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  1. #1
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    Default Yogi bear bonk stick (Rogue/Barb/Druid)

    So, i've been pondering getting back into DDO after a 1y break cuz money (game's expensive :S) and i was juicing for some druid back then and after playing wow for a while am juicing for tha bear again. I read a little here and there, and i'll 100% go bear and since i like bonk and melee a lot put some barbarian in there. That been sayed i got some questions and ideias

    1 - Rogue - Thief-Acrobat +5%/+10%/+15% attack speed with quarterstaves. Works for bear? (I have an elemental broom and was thinking "why not")

    2 - My goal's to get as much Strikethrough as possible(im not a veteran but i know a bucnh of quests with plenty of aoe)

    3 - Im running Premium atm (dunno if will ViP again), which locks me out of some races but i'd like the idea of a warforged cuz the *war flashbacks* enhancment + better power attack + Strikethrough. But i do have 5k points stored. i'll 100% have to buy aasimar or pay 1 vip tough, my main's an aasimar lvl 18 locked atm, i'll HTR her. Also thinking bout human if i need extra points on class enhancment trees and improved critical for the staff

    4 - I was thinking Druid 8 for Dire bear cuz (Strikethrough), Rogue 3 for free feat + Strikethrough, And Barbarian 5/6. I need to have by lvl 7 the 3 rogue lvls for the free feat, but other than that. Was thinking barb 1 (early falchion use), druid 3(bear), rogue 3 (staff before 7) at the start, but i'll have to grab something other than natural figthning at 3 or go bear 3>barb1>rogue3

    5 - For feats it would mostly be, Power attack (lvl 1), Natural figthning x3, THF x3

    Tips? Sugestions? Corrections?
    Last edited by wolfdy; 12-02-2021 at 04:52 PM.

  2. #2
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    The part im most lost bout are the enhancments, and how much barbarian/druid should i take

    This is a scuffed build i make


    Enhancements: 80 APs
    ------------------------------------------------------------------------------------------
    Warforged - Points spent: 14
    1 Core ·(1) Improved Fortification I
    2 Tier1 (2) Construct Toughness I
    3 Core ·(2) Constitution I
    4 Tier2 (1) Great Weapon Aptitude
    5 Tier2 (1) Great Weapon Aptitude
    6 Tier2 (1) Great Weapon Aptitude
    7 Tier2 (2) Construct Toughness II
    8 Tier3 (1) Memories of the Last War I: Front Lines
    9 Tier3 (1) Improved Power Attack
    10 Tier3 (1) Improved Power Attack
    11 Tier3 (1) Improved Power Attack
    ------------------------------------------------------------------------------------------
    Nature's Protector - Points spent: 8
    1 Core ·(1) ature's Protector
    2 Tier1 (1) Rage of the Beast
    3 Tier1 (1) Rage of the Beast
    4 Tier1 (1) Fey's Blessing
    5 Tier1 (1) Fey's Blessing
    6 Tier2 (1) Primal Beast
    7 Tier2 (1) Primal Beast
    8 Core ·(1) Nature's Defense
    ------------------------------------------------------------------------------------------
    Frenzied Berserker - Points spent: 37
    1 Core ·(1) Die Hard
    2 Tier1 (1) Extra Rage
    3 Tier1 (1) Extra Rage
    4 Tier1 (1) Extra Rage
    5 Tier1 (2) Power Rage
    6 Tier1 (2) Power Rage
    7 Tier1 (2) Power Rage
    8 Core ·(1) Frenzied Toughness I
    9 Tier2 (1) Angry Arms
    10 Tier2 (1) Angry Arms
    11 Tier2 (1) Angry Arms
    12 Tier3 (1) Mad Munitions
    13 Tier3 (1) Mad Munitions
    14 Tier3 (1) Mad Munitions
    15 Tier2 (1) Blood Tribute
    16 Tier2 (1) Blood Tribute
    17 Tier2 (1) Blood Tribute
    18 Tier3 (2) Constitution I
    19 Tier3 (1) Supreme Cleave
    20 Tier3 (1) Supreme Cleave
    21 Tier3 (1) Supreme Cleave
    22 Core ·(1) Frenzy
    23 Tier4 (2) Constitution II
    24 Tier2 (1) Extra Action Boost
    25 Tier2 (1) Extra Action Boost
    26 Tier5 (1) Focused Wrath
    27 Tier5 (1) Focused Wrath
    28 Tier5 (2) Tantrum
    29 Tier5 (1) Healing or Hurt: Raging Blows
    30 Tier5 (2) Focus Wide
    ------------------------------------------------------------------------------------------
    Thief-Acrobat - Points spent: 13
    1 Core ·(1) Staff Control
    2 Tier1 (1) Thief Acrobatics
    3 Tier1 (1) Thief Acrobatics
    4 Tier1 (1) Thief Acrobatics
    5 Tier1 (2) Acrobat Staff Training I
    6 Core ·(1) Stick Fighting
    7 Tier2 (1) Haste Boost
    8 Tier2 (1) Haste Boost
    9 Tier2 (1) Haste Boost
    10 Tier3 (1) Improved Second Strikes
    11 Tier3 (1) Improved Second Strikes
    12 Tier3 (1) Improved Second Strikes
    ------------------------------------------------------------------------------------------
    Ravager - Points spent: 8
    1 Core ·(1) Furious Rage
    2 Tier1 (1) Barbarian Power Attack
    3 Tier1 (1) Barbarian Power Attack
    4 Tier1 (1) Barbarian Power Attack
    5 Tier1 (1) Hardy Rage
    6 Tier1 (1) Hardy Rage
    7 Tier1 (1) Hardy Rage
    8 Core ·(1) Pain Touch I
    ------------------------------------------------------------------------------------------

