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Thread: Wood Elf Druid

  1. #1
    Community Member Storm_Lord's Avatar
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    Default Wood Elf Druid

    Hey folks, relatively new to the game and most especially with builds from the game. Played D&D for decades but not DDO and of course, the builds are a bit different. I have a female Wood Elf Druid 6th level and I am trying to figure out a really good build for her. I don't mind changing a few things here and there, but race stays. I like the idea of a Wood Elven Druidess. So far here is what I've got.

    Ygraynne Willowwind
    (112,000/160,000)

    STR: 15 (10 Base = +3 from Boots, +2 Univ. Tome)
    DEX: 16 (10 Base = +3 same Boots as above, Feat - +1 Elven Dex, +2 Univ. Tome, should also have +3 Natural AC from Cloak but for some reason, it's not working)
    CON: 19 (14 Base = +3 from Belt, +2 Univ. Tome)
    INT: 15 (11 Base = +2 Helmet, +2 Univ.Tome)
    WIS: 22 (18 Base = +2 Goggles, +2 Univ. Tome)
    CHA: 10 (8 Base = +2 Univ. Tome)

    HP: 145
    Spell Points: 400/400
    AC: 34

    FORT: 11
    REF: 10
    WILL: 14

    BAB: +4
    Spell Resist: 20%
    Fort: 45%

    Resists: ACID: 15 COLD: 5 ELECTRIC: 5 FIRE: 5 SONIC: 5 PHYSICAL: 14 MAGICAL: 10

    SPELLS
    Level 1: Maul, Magic Fang, Entangle, Takedown, Summon Nature's Ally 1

    Level 2: Pack Presence, Bear's Endurance, Bull's Strength, Splinterbolt, Summon Nature's Ally 2

    Level 3: Protection From Energy, Spiderskin, Baiting Bite, Summon Nature's Ally 3

    SKILLS

    Concentration: 16
    Diplomacy: 5
    Heal: 11
    Hide: 6
    Intimidate: 4
    2Listen: 14
    Move Silently: 6
    Spellcraaft: 12
    Spot: 21
    Swim: 0
    Tumble: 6
    UMD: 4
    Balaance: 5
    Bluff: 2
    Disable Device: 5
    Haggle: n/a
    Jump: 5
    Open Lock: n/a
    Perform: n/a
    Repair: 4
    Search: 8

    FEATS

    BASIC:
    Attack
    Dismiss Charm
    Heroic Durability
    Improved Heroic Durability
    Sneak
    Wilderness Lore
    DEFENSIVE FEATS:
    Defensive Fighting
    DRUID FEATS:
    Call Wolf Companion
    Revive Wolf Companion
    Druidic - Spontaneous Casting
    Druidic Oath
    Goodberry
    Wild Empathy
    WILD SHAPE:
    Wild Shape - Bear
    Wild Shape - Wolf
    MARTIAL FEATS:
    Sunder
    Trip
    METAMAGIC:
    Extend Spell

    PROFICIENCIES:
    LIGHT ARMOR PROFICIENCY
    MARTIAL WEAPON PROFICIENCY:
    Longbow
    Long Sword
    Rapier
    Scimitar
    Shortbow
    MEDIUM ARMOR PROFICIENCY
    SHIELD PROFICIENCY: General
    SIMPLE WEAPON PROFICIENCY:
    Club
    Dagger
    Dart
    Quarterstaff
    Sickle
    Unarmed
    RACIAL FEATS:
    Elven Keen Senses
    Enchantment Save Bonus
    Immunity to Sleep
    RANGED FEATS:
    Point Blank Shot
    SPELLCASTING FEATS:
    Augment Summoning
    Magical Training

    ENHANCEMENTS

    ACTIVE: Child of Nature

    PASSIVE: Arcanum
    Athletic Hunter
    Elven Accuracy
    Elven Dexterity
    Keen Senses
    Natural Adept
    Nothing Is Hidden
    Snapping Jaws
    Wood Elf Weapon Training
    Wood Elf Weapon Training
    Wood Elf Weapon Training

    I honestly had no idea what to take, all I knew is that I wanted a shapechanger and I could really use some help with fixing her up to become viable later on when it comes time to raid. I do however want to keep a sense of the character's background, race, etc. So nothing that doesn't make sense for who and what she is. Thanks if you can help. Please keep in mind all of my toons are 1st generation. There are no legacies or any of that stuff. If I need to rebuild, please help if you can with the best way to go about doing it, as I have not done yet.
    Last edited by Storm_Lord; 11-11-2021 at 11:52 PM.

