets down to25% health.

    Having the one part of the quest that is most likely to fail occur in the last 30 seconds of the quest is incredibly annoying. It makes me absolutely dread what is otherwise a really interesting quest chain.
    Give him Death Ward as well.
    Him dying to an instant kill spell totally sucks.

  17. #36
    Community Member voxson5's Avatar
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    Quote Originally Posted by Aelonwy View Post
    I had an idea, if you could could improve a quest/an adventure set/a wilderness with just one addition or change what would it be?
    Remove invisible walls - any quest or explorer area.

    DDO has some of the most fun freedom to move around and enjoy the verticality of the environment. We're not rooted when we take actions, we can have a billion hotbar'd effects to activate, and we can jump around. Wish there was far more 'depth' to the newer quests instead of just a basic single level with a few ramps and map change overs.

    But back on topic. Stuff like the stupid invisible walls in the explorer area of saltmarsh on the run up the hill to haunting of saltmash and around the building is just lazy bad design, and makes no sense.
    Last edited by voxson5; 12-08-2021 at 12:41 AM.

  18. #37
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    The entire section in slave lords 2 where you go underground or wherever you are. Just delete it.

    While we're deleting things, get rid of all quest flagging. Low population just cannot abide this bad design.

  19. #38
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    I like these:

    Quote Originally Posted by Cantor View Post
    No more actual quest item like keys in inventory. Just flag all the party to use it.
    Quote Originally Posted by Enoach View Post
    This one change would likely affect multiple quests - Fix maps that have multiple floors so people can actually see where they are or potentially others.
    Split ToEE 2 end fight into a standalone quest/raid. The final area is large enough to add some encounters en route.
    If that's out of scope... add a teleporter to the final area for all the poor people dying, releasing, and reentering.

  20. #39
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    The Newcomers platforming bit- move the 2nd target lever a bit so it would be more easily targetable without arrows getting stuck on the ledge.

    OR I would also settle for a bridge over the chasm.

  21. #40
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    For Gods sakes, speed up Cyan in Partycrashers. Of course on the plus side, if you wanna go eat your lunch, you wont make the quest any longer.

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