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  1. #1
    Community Member daverapp's Avatar
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    Default Damage on The Sword Sings

    Fatesinger's new epic strike, reads:

    Melee Attack: +3W, +2 Critical Threat
    Your weapons swings with the power of song, causing an additional 2d10 sonic damage per Character Level that scales 200% with melee power.
    Critical hits cause the target to be Stunned for 2 seconds, no save.
    On use, you gain a stack of Cords of Fate. Cords of fate stacks last 30 seconds and stack up to 30 times.
    Bold for the part that confuses me. I conveniently have exactly 100 melee power, and I'm hitting the training dummy in my airship with a non-magical scimitar, while naked. The sonic damage proc is averaging to well above six thousand damage, disregarding any hits where I've given the thing sonic vulnerability. 2d10 per character level should be 60d10, or 330 on average. With 100 melee power x 200% melee power scaling, I believe I am effectively scaling this by 300%? So the average should be something like 990 on average?

    Is the damage bugged, is the description wrong, or do I misunderstand how melee power scales? Or am I applying math incorrectly?
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  2. #2
    Community Member magaiti's Avatar
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    Maybe sonic damage is multiplied on critical hits? It should not though, unless mentioned in attack description (it isn't).

  3. #3
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    Quote Originally Posted by daverapp View Post
    Fatesinger's new epic strike, reads:

    Bold for the part that confuses me. I conveniently have exactly 100 melee power, and I'm hitting the training dummy in my airship with a non-magical scimitar, while naked. The sonic damage proc is averaging to well above six thousand damage, disregarding any hits where I've given the thing sonic vulnerability. 2d10 per character level should be 60d10, or 330 on average. With 100 melee power x 200% melee power scaling, I believe I am effectively scaling this by 300%? So the average should be something like 990 on average?

    Is the damage bugged, is the description wrong, or do I misunderstand how melee power scales? Or am I applying math incorrectly?
    Noticed the huge sonic damage on my bard too - and the same on the Blade of Discord cleave attack which doesn't even mention any sonic damage but does the same thousands to everything in range. Just did a very small amount of testing and I'd say it's like fan of knives and scaling by BOTH melee power and sonic spellpower, giving some pretty huge potential if you really gear for it (unless it gets fixed to match the description).
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  4. #4

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    I think that it might be scaling by spell power and melee power. That could explain the damage numbers.

    The damage is pretty amazing! I suspect they will get it toned down since it is so good compared to other epic strikes. I'm finding it hard not to have it on any epic melee. I haven't tried it on a ranged character yet.
    Last edited by sigtrent; 11-17-2021 at 01:18 AM.
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  5. #5
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    Quote Originally Posted by sigtrent View Post
    I think that it might be scaling by spell power and melee power. That could explain the damage numbers.

    The damage is pretty amazing! I suspect they will get it toned down since it is so good compared to other epic strikes. I'm finding it hard not to have it on any epic melee. I haven't tried it on a ranged character yet.
    Yea, except he's naked. So how does he get the necessary sonic power to fuel these huge hits. I don't get 6k hits on my characters and they have gear on. 77MP and 225 sonic power on a level 30 toon that is naked does 2k damage. Most likely he killed the dummy and is getting the huge multiplier from the dummy being helpless.

  6. #6
    Community Member daverapp's Avatar
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    Quote Originally Posted by Synthetic View Post
    Yea, except he's naked. So how does he get the necessary sonic power to fuel these huge hits. I don't get 6k hits on my characters and they have gear on. 77MP and 225 sonic power on a level 30 toon that is naked does 2k damage. Most likely he killed the dummy and is getting the huge multiplier from the dummy being helpless.
    Not sure if the dummy qualifies as helpless or not, but that's a good point. I had assumed the dummy was NOT helpless because otherwise what would be the point in even having it if it always gives you inflated numbers due to helplessness? But then again this is DDO we're talking about and asking, "...well why the heck is it set up like that?!" is hardly productive.