  2. #2
    Build Constructionist unbongwah's Avatar
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    Default

    Your build seems a little...unfocused. If you haven't used it yet, you may want to use your free Heart of Wood to LR into a different build. Two basic kinds of pure druid builds you'll find: casters and melee DPS. For a caster build, see this thread; for a bear druid, see this thread. Wood elf is a good alternative to human for the latter thanks to racial falchion bonuses especially Rugged Upbringing: "While Raging, gain +5% Doublestrike with Longswords, Rapiers, Scimitars, and Falchions."
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  3. #3
    Community Member Storm_Lord's Avatar
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    Hey thanks so much for the help and info. I added you if that's cool. You seem very knowledgeable in builds and I will follow your advice. Which do you think is the best route? The Bear/Wolf or the caster build. I really had my heart set on Wolves cuz I love the Winter Wolf but I am flexible. Why do you think the bear is so much better now? Oh yeah, I have not used the Heart of Wood. I wanted to have a concrete build to go on before using it. I definitely like the falchion idea. So far I focused on Longswords. +2 Vorpal Longsword of Crit Slashing 3
    Last edited by Storm_Lord; 11-12-2021 at 01:11 AM.

  4. #4
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by Storm_Lord View Post
    I really had my heart set on Wolves cuz I love the Winter Wolf but I am flexible. Why do you think the bear is so much better now?
    Bear and wolf builds are very similar, the main difference is how they spend their APs on Enhancements. The wolf focuses on Nature's Warrior while the bear focuses on Nature's Protector. The tl;dr summary is wolf has higher single-target DPS while bear is better for fighting trash mobs.

    Wolf pros: +30% attack speed with Winter Wolf form + Swift Hunter (tier-5 Nature's Warrior); sneak attack dice (8d6 on pure druid with NW capstone); higher run speed; temp HPs from Jaws of Ice; wolf-only CC abilities (Takedown, Jaws of Ice and Snowslide).
    Bear pros: higher base damage when using 2H weapons OR access to Ursa's Protector bonuses (+HPs/CON/MRR) when S&B; Strikethrough; bear-only CC abilities (Savage Roar, Tremor, Bear Charge); can equip metal armor & shields (Force of Nature); +5/10% attack speed from the last two Nature's Protector core enhancements.

    When you shapeshift, your melee damage is based on your equipped weapon, so normally wolf/bear druids will use 2H weapons for max DPS. Falchions are nice for their 18-20/x2 critical threat range. [EDIT: that's partly because a pure druid only gets a +1 crit multiplier bonus from Nature's Warrior and partly because Essence of the Shrike is a proc-on-crit effect: so higher crit chance means more temp spell points.] Elves also have access to racial bonuses to falchions.

    Adapting my human bear druid to wood elf wolf is pretty straight-forward.
    Code:
    Woodsy Wolf
    Druid 20
    True Neutral Wood Elf
    
    
    
    
    Stats
                   28pt     32pt     Level Up
                   ----     ----     --------
    Strength        18       18       4: STR
    Dexterity       10       10       8: STR
    Constitution    14       16      12: STR
    Intelligence    10       10      16: STR
    Wisdom          10       10      20: STR
    Charisma         8        8      24: STR
                                     28: STR
    
    
    Skills
              1  2  3  4  5  6  7  8  9 10 11 12 13 14 15 16 17 18 19 20
             ------------------------------------------------------------
    Concent   4  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  23
    Heal      4  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  23
    Spellcr   4  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  23
    Spot      4  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  23
             ------------------------------------------------------------
             16  4  4  4  4  4  4  4  4  4  4  4  4  4  4  4  4  4  4  4
    
    
    
