Oh I didn't mean that they should uniformly place just one horse in every stable but that they should pepper the places that already exist and should have logically had a horse or horses with horses now that they exist as creatures/models.
Likewise some of the places that should have sea creatures but do not because they were so late in the game to being created should have some sea creatures added. Such as Ataraxia's Haven could use a Sea Lion rare and crabs perhaps in place of or in addition to the scorpions. 3BC would be better with crabs too. A sea lion rare would also not go amiss in some corner of Into the Deep.
By using the turn of phrase "nice touch" I reminded myself of an earlier thread of mine that would make another singular but quality improvement:
https://www.ddo.com/forums/showthrea...little-touches
Namely adding a pixie to the fairy ring in KotB.
Blood Scented Axe Body Spray (Thelanis)Aelonwy - Wydavir - Metaluscious - Aertimys - Phantastique - Kaelaria - Lunaura - Aelurawynn - Saurscha - Crystalorn - Aurvaeyn - Vaelyns - Wyllowynd
Last edited by Jerevth; 12-07-2021 at 11:09 AM. Reason: not clearly stated.
In all posts: Assume I'm just providing a personal opinion rather than trying to speak for everyone.
*All posts should be taken as humorously intended and if you are struggling to decide if I insulted you; I didn't.
Community Member
Puzzle reset buttons or levers would be amazing!
Put a 60 second limit on "You must gather your party."
Intentionally feeding Garko yourself or a friend give him haste boost.
Mass disable traps in slavers.
No more actual quest item like keys in inventory. Just flag all the party to use it.
I would improve EVERY quest by adding 1-2% chance for all chests to be mimics.
Brawnpits should be unkillable at the end of a Small Problem. He obviously knows some magic, have him hunker down and activate a magic force field that stops all incoming damage once he gets down to25% health.
Having the one part of the quest that is most likely to fail occur in the last 30 seconds of the quest is incredibly annoying. It makes me absolutely dread what is otherwise a really interesting quest chain.
Sometimes when you zone into an underwater quest, there's a lag and the blue green haze does not load in right away, and before that happens it looks AMAZING. Remove the blue green haze or make it like 20% of current opacity.
Please consider the environment before printing this post
Remove invisible walls - any quest or explorer area.
DDO has some of the most fun freedom to move around and enjoy the verticality of the environment. We're not rooted when we take actions, we can have a billion hotbar'd effects to activate, and we can jump around. Wish there was far more 'depth' to the newer quests instead of just a basic single level with a few ramps and map change overs.
But back on topic. Stuff like the stupid invisible walls in the explorer area of saltmarsh on the run up the hill to haunting of saltmash and around the building is just lazy bad design, and makes no sense.
Last edited by voxson5; 12-08-2021 at 12:41 AM.
The entire section in slave lords 2 where you go underground or wherever you are. Just delete it.
While we're deleting things, get rid of all quest flagging. Low population just cannot abide this bad design.
I like these:
Split ToEE 2 end fight into a standalone quest/raid. The final area is large enough to add some encounters en route.
If that's out of scope... add a teleporter to the final area for all the poor people dying, releasing, and reentering.
The Newcomers platforming bit- move the 2nd target lever a bit so it would be more easily targetable without arrows getting stuck on the ledge.
OR I would also settle for a bridge over the chasm.
For Gods sakes, speed up Cyan in Partycrashers. Of course on the plus side, if you wanna go eat your lunch, you wont make the quest any longer.