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  1. #1
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    Default When will monks get some love?

    Handwraps Monk has really kind of been pigeon holed into a party support role. It is no longer a viable option with any versatility for dps or tank. It has some great CC elements, a decent amount of survivability, but we really are lacking at any kind of dynamic way of building. The ninja tree is still very lack luster, and to play a monk you are almost forced into running aasimar. Falconer was a great addition, makes it once again a middling class. Even still, we are stuck with mostly kiting or trash management roles in raids. In r10 we are CCing or bust. Every other class has more versatility, or utility.

    I don't post much but I've been playing since before enhancement trees (this is my 2nd account as turbine locked me out of my first account when I lost my password.) I have read the forums for years without interacting in a positive or negative way.

    Is there anything on the horizon for even a slight buff to monks? We could use the love..
    Last edited by ivorycoaster; 11-18-2021 at 05:34 PM.

  2. #2
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    Quote Originally Posted by ivorycoaster View Post
    Handwraps Monk has really kind of been pigeon holed into a party support role. It is no longer a viable option with any versatility for dps or tank. It has some great CC elements, a decent amount of survivability, but we really are lacking at any kind of dynamic way of building. The ninja tree is still very lack luster, and to play a monk you are almost forced into running aasimar. Falconer was a great addition, makes it once again a middling class. Even still, we are stuck with mostly kiting or trash management roles in raids. In r10 we are CCing or bust. Every other class has more versatility, or utility.

    I don't post much but I've been playing since before enhancement trees (this is my 2nd account as turbine locked me out of my first account when I lost my password.) I have read the forums for years without interacting in a positive or negative way.

    Is there anything on the horizon for even a slight buff to monks? We could use the love..
    Is it only at r10 that they come up short, or is it other levels too? I ask because, aside from not being such an advanced player, my builds tend to be more flavor-sided, not extremes, and high reaper is not a consideration to me. I haven't run a monk but it is on my to-do list, unless veterans state it is going to be a painful experience.

    Still, I'd like to see TWF become viable again.
    Last edited by SouCarioca; 11-22-2021 at 12:17 PM.

  3. #3
    Community Member Akoriv's Avatar
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    Quote Originally Posted by SouCarioca View Post
    Is it only at r10 that they come up short, or is it other levels too? I ask because, aside from not being such an advanced player, my builds tend to be more flavor-sided, not extremes, and high reaper is not a consideration to me. I haven't run a monk but it is on my to-do list, unless veterans state it is going to be a painful experience.

    Still, I'd like to see TWF become viable again.
    Monk is subpar at best compared with all other melee classes at all levels of play. Even Sorc & Wizzy EKs will significantly outperform a Monk in melee. I watch any and every other class burn through packs of mobs in half or less time than it takes me to do it.

    Monk DPS, especially in heroics, was gutted something like 3 years ago. It falls way behind pretty much everything at all levels of play.
    To fix a supposed OP level of DPS that was introduced with Sentients in RL, the +W was cut from heroic levels. That incompetent fix just mad a class that had been fun, once you got to level 8 or 10, absolutely painful to grind through heroic levels from 1 to 19. I lost about 1/2 my heroic DPS from 12 to 19 the day that incompetent as **** "fix" dropped.

    Survivability for a monk against casters amounts to using Abundant Step to run away from the casters and heal. This get exponentially worse with Epics and/or each skull in Reaper. We can get better melee avoidance and comparable PRR to anything other than a tank, but that doesn't amount to more than jack or **** once you hit 5+ skulls. I don't normally play high skull Reapers, but my couple forays into them since 50 & 51 have shown that unlike other classes, as a monk, I have lost ground not gained it with the stat squash & ED **** over of GMoF.

    If you want to sink around 50 points into the new, absolute ****, GMoF to pay the tax on an option to MRR, you can counter a lot of the lack of magic mitigation gap between Monk and any other non-cloth-wearing melee class. However, most of what you are doing is spending 3 points into multiple complete **** enhancements just to get the % mitigation at the cap. If the tree had not been designed as a bloated tax on Monks to get to the starting line of magic mitigation for other classes and let other classes, which will never do it, cosplay as monks, GMoF could have closed some of the gap for monks in Epics, but unfortunately we got supposed "coolness" that is really just **** in implementation.

    I don't know what other Monks are seeing, but between 50 & 51, with the same gear layout I used from Sharn, I lost about 40% of my raw damage output. That is using GMoF as my primary ED. That same gear also saw me getting almost insta-kiiled by mobs packs that were not an issue prior to the stat & GMoF **** over. But without the multiple forms of c/c from the old GMoF, I was getting shredded. I switched to a set of mostly tank gear, which surprising only cost me very little damage, just so I could live long to not get killed. It sort-of works, but sure as hell, does nothing for my clear times; I mostly solo outside of raiding.