    
    Feats
    
    
     1        : Martial Weapon: Falchion
     3        : Natural Fighting
     6        : Quicken Spell
     9        : Power Attack
    12        : Improved Critical: Slashing
    15        : Natural Fighting
    18        : Maximize Spell OR Empower Healing Spell
    21 Epic   : Overwhelming Critical
    24 Epic   : Natural Fighting
    26 Destiny: Perfect Natural Fighting
    27 Epic   : Epic Damage Reduction
    28 Destiny: Perfect Two Weapon Fighting
    29 Destiny: Dire Charge OR Deific Warding
    30 Epic   :
    30 Legend : Scion of: Ethereal Plane
    
    
     2 Druid  : Wild Shape 1: Wolf
     5 Druid  : Wild Shape 1: Bear
     8 Druid  : Wild Shape 2: Winter Wolf
    11 Druid  : Wild Shape 2: Dire Bear
    13 Druid  : Wild Shape 3: Water Elemental
    17 Druid  : Wild Shape 3: Fire Elemental
    
    
    
    
    Spells
    
    
    
    
    1. Ram's Might (1), Jump (1), Takedown (2), Magic Fang (4), <Any>
    2. Resist Energy (3), Barkskin (3), Align Fang (4), <Any>, <Any>
    3. Baiting Bite (5), Sleet Storm (5), <Any>, <Any>, <Any>
    4. Freedom of Movement (7), Ice Storm (7), <Any>, <Any>, <Any>
    5. Animal Growth (9), Cold Breath (9), Death Ward (10), Cure Critical Wounds (12), <Any>
    6. Jaws of Winter (11), Frostbite (11), Greater Creeping Cold (12), <Any>, <Any>
    7. Regenerate (13), True Seeing (13), <Any>, <Any>, <Any>
    8. Howl of Terror (15), Heal (15), <Any>, <Any>, <Any>
    9. Snowslide (17), Mass Regenerate (17), <Any>, <Any>, <Any>
    Enhancements (Spent: 80 +0r +0u / Max: 80 +0r +0u AP) Nature's Warrior (42 AP)
    • Natural Adept, Nature's Senses, Nature's Bounty, A True Hunter, Howl of Winter, Beast Form Mastery
      1. Extra Wild Empathy III, Beastial Nature I
      2. Flight III, Ghost Wolf, Double Strike Boost III
      3. Fight III, Prey on the Weak II, Ghost Wolf Pack, Essence of the Shrike II
      4. Fatal Harrier III, Four Legs Good, Ferocity III
      5. Alpha Strike III, Swift Hunter, Throat Rip, Jaws of Ice, Go for the Kill
    Nature's Protector (23 AP)
    • Nature's Protector, Nature's Defense, Magical Beast
      1. Rage of the Beast II, Enchanted Defense III, Fey's Blessing III
      2. Primal Beast II, Grizzled Defense III
      3. Enduring Beast II, Strength
      4. Undying Beast, Beast Awakened
    Wood Elf (11 AP)
    • Elven Accuracy I, Strength, Elven Accuracy II, Strength
      1. Elven Weapon Training I
      2. Elven Weapon Training II
      3. Rugged Upbringing
    Season's Herald (4 AP)
    • Child of Summer
      1. Beguile III
    Leveling Guide
    1. War0 Natural Adept; War1 Beastial Nature I; War1 Extra Wild Empathy I, II
    2. War1 Extra Wild Empathy III; War2 Double Strike Boost I, II, III
    3. War0 Nature's Senses; War2 Flight I; War3 Essence of the Shrike I, II
    4. War2 Flight II, III; War3 Fight I, II
    5. War3 Fight III; War2 Ghost Wolf; War3 Ghost Wolf Pack
    6. War0 Nature's Bounty; War4 Fatal Harrier I, II, III
    7. War4 Four Legs Good; War4 Ferocity I, II, III
    8. Pro0 Nature's Protector; Pro1 Fey's Blessing I, II, III
    9. Pro1 Enchanted Defense I; Pro0 Nature's Defense; Pro1 Enchanted Defense II, III
    10. SH0 Child of Summer; SH1 Beguile I, II, III
    11. War3 Prey on the Weak I, II; (Bank 2 AP)
    12. War0 A True Hunter; War5 Swift Hunter; War5 Jaws of Ice; War5 Go for the Kill
    13. War5 Alpha Strike I, II, III; War5 Throat Rip
    14. Pro2 Grizzled Defense I, II, III; Pro0 Magical Beast
    15. Pro3 Strength; Pro1 Rage of the Beast I, II
    16. Reset Season's Herald
      • Nature's Protector
        1. (none)
        2. Primal Beast II
        3. Enduring Beast II
        4. Undying Beast, Beast Awakened
      • Wood Elf: Elven Accuracy I
    17. WE1 Elven Weapon Training I; WE0 Strength
    18. War0 Howl of Winter; WE0 Elven Accuracy II; WE0 Strength
    19. WE2 Elven Weapon Training II; WE3 Rugged Upbringing; SH0 Child of Summer
    20. War0 Beast Form Mastery; SH1 Beguile I, II, III
    Last edited by unbongwah; 11-14-2021 at 07:26 PM.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  5. #5
    Community Member Storm_Lord's Avatar
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    Quote Originally Posted by unbongwah View Post
    Bear and wolf builds are very similar, the main difference is how they spend their APs on Enhancements. The wolf focuses on Nature's Warrior while the bear focuses on Nature's Protector. The tl;dr summary is wolf has higher single-target DPS while bear is better for fighting trash mobs.