  3. #3
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    Quote Originally Posted by wolfdy View Post
    So, i've been pondering getting back into DDO after a 1y break cuz money (game's expensive :S) and i was juicing for some druid back then and after playing wow for a while am juicing for tha bear again. I read a little here and there, and i'll 100% go bear and since i like bonk and melee a lot put some barbarian in there. That been sayed i got some questions and ideias
    Welcome back. I played a bear some time ago.

    Quote Originally Posted by wolfdy View Post
    1 - Rogue - Thief-Acrobat +5%/+10%/+15% attack speed with quarterstaves. Works for bear? (I have an elemental broom and was thinking "why not")
    Thief acrobat attack speed bonus to q-staff does not work in bear form – or wolf form – the last time I checked which was probably 1½ year ago.

    Quote Originally Posted by wolfdy View Post
    2 - My goal's to get as much Strikethrough as possible(im not a veteran but i know a bucnh of quests with plenty of aoe)

    3 - Im running Premium atm (dunno if will ViP again), which locks me out of some races but i'd like the idea of a warforged cuz the *war flashbacks* enhancment + better power attack + Strikethrough. But i do have 5k points stored. i'll 100% have to buy aasimar or pay 1 vip tough, my main's an aasimar lvl 18 locked atm, i'll HTR her. Also thinking bout human if i need extra points on class enhancment trees and improved critical for the staff

    4 - I was thinking Druid 8 for Dire bear cuz (Strikethrough), Rogue 3 for free feat + Strikethrough, And Barbarian 5/6. I need to have by lvl 7 the 3 rogue lvls for the free feat, but other than that. Was thinking barb 1 (early falchion use), druid 3(bear), rogue 3 (staff before 7) at the start, but i'll have to grab something other than natural figthning at 3 or go bear 3>barb1>rogue3

    5 - For feats it would mostly be, Power attack (lvl 1), Natural figthning x3, THF x3

    Tips? Sugestions? Corrections?
    Why THF times 3? it does not stack with natural fighting. Only reason for taking it is to get access to the enhancement that gives strikethrough.

    I am not sure I understand the rogue levels. Light armor and bear form is not a good mix. 5 levels of rogue would get you +1 crit multi and range though but there are so many good things in Natures protetor or barb trees. Though 11 ap in seasons herald gets you +1 more from shillelagh whih works in bear form effectively given shillelagh +2 [w]. This can be good.

    If it was me I would just make a pure druid bear using staves. But you do you.

    Feat suggestion (7 heroic)
    Power attack (lvl 1) – consider exhanging to precision in late heroics/start epics.
    Natural figthning x3 (lvl 3, 6, 9)
    Sword to plowshares lvl 12
    Improved crit lvl 15
    Lvl 18 ???

  4. #4
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    Quote Originally Posted by Ultinoob View Post
    Welcome back. I played a bear some time ago.