    If it wasn't such a moronic plat sink to change ED points, I would experiment with variations using other EDs, but in their infinite "LOL-competence", SSG has decided to make it too much of a ridiculous plat sink right out of the gate to make experimentation viable.

    If you actually want to kill things before they kill you, you are better of with Fury or LD.

    It all amounts to Monk needing a serious pass to bring it up to at least the bottom line of other classes, but most likely, they will just further gut the class if they do give it a pass.

  4. #4
    Community Member Logicman69's Avatar
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    I swapped out my main from a Monk to a fighter last year and never looked back. That main was a monk from the beginning, and was pretty awesome. Good DPS, plenty of survivability, good CC, and could even off tank raids if I needed to. It was very well rounded. The nerfs to damage really hurt, and I found myself struggling in reaper content. It just didn't seem fun anymore.

    Monks definitely need some love. Here is what I think the monks need to be competitive again:

    - More MRR/PRR: Take the Diamond Body, Diamond Soul, and Perfect Self feats and tie in a PRR Cap increase and MRR cap increase to the equivalent of light armor.
    - Add back in the +w damage for heroic leveling.
    - A new enhancement tree "Samurai" to bring some life into the class. This would be a cross between Kensai and EK, giving swords and ki weapons, extra damage to those weapons, and giving the monk the ability to wear medium armor. This would breathe a little more life into the class, give people the chance to play a classic D&D archtype

    Just these changes would go a long way to bringing the monk back into the fold.
    Member: Circle of Night (Cristyle Sunn, Grygor Sunn, WarChild Sunn)
    Magic is a curious thing; full of hope and promise one minute, then someone summons a t-rex jet fighter to kill you.

  5. #5
    Community Member originalbod's Avatar
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    at least the light monk finishers were fixed in 51.2; does that count?

  6. #6
    Community Member Erekose's Avatar
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    Quote Originally Posted by ivorycoaster View Post
    Handwraps Monk has really kind of been pigeon holed into a party support role. It is no longer a viable option with any versatility for dps or tank. It has some great CC elements, a decent amount of survivability, but we really are lacking at any kind of dynamic way of building. The ninja tree is still very lack luster, and to play a monk you are almost forced into running aasimar. Falconer was a great addition, makes it once again a middling class. Even still, we are stuck with mostly kiting or trash management roles in raids. In r10 we are CCing or bust. Every other class has more versatility, or utility.

    I don't post much but I've been playing since before enhancement trees (this is my 2nd account as turbine locked me out of my first account when I lost my password.) I have read the forums for years without interacting in a positive or negative way.

    Is there anything on the horizon for even a slight buff to monks? We could use the love..
    I heard in the next patch they putting a big red button on Monk tool bars labelled "ezy". That should makes things simpler.

  7. #7
    The Tank kamthalion's Avatar
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    I am on monk with one of my toon and I find it really fun and efficient not T1 dps but fun to play and with good debuff for raids
    Main: Kamdragon The Tank

  8. #8
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    Quote Originally Posted by ivorycoaster View Post
    Handwraps Monk has really kind of been pigeon holed into a party support role. It is no longer a viable option with any versatility for dps or tank. It has some great CC elements, a decent amount of survivability, but we really are lacking at any kind of dynamic way of building. The ninja tree is still very lack luster, and to play a monk you are almost forced into running aasimar. Falconer was a great addition, makes it once again a middling class. Even still, we are stuck with mostly kiting or trash management roles in raids. In r10 we are CCing or bust. Every other class has more versatility, or utility.

    I don't post much but I've been playing since before enhancement trees (this is my 2nd account as turbine locked me out of my first account when I lost my password.) I have read the forums for years without interacting in a positive or negative way.

    Is there anything on the horizon for even a slight buff to monks? We could use the love..
    The devs hate monk. They took all W out of levels for no reason, even with those it barely kept up with real melee builds like Barb/pally/fighter. It’s even worse than wolf who attacks faster and has legit cleaves and legit cc. Devs legitimately have a warped perception of the game and that doesn’t seem to be changing until they start reevaluating the choices they made. Remember when they nerfed warlock? Even at its height dps wise it’s nowhere near as good as sorc/alchemist/fvs literally blasting everything in heroic out of the sky. I did all 3 Tabaxi racials as fvs and it was so ****ing fast and easy it was like why play anything else let alone the worst melee in the game with no cleaves or strike through and single target stuns. Add MRR cap and them removing any synergy with bows..devs are real trash

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