    Wolf pros: +30% attack speed with Winter Wolf form + Swift Hunter (tier-5 Nature's Warrior); sneak attack dice (8d6 on pure druid with NW capstone); higher run speed; temp HPs from Jaws of Ice; wolf-only CC abilities (Takedown, Jaws of Ice and Snowslide).
    Bear pros: higher base damage when using 2H weapons OR access to Ursa's Protector bonuses (+HPs/CON/MRR) when S&B; Strikethrough; bear-only CC abilities (Savage Roar, Tremor, Bear Charge); can equip metal armor & shields (Force of Nature); +5/10% attack speed from the last two Nature's Protector core enhancements.

    When you shapeshift, your melee damage is based on your equipped weapon, so normally wolf/bear druids will use 2H weapons for max DPS. Falchions are nice for their 18-20/x2 critical threat range; elves also have access to racial bonuses to falchions.

    Adapting my human bear druid to wood elf wolf is pretty straight-forward.
    Code:
    Woodsy Wolf
    Druid 20
    True Neutral Wood Elf
    
    
    
    
    Stats
                   28pt     32pt     Level Up
                   ----     ----     --------
    Strength        18       18       4: STR
    Dexterity       10       10       8: STR
    Constitution    14       16      12: STR
    Intelligence    10       10      16: STR
    Wisdom          10       10      20: STR
    Charisma         8        8      24: STR
                                     28: STR
    
    
    Skills
              1  2  3  4  5  6  7  8  9 10 11 12 13 14 15 16 17 18 19 20
             ------------------------------------------------------------
    Concent   4  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  23
    Heal      4  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  23
    Spellcr   4  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  23
    Spot      4  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  23
             ------------------------------------------------------------
             16  4  4  4  4  4  4  4  4  4  4  4  4  4  4  4  4  4  4  4
    
    
    
    
    Feats
    
    
     1        : Martial Weapon: Falchion
     3        : Natural Fighting
     6        : Quicken Spell
     9        : Power Attack
    12        : Improved Critical: Slashing
    15        : Natural Fighting
    18        : Maximize Spell OR Empower Healing Spell
    21 Epic   : Overwhelming Critical
    24 Epic   : Natural Fighting
    26 Destiny: Perfect Natural Fighting
    27 Epic   : Epic Damage Reduction
    28 Destiny: Perfect Two Weapon Fighting
    29 Destiny: Dire Charge OR Deific Warding
    30 Epic   :
    30 Legend : Scion of: Ethereal Plane
    
    
     2 Druid  : Wild Shape 1: Wolf
     5 Druid  : Wild Shape 1: Bear
     8 Druid  : Wild Shape 2: Winter Wolf
    11 Druid  : Wild Shape 2: Dire Bear
    13 Druid  : Wild Shape 3: Water Elemental
    17 Druid  : Wild Shape 3: Fire Elemental
    
    
    
    
    Spells
    
    
    