    Thief acrobat attack speed bonus to q-staff does not work in bear form – or wolf form – the last time I checked which was probably 1½ year ago.
    Ty :3



    Quote Originally Posted by Ultinoob View Post
    Why THF times 3? it does not stack with natural fighting. Only reason for taking it is to get access to the enhancement that gives strikethrough.
    Thats exactly why, from the barbarian enhancments

    Quote Originally Posted by Ultinoob View Post
    I am not sure I understand the rogue levels. Light armor and bear form is not a good mix. 5 levels of rogue would get you +1 crit multi and range though but there are so many good things in Natures protetor or barb trees. Though 11 ap in seasons herald gets you +1 more from shillelagh whih works in bear form effectively given shillelagh +2 [w]. This can be good.

    If it was me I would just make a pure druid bear using staves. But you do you.

    Feat suggestion (7 heroic)
    Power attack (lvl 1) – consider exhanging to precision in late heroics/start epics.
    Natural figthning x3 (lvl 3, 6, 9)
    Sword to plowshares lvl 12
    Improved crit lvl 15
    Lvl 18 ???
    The rogue things i want, the feat+striketrough from the tree dont ask for light armor

    But yeah, im wasting 2 THF just for the second barbarian striketrough bonus, idk if its worth it

  5. #5
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by wolfdy View Post
    1 - Rogue - Thief-Acrobat +5%/+10%/+15% attack speed with quarterstaves. Works for bear?
    They do not. Neither does Quick Strike. Both are tied to the animation / combat style in humanoid forms, not just the equipped weapon. What works: the generic DPS bonuses like Swords to Plowshares, Staff Training, and Staff Specialization.
    i'd like the idea of a warforged cuz the *war flashbacks* enhancment + better power attack + Strikethrough.
    Note that if you want either body feat (Adamantine or Mithral), you'll also need Force of Nature: "You gain [10/15/20]% resistance against Force damage and +[1/2/3] Constitution. Your attunement to Nature is emboldened - Your Druidic Oath is no longer broken by wearing metal armor or shields." It's tier-5 Nature's Protector, though, which would obviously lock out tier-5 Berserker.
    Druid 8 for Dire bear cuz (Strikethrough)
    Dire Bear doesn't boost Strikethrough. Its bonuses are "+4 racial bonus to constitution and +15% exceptional bonus to AC." This is why some DPS builds go for druid 3 (base bear + unlock Natural Fighting) / barbarian 11 (Greater Rage + tier-5 Berserker).
    Quote Originally Posted by Ultinoob View Post
    Why THF times 3? it does not stack with natural fighting. Only reason for taking it is to get access to the enhancement that gives strikethrough.
    Which is exactly why so many barbearian builds like this take the THF chain and go for tier-5 Berserker:

    • Angry Arms: +5/10/20% Strikethrough chance.


    • Mad Munitions: +5/10/20% Strikethrough chance.
    • Focus Wide: When you score a vorpal hit, you gain +50% Strikethrough chance for 12 seconds.


    If OP goes human, half-orc, or Warforged, they can also take their racial Great Weapon Aptitude: "+5/10/20% Strikethrough chance."
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  6. #6
    Community Member Enderoc's Avatar
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    How about a Match Stick?

    You want 1 rogue...which gets you the speed stick (plus rogue skills if you want any...search or UMD if nothing else)
    6 monk...Henshin for BBQ stick
    13 Druid.. For Fire Elemental

    You are looking at a naked 65 fire absorbtion +6 fire resist and -6 resistance to your fire spells including your fire ki strikes and finisher (the strikes I am assuming I could be wrong)
    +100 to your Fort and an assortment of other goodies granted and available to you if you want to check the wiki as its 12:30 AM and I
    am too lazy to give you all the bells and whistles... I mean technically if you went tier 4 in forged racial tree you would have a naked 175 fort alone not including destinies, gear, or any other source...so a fortification score of over 300 percent is easily acheivable even on a first life with well over 400 fort possible (other forged traits are stripped however make sure to check which ones to try not to take too many needless enhancements)

    Just be careful around cold and water...dont light the forgedman grill in rain or snow ( it must be late my jokes are stale as the cracker crumbs in my bed...its not that much of a vulnerability just 15 percent just have cold resistance items handy, being practically immune to fire it should not be too much of a chore to have gear for specifically that purpose. Spies Elementals raining down on you can hurt to be sure)

    I would go strength based with ultimate sun stance which gives plus 4 strength and X1 multiplier on 19-20... the acrobat enhancement for speed is enough imo you can never get enough critical multipliers...although I say this now by epic you will most likely be in Earth stance most the time if you solo which is why that one rogue level can help offset the reduction in your speed.

