
Originally Posted by
Smokewolf
@Dev’s
In just about every PnP / Digital RPG I have played, allows for attacks of opportunity against a fleeing opponent…
Case in point: A mob panics / runs, turning its back to the player it had previously engaged. Thus allowing the player an “attack of opportunity” as if the mob were helpless. Because let’s face it, in such a situation the mob can not defend itself when it’s flank is suddenly exposed to an opponent.
Thus a panicked mob should by all rights be open to sneak attacks, until the condition causing the panicked state has ended. However in DDO, mobs can magically defend themselves while actively fleeing away from the players attacking them. This make ZERO sense and only serves to make the mechanics that can cause panic somewhat useless.
-Smoke