    
    1. Ram's Might (1), Jump (1), Takedown (2), Magic Fang (4), <Any>
    2. Resist Energy (3), Barkskin (3), Align Fang (4), <Any>, <Any>
    3. Baiting Bite (5), Sleet Storm (5), <Any>, <Any>, <Any>
    4. Freedom of Movement (7), Ice Storm (7), <Any>, <Any>, <Any>
    5. Animal Growth (9), Cold Breath (9), Death Ward (10), Cure Critical Wounds (12), <Any>
    6. Jaws of Winter (11), Frostbite (11), Greater Creeping Cold (12), <Any>, <Any>
    7. Regenerate (13), True Seeing (13), <Any>, <Any>, <Any>
    8. Howl of Terror (15), Heal (15), <Any>, <Any>, <Any>
    9. Snowslide (17), Mass Regenerate (17), <Any>, <Any>, <Any>
    Enhancements (Spent: 80 +0r +0u / Max: 80 +0r +0u AP) Nature's Warrior (42 AP)
    • Natural Adept, Nature's Senses, Nature's Bounty, A True Hunter, Howl of Winter, Beast Form Mastery
      1. Extra Wild Empathy III, Beastial Nature I
      2. Flight III, Ghost Wolf, Double Strike Boost III
      3. Fight III, Prey on the Weak II, Ghost Wolf Pack, Essence of the Shrike II
      4. Fatal Harrier III, Four Legs Good, Ferocity III
      5. Alpha Strike III, Swift Hunter, Throat Rip, Jaws of Ice, Go for the Kill
    Nature's Protector (23 AP)
    • Nature's Protector, Nature's Defense, Magical Beast
      1. Rage of the Beast II, Enchanted Defense III, Fey's Blessing III
      2. Primal Beast II, Grizzled Defense III
      3. Enduring Beast II, Strength
      4. Undying Beast, Beast Awakened
    Wood Elf (11 AP)
    • Elven Accuracy I, Strength, Elven Accuracy II, Strength
      1. Elven Weapon Training I
      2. Elven Weapon Training II
      3. Rugged Upbringing
    Season's Herald (4 AP)
    • Child of Summer
      1. Beguile III
    Leveling Guide
    1. War0 Natural Adept; War1 Beastial Nature I; War1 Extra Wild Empathy I, II
    2. War1 Extra Wild Empathy III; War2 Double Strike Boost I, II, III
    3. War0 Nature's Senses; War2 Flight I; War3 Essence of the Shrike I, II
    4. War2 Flight II, III; War3 Fight I, II
    5. War3 Fight III; War2 Ghost Wolf; War3 Ghost Wolf Pack
    6. War0 Nature's Bounty; War4 Fatal Harrier I, II, III
    7. War4 Four Legs Good; War4 Ferocity I, II, III
    8. Pro0 Nature's Protector; Pro1 Fey's Blessing I, II, III
    9. Pro1 Enchanted Defense I; Pro0 Nature's Defense; Pro1 Enchanted Defense II, III
    10. SH0 Child of Summer; SH1 Beguile I, II, III
    11. War3 Prey on the Weak I, II; (Bank 2 AP)
    12. War0 A True Hunter; War5 Swift Hunter; War5 Jaws of Ice; War5 Go for the Kill
    13. War5 Alpha Strike I, II, III; War5 Throat Rip
    14. Pro2 Grizzled Defense I, II, III; Pro0 Magical Beast
    15. Pro3 Strength; Pro1 Rage of the Beast I, II
    16. Reset Season's Herald
      • Nature's Protector
        1. (none)
        2. Primal Beast II
        3. Enduring Beast II
        4. Undying Beast, Beast Awakened
      • Wood Elf: Elven Accuracy I
    17. WE1 Elven Weapon Training I; WE0 Strength
    18. War0 Howl of Winter; WE0 Elven Accuracy II; WE0 Strength
    19. WE2 Elven Weapon Training II; WE3 Rugged Upbringing; SH0 Child of Summer
    20. War0 Beast Form Mastery; SH1 Beguile I, II, III
    I just want to take the time to thank you VERY much for your patient help and explanations. It is very much appreciated on this end. You really do know your stuff. That's for sure. Oh yeah.....and I will most definitely be taking your suggestion on the build and putting it to use. Thanks again!!

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