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  1. #1
    Nerino & Daniele's Souls Malex's Avatar
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    Default Analyzing Reaper damage increase

    Hello everyone,

    I think we are presented with an unique opportunity to better analyze reaper damage boosts and reduction "thanks" to a funny bug. If you have the primal avatar "Reborn in Fire" T2 ability and equip the Lantern Ring, you proc the ring light damage on yourself and allies. (Also, the Epic Strike applies the damage to some allies as well, but not all of them apparently).

    The damage is scaled by reaper amplification, in fact on elite you oly get ~50 dmg, while on reaper far more. Here's an example:
    (Combat): You suffer a total of 1,043 points of damage from 3d6 Light Damage on harmful spells cast after 15 were blocked by energy resistance.
    yup, I killed myself with this

    The good thing about this is that we know basically every stat about ourselves (spell power, resistances, absorption, MRR, etc).
    I had 700 spell power, 70 MRR, 15% absorption so taking into consideration this, the dmg is 260 compared to the base 3d6 on R8 (so we could roughly assume a 22 multiplication of damage).

    As long as this bug is available, I'll gather additional data stepping into different difficulties, also since it has friendly fire as well, we can have an estimate to dmg reduction as well.
    But if you have time to spare and get additional data, we will get better estimates

  2. #2
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    An easier way would probably be to cast (Greater) Ruin on reaper mobs.
    Also, Divine Crusader used to have the 500 damage cleave.

  3. #3
    Nerino & Daniele's Souls Malex's Avatar
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    Quote Originally Posted by cru121 View Post
    An easier way would probably be to cast (Greater) Ruin on reaper mobs.
    Also, Divine Crusader used to have the 500 damage cleave.
    You cannot cast ruin on yourself though, so you cannot compute damage amplification.

    Also, you dont know monster MRR (if they have it) nor their absorption

  4. #4
    The Hatchery
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    Dandonk's Avatar
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    "Through early morning fog I see..."

    Awesome, though
    DDO: If a problem cannot be solved by the application of DPS, you're not applying enough.

  5. #5
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    Certainly interesting to know for its own sake - but does it also have a practical application?
    Member of Spellswords on Ghallanda

  6. #6
    Nerino & Daniele's Souls Malex's Avatar
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    Quote Originally Posted by mikarddo View Post
    Certainly interesting to know for its own sake - but does it also have a practical application?
    Not really, just fun to reverse-engineer a game mechanic and put it on wiki.

    In the past on wiki we had many "precise" information on how certain things work, but reaper has always been "debuff to that that and that" without any number backing it, i'd love to put something there.

    In theory though you could compute how much the damage would increase on higher skulls (maybe for a raid where it is relevant?) but I dont think there's a practical use

  7. #7
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    Quote Originally Posted by Malex View Post
    You cannot cast ruin on yourself though, so you cannot compute damage amplification.

    Also, you dont know monster MRR (if they have it) nor their absorption
    So pick a monster with no MRR. Only a handful more have it. And force absorption...

    For damage amplification, IIRC people have used Twisted Talisman.

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