
Originally Posted by
SpiritofAlba
... I don't have tiefling (or dragonborn), though could buy... How do human sorcs stack up?
Human Sorc is not ~as~ strong as the other two, but it makes up for it by getting 2 Feats out of the gate, which means your SLA's will be 1-shotting most targets from the start. Sorcerers want...
Maximize
Empower
Heighten (for Web etc.)
+Evocation
+Greater Evocation
That's 5 - and then it depends on your playstyle...
o Quicken (not to start, but once you fill your attack spell rotation)
o Enlarge (esp if Electric, for SLA's)
o Extend (Quality of Life for short-duration spells like Haste, Displacement, Fire Shield, etc.)
o +Shield Feats (it's one style of Sorcie)
So, you see that "7 feats" is just not enough to get you everything you could want. Humans get 1 more, and from the start, which makes some for not having the advantages of Tiefling/Dragonborn.
Humans also get Human Versality Spellpower for 1 AP, which is a great boost for early tough fights.
In short, they do just fine.

Originally Posted by
SpiritofAlba
And if NOT teifling is that a major loss, and if NOT teifling, how do the other elements compare?
Air is popular, as it has a built-in Crowd Control in the Electric Loop Stun effect. With Enlarge, Shocking Grasp becomes Shocking Gesture, and you don't have to get within touching distance - money. It includes Sonic for things that are immune/resistant to Electricity. And the wings are nice.
Cold works, but has fewer advantages (the ice CC effects the party too). Acid is problematic in that many of the spells are Conjuration, meaning you need both that and Evocation boosts, further crowding an already-crowded list of gear.