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  1. #1
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    pjstechie's Avatar
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    Default DDOCast 657 - A New Destiny



    Arkat, Samius Gurobo & Patrick take a look at the rollout of Update 51: A New Destiny this week and cover the release notes, game news, and our initial reactions.

    Have thoughts on this show, ideas for round table topics, questions you’d like us to answer, or topics you’d like to see us debate? Leave us a comment, send us an email (ddocast@gmail.com) or give us a tweet (@ddocast)!

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    Game News - 5:29
    Community News - 53:20
    Update 51 Rollout - 58:11

    Update 51 Release Notes
    Update 51.0.1 Release Notes
    DDO Community Discord
    DDO Chronicle 446


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    Last edited by pjstechie; 11-07-2021 at 08:03 PM.
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  2. #2
    Community Member FuzzyDuck81's Avatar
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    Nov 2009
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    Default

    It's just too much hassle to run through even a basic LR process with the re-levelling, enhancements & rebuilding toolbars etc. for me to want to LR all of my alts in a batch, so I've done a couple that needed tweaking & have just been sucking up the "dead" feat where dire charge used to be on many of my characters for now, I'll get around to them in time over the next month or so.

    Amendment to knight's training & swords to plowshares was a welcome surprise & makes those weapons even better - my henshin & acrobat are both very happy.

    I suspect weirdness with the 1.5hr sov xp pots were probably something to do with providing items of similar store points value & a 1.5hr +50% potion vs. a 3hr +30% potion is a significant difference if you're doing saga turn ins etc.

    The idea of crunching down unwanted mounts is just funny to me & reminds me of the thing a few years ago where horse meat ended up being used in a number of supermarket products without people realising - if it's added, it needs to be a kobold NPC whose dialogue talks about doing collections for community kitchens, because homeless kobolds remember waterworks!

    I've rather enjoyed tinkering with the new destinies, there are some fun abilities & really interesting combos available. I've found that some of the less obvious options for secondary trees can work really well, so it's worth experimenting - and don't be afraid of having a main destiny but running in the mantle or using the epic strike from another (my own acrobat for example uses fury but the strike from shadowdancer plus the damage imbue boost for it). The versatility of the powers with their DC scaling off any physical or any mental stat (or some with just the highest straight up) is great, ditto the "highest of melee/ranged/spellpower" ones which are excellent for hybrid builds... and pro tip, spellpower can get a lot higher than melee/ranged spellpower with relative ease, 200+ is easy just from epic levels plus an augment even on a complete non-caster.
    Last edited by FuzzyDuck81; 11-15-2021 at 03:39 PM.
    I used to be with it, but then they changed what it was, now what's it is weird and scary to me.

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