Code:
Woodsy Wolf
Druid 20
True Neutral Wood Elf
Stats
28pt 32pt Level Up
---- ---- --------
Strength 18 18 4: STR
Dexterity 10 10 8: STR
Constitution 14 16 12: STR
Intelligence 10 10 16: STR
Wisdom 10 10 20: STR
Charisma 8 8 24: STR
28: STR
Skills
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
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Concent 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Heal 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Spellcr 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Spot 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
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16 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4
Feats
1 : Martial Weapon: Falchion
3 : Natural Fighting
6 : Quicken Spell
9 : Power Attack
12 : Improved Critical: Slashing
15 : Natural Fighting
18 : Maximize Spell OR Empower Healing Spell
21 Epic : Overwhelming Critical
24 Epic : Natural Fighting
26 Destiny: Perfect Natural Fighting
27 Epic : Epic Damage Reduction
28 Destiny: Perfect Two Weapon Fighting
29 Destiny: Dire Charge OR Deific Warding
30 Epic :
30 Legend : Scion of: Ethereal Plane
2 Druid : Wild Shape 1: Wolf
5 Druid : Wild Shape 1: Bear
8 Druid : Wild Shape 2: Winter Wolf
11 Druid : Wild Shape 2: Dire Bear
13 Druid : Wild Shape 3: Water Elemental
17 Druid : Wild Shape 3: Fire Elemental
Spells
- Ram's Might (1), Jump (1), Takedown (2), Magic Fang (4), <Any>
- Resist Energy (3), Barkskin (3), Align Fang (4), <Any>, <Any>
- Baiting Bite (5), Sleet Storm (5), <Any>, <Any>, <Any>
- Freedom of Movement (7), Ice Storm (7), <Any>, <Any>, <Any>
- Animal Growth (9), Cold Breath (9), Death Ward (10), Cure Critical Wounds (12), <Any>
- Jaws of Winter (11), Frostbite (11), Greater Creeping Cold (12), <Any>, <Any>
- Regenerate (13), True Seeing (13), <Any>, <Any>, <Any>
- Howl of Terror (15), Heal (15), <Any>, <Any>, <Any>
- Snowslide (17), Mass Regenerate (17), <Any>, <Any>, <Any>
Enhancements (Spent: 80 +0r +0u / Max: 80 +0r +0u AP)
Nature's Warrior (42 AP)
- Natural Adept, Nature's Senses, Nature's Bounty, A True Hunter, Howl of Winter, Beast Form Mastery
- Extra Wild Empathy III, Beastial Nature I
- Flight III, Ghost Wolf, Double Strike Boost III
- Fight III, Prey on the Weak II, Ghost Wolf Pack, Essence of the Shrike II
- Fatal Harrier III, Four Legs Good, Ferocity III
- Alpha Strike III, Swift Hunter, Throat Rip, Jaws of Ice, Go for the Kill
Nature's Protector (23 AP)
- Nature's Protector, Nature's Defense, Magical Beast
- Rage of the Beast II, Enchanted Defense III, Fey's Blessing III
- Primal Beast II, Grizzled Defense III
- Enduring Beast II, Strength
- Undying Beast, Beast Awakened
Wood Elf (11 AP)
- Elven Accuracy I, Strength, Elven Accuracy II, Strength
- Elven Weapon Training I
- Elven Weapon Training II
- Rugged Upbringing
Season's Herald (4 AP)
- Child of Summer
- Beguile III
Leveling Guide
- War0 Natural Adept; War1 Beastial Nature I; War1 Extra Wild Empathy I, II
- War1 Extra Wild Empathy III; War2 Double Strike Boost I, II, III
- War0 Nature's Senses; War2 Flight I; War3 Essence of the Shrike I, II
- War2 Flight II, III; War3 Fight I, II
- War3 Fight III; War2 Ghost Wolf; War3 Ghost Wolf Pack
- War0 Nature's Bounty; War4 Fatal Harrier I, II, III
- War4 Four Legs Good; War4 Ferocity I, II, III
- Pro0 Nature's Protector; Pro1 Fey's Blessing I, II, III
- Pro1 Enchanted Defense I; Pro0 Nature's Defense; Pro1 Enchanted Defense II, III
- SH0 Child of Summer; SH1 Beguile I, II, III
- War3 Prey on the Weak I, II; (Bank 2 AP)
- War0 A True Hunter; War5 Swift Hunter; War5 Jaws of Ice; War5 Go for the Kill
- War5 Alpha Strike I, II, III; War5 Throat Rip
- Pro2 Grizzled Defense I, II, III; Pro0 Magical Beast
- Pro3 Strength; Pro1 Rage of the Beast I, II
- Reset Season's Herald
- Nature's Protector
- (none)
- Primal Beast II
- Enduring Beast II
- Undying Beast, Beast Awakened
- Wood Elf: Elven Accuracy I
- WE1 Elven Weapon Training I; WE0 Strength
- War0 Howl of Winter; WE0 Elven Accuracy II; WE0 Strength
- WE2 Elven Weapon Training II; WE3 Rugged Upbringing; SH0 Child of Summer
- War0 Beast Form Mastery; SH1 Beguile I, II, III