    If you did this and your buddy did a Water version the same way (minus the rogue level going 7 monk instead) but Shintao rather than Henshin.... that would be pretty epic. Be like two rook tower tanks...you light them all up and he puts them all out individually...totally zen taking turns with healing finishers like you both were the light and dark of a radiant servant burst open Yin Yang like and with a real Melee based blue cross blue shield (S&B) radiant servant cleric with you...I am sure any party you three joined could take high end reaper easy...add in a high DPS mechanic and A Warlock with a pocket cleric you park as a portable shrine and you got God mode

    Teenage Druid Ninja Elementals
    Last edited by Enderoc; 12-03-2021 at 01:31 AM.

  7. #7
    Community Member magaiti's Avatar
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    Quote Originally Posted by unbongwah View Post
    Dire Bear doesn't boost Strikethrough. Its bonuses are "+4 racial bonus to constitution and +15% exceptional bonus to AC."
    https://ddowiki.com/page/Wild_Shape
    Dire Bear
    You gain +4 racial bonus to constitution, and +15% exceptional bonus to AC. Gain 20% Strikethrough chance.

  8. #8
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    I was doing Rogue/Barb/Druid cuz they are all the classes the buff striketrough tbh

    The list goes (* taking and not benefiting, ** not taking)

    Feats
    *Two Handed Fighting: +60% chance
    *Improved Two Handed Fighting: +30% chance
    *Greater Two Handed Fighting: +30% chance
    Perfect Two Handed Fighting: +30% chance
    Natural Fighting: +60/30/30% chance
    *Greater Domain of Destruction: +5% chance

    Enhancements
    Barbarian
    -Angry Arms: +5/10/20% chance
    -Mad Munitions: +5/10/20% chance
    -Focus Wide: +50% chance
    Rogue
    -Improved Second Strikes: +5/10/20% chance
    **Followthrough: +50% chance
    Paladin (Cant cuz dont mix with barb)
    **Improved Second Strikes: +5/10/20% chance
    Artificer (Too many lvls)
    **Hand and a Half Training: +5/5/5/5% chance
    Ranger (Not using TWF)
    **Dance of Death: +50/100/200% chance

    **Dwarven Axe Training: +5/5/5/10% chance
    (Warforged) Great Weapon Aptitude: +5/10/20% chance

    Epic abilities
    Malicious Weapons: +5/10/20% chance
    Wild Weapons: +5/10/20% chance
    Unbridled Fury: When activated, +100% chance

    Bear 20% base
    Dire bear +20%

    Thats a TON of Striketrough that can be added on each other if i have Barb 5, Druid 8 and rogue 3, however that leads to a scuffed build imo idk, like that 3 Rogue just for 20% striketrough its a big investment, THF x3 for Mad Munitions: +Focus Wide: its also a huge investment but with a huge payout aswel

    I have +8 tomes, and my focus is as much as Striketrough as possible while Bear. Idk what to do with the rest of the build lol
    - Do i Rogue for 20% Strikethrough?
    - Do i THF x3 for 40% Strikethrough + 50% on vorpaç or jut THF once for 20%?
    - Do i Focus on rage combo for bear/barb
    - Are the power attack enhancments worth it?
    - Should i take warforged armor feats aswel?

    The base idea of a bear+barb with Strikethrough works, i just wanna maximize the Strikethrough and not play a scuffed build at the end xD

  9. #9
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    Thats all i need to maximize the Strikethrough from enhancments

    If i were to drop something would prob be the 3 rogue lvls + using a staff, for 2 figther lvls to get 2 more feats and get the warforged armor + improved critical (slashing) for the scimitar


  10. #10
    Community Member Enderoc's Avatar
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    My opinion and it's just my opinion of course...higher AC PRR and Fort is better than an extra 20 percent strike through when it comes to reaper...so even if you were going much of heroic in bear you would be better off in an elemental form in Epic and again with the combined fort of elemental and warforged alone not including any destinies, gear, ship buffs,or whatever...that's 175 somehow washed up naked on the beaches of Korthos at level 20 fort.
    With all that firepower you can take points for consecrated ground in Divine Crusader
    And then buff up defense and hp heavy in Unyielding Sentinel
    Then top it off with Legendary Dreadnaught

    With consecrated ground which benefits and crits from fire, and light finisher from monk you have aoe healing
    and then of course Druid spells for self heals.

    The forged benefits two hand weapons and Henshin the Quarterstaff in particular.
    You would be a tank but with a considerable amount of DPS that can also dish out free AOE heals like a Cleric
    You would make paladins cry.

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