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  1. #1
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    Dark_Lord_Mary's Avatar
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    Default Mary's guide to primal avatar in ddo's new epic destiny system

    MARY'S GUIDE TO PRIMAL AVATAR IN DDO'S NEW EPIC DESTINY SYSTEM


    We take an in-depth look at the new Epic Destiny Primal Avatar


    The New DDO Exalted Angel in the new Epic Destinies


    https://youtu.be/kJRHsakI9s0


    PRIMAL AVATAR

    A destiny attuned to casting elemental damage and healing. It also can great increase the power of your summons and features a special summon with enhanced casting ability.

    This Destiny is for Spell Casters

    Epic Mantle:
    Multiselector
    Heart - heal spells have a chance to apply Cocoon to your target. Your Fire and Light spells have a chance to apply a blast of that damage type for an extra 1d3/4/6 per character level. All effects scale with spell power. Each effect can only occur once every 5 seconds, tracked separately. Any melee or ranged attack can also generate one of these effects.
    Sky - Cold and Electric spells have a chance to blast one target for an additional 1d3/4/6 damage per character of the same type as the spell used. Each element can only strike once every 5 seconds, tracked separately. Any melee or ranged attack can also generate one of these effects.
    Thorn - Acid and Poison spells have a chance to blast one target for an additional 1d3/4/6 damage per character of the same type as the spell used. Each element can only strike once every 5 seconds, tracked separately. Any melee or ranged attack can also generate one of these effects.


    Epic Strike:
    Multiselector
    Spring to Summer - (Heart) Cost 20 SP, A burst of butterflies forms around the caster in a small radius applying a copy of rejuvenation cocoon to all allies. After several seconds the butterflies burst into flame causing 2d6 Fire Damage per character level to all nearby enemies, Reflex vs Evocation DC:20+Highest of INT/WIS/CHA for half damage. Cooldown: 12 seconds.
    Storm Catcher - (Sky) Cost 5 SP, Target enemy is instantly struck by a bolt of lightning for 1d6+3 damage per level. Fortitude vs Evocation DC:20+Highest of INT/WIS/CHA for half damage. Target also becomes chilled to the bone for 8 seconds slowing their movement and reducing their reflex save by half your character level. They also taking 1d6 per 2 character level in Cold damage every two seconds; cooldown: 6 seconds.
    Carrion Swarm - (Thorn) Cost 8 SP, Target enemies and nearby enemies becomes swarmed by biting acidic and poisonous insects. Every 2 seconds they take 1d4+1 acid and 1d4+1 poison damage per 2 character levels for 8 seconds. Stacks up to 3 times. Each stack also causes a -4 penalty to attack rolls and Armor class; cooldown: 6 secs.

    Epic Moment:
    Greater Form - Transform briefly into an ultimate form based on your nature.
    Heart - Become like a Summer Fire for 20 seconds and gain:
    Become ethereal to monsters (you can pass through them)
    25% Action Boost to movement speed
    25% Uncapped Dodge
    100% Absorption to Fire and Light
    Deal 1d6 Fire damage per character level to enemies that are close to you, and heal you and your allies for 1d6 Positive every character level as well. Immunity to most forms of Crowd Control.
    Cooldown: 5 minutes.
    Sky - Become like a Raging Storm for 20 seconds and gain:
    Become ethereal to monsters (you can pass through them)
    25% Action Boost to movement speed
    60% Incorporeality
    100% Absorption to Cold and Electric
    Deal 1d6 Cold damage per character level and apply a slow to all enemies near you every two seconds. A single random enemy will be struck every 3 seconds with a bolt of lightning for 1d6+6 Electric damage per character level and knock down for 4 seconds. No save.
    Immunity to most forms of Crowd Control.
    Cooldown: 5 minutes.
    Thorn - Become like a Cloud of Biting Insects for 20 seconds and gain:
    Become ethereal to monsters (you can pass through them)
    25% Action Boost to movement speed
    60% Incorporeality
    100% Absorption to Poison and Acid
    Deal 1d2 Acid and 1d2 Poison damage per character level to enemies near you every two seconds. Enemies also have a 50% chance to become swarmed which causes confusion for 6 seconds. No save.
    Immunity to most forms of Crowd Control.
    Cooldown: 5 minutes.

  2. #2
    The Hatchery Melkazar's Avatar
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    Quote Originally Posted by Dark_Lord_Mary View Post

    This Destiny is for Spell Casters
    A nice breakdown but I do have to disagree about the destiny being for spell casters. I am primary in primal with my ranger (with some Shiradi for Hunt's End) and it is working very well. (Yes, I know rangers have spells but I would hardly class them as spell casters.) Hit them with Carrion Swarm, turn on the shards and then blast away with Hunt's End and Manyshot.
    What do you mean a -6 armor class is no good anymore?

    Baldric, Mulray, Tirimon, Clant, Melkazar, Dorakeen, Blastium
    If one of them falls off a cliff, it ain't their fault.

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