    Anyway, I went to Thunderholme for some real tests. I have video proof if anyone, like, doubts my numbers. I don't know why anybody would doubt my numbers, but anyway here you go.



    tl;dr

    With 100 melee power and 266 sonic spell power, I do like 3700ish damage.

    With 100 melee power and 375 sonic spell power, I do like 4500-5000ish damage. So we know sonic spell power is a factor.

    With 120 melee power and 363 sonic spell power, I get something like 5200-5500 damage. So we know that increasing melee power does have an affect despite the decrease in sonic power.

    With 103 melee power and 501 sonic spell power, I start seeing numbers north of 6000-7000. Compare this with test #1 and it appears that increasing sonic spell power by around 50% increases the damage by around 50%.

    It looks like sonic spell power is scaling "normally" and not "scaling 200%" like melee power is supposed to. I don't know if melee power is applying 200% like it's supposed to be, and figuring out the exact math would require a ton of testing time with only "clean" hits and I don't feel like doing all that. I guess the real question is this: Is the attack working as intended with an incorrect tool tip, or does the tool tip describe the intended function and the attack is bugged?

    Edit: The purple comic sans mistakenly refer to test #4 as being test #2, because I wasn't paying attention.
    Last edited by daverapp; 11-18-2021 at 02:41 AM.
    A little known fact - If you die in Ohio, you also die in real life. The same is true for many other U.S. States!

  7. #7
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    Quote Originally Posted by daverapp View Post
    With 100 melee power and 266 sonic spell power, I do like 3700ish damage.

    With 100 melee power and 375 sonic spell power, I do like 4500-5000ish damage. So we know sonic spell power is a factor.

    With 120 melee power and 363 sonic spell power, I get something like 5200-5500 damage. So we know that increasing melee power does have an affect despite the decrease in sonic power.

    With 103 melee power and 501 sonic spell power, I start seeing numbers north of 6000-7000. Compare this with test #1 and it appears that increasing sonic spell power by around 50% increases the damage by around 50%.
    interesting, yeah plugging in those numbers to 330 average base damage it would appear that the ability scales with 200% melee power and 100% spellpower

    330*3.66(spellpower)*(1+1*2)(melee power)=3623

    330*4.75(spellpower)*(1+1*2)(melee power)=4702

    330*4.63(spellpower)*(1+1.2*2)(melee power)=5194

    330*6.01(spellpower)*(1+1.03*2)(melee power)=6068

    these align with your test numbers, so I'd say that's probably how it's scaling



    quick note, from 266 to 501 sonic spellpower is roughly a 100% increase and from 3700 to 7000 is just under a 100% increase not 50% :P

  8. #8
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    Quote Originally Posted by daverapp View Post
    Not sure if the dummy qualifies as helpless or not, but that's a good point. I had assumed the dummy was NOT helpless because otherwise what would be the point in even having it if it always gives you inflated numbers due to helplessness? But then again this is DDO we're talking about and asking, "...well why the heck is it set up like that?!" is hardly productive.
    It's Helpless after being destroyed the first time until the instance resets.

    As for why? Because the point of the training dummy wasn't to show you damage output, it was to get the Hours of Practice buff (+2 to hit). That's why, in a friendly guild, if a high level character was on, they would often beat the dummy down super quick but then let a low level character score the killing blow on it for the buff.

  9. #9
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    And they fixed it.
    Last edited by Synthetic; 11-18-2021 at 02:09 PM.

  10. #10
    Community Member daverapp's Avatar
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    Yep, can confirm it's fixed. I ran into Thunderholme with 120 melee power and 567 sonic power, and I was getting around 1200 damage on the Sword Sings proc. Left and came back with the same melee power but only 387 sonic power, and the damage was still around 1200.

    Glad I spent like two hours last night testing this!
    A little known fact - If you die in Ohio, you also die in real life. The same is true for many other U.S. States!

  11. #11
    Community Member magaiti's Avatar
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    Quote Originally Posted by Synthetic View Post
    And they fixed it.
    Funny I can't find it in the release notes. Probably they pretend it was never broken.

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