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  1. #1
    Chaotic Evil Mindos's Avatar
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    Default catacombs. traps on both sides, switches,

    I can't remember which one of the catacombs this is, but its got fire jets I think on both sides, with trap boxes to disarm, and switchs to pull to continue forward. I've never gotten confirmation or ran it enough to remember, but doesn't the trap on one side go off even if the box is disarmed?

  2. #2
    Community Member fatherpirate's Avatar
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    Doesn't sound like Catacombs

    The only traps in there are in a few side room cells and are optional.
    Might be thinking of a different dungeon series.

  3. #3
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    Setting the Wards:The Patriarch's Crypt I think. Fire traps on levers on both sides on way back to Central Altar. One trap always go off despite being disarmed.

  4. #4
    Community Member FURYous's Avatar
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    Quote Originally Posted by Elytia View Post
    Setting the Wards:The Patriarch's Crypt I think. Fire traps on levers on both sides on way back to Central Altar. One trap always go off despite being disarmed.
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  5. #5
    Community Member fatherpirate's Avatar
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    AHHH yes, that one, sorry forgot about that

    I just usually have some fire resist on and when you hit the switch
    do it from a side angle as far away as it lets you.
    Then the fire almost always misses you.

    Do remember to back away once the switch is tripped or
    your will end up walking thru the jets

  6. #6
    Community Member Enderoc's Avatar
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    Quote Originally Posted by fatherpirate View Post
    Doesn't sound like Catacombs

    The only traps in there are in a few side room cells and are optional.
    Might be thinking of a different dungeon series.
    Uh no there are traps....on switches you definitely need to pull and one set you can jump over the wall to avoid.

  7. #7
    Community Member C-Dog's Avatar
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    And on one of those traps, when Disabled, doesn't "*click*" or show as Open/Disabled. Just a minor display bug, but a bit disconcerting.

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