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  1. #61
    Founder Tyrande's Avatar
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    Quote Originally Posted by erethizon View Post
    Some people are obsessed with being the best. They don't enjoy it when other people get all the kills. One of the reasons my groups are so popular is that, as the leader, I do as much is as needed. [...] Maybe it is the cleric in me (my first class and I am a healer at heart), but sitting back and letting other people do all the work while I just make sure no one dies feels good to me.
    I like your attitude. Some leaders were so obsessed with instant killers getting the kills that they yelled in voice chat, "<xyz:> You stole my kill!"

    Ah, maybe, its the cleric in you. However, when I am playing divine class like Cleric or Favored Soul, I still want *all* the kills.

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  2. #62
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    Quote Originally Posted by erethizon View Post
    Some people are obsessed with being the best. They don't enjoy it when other people get all the kills. One of the reasons my groups are so popular is that, as the leader, I do as much is as needed. If I am in a group that needs me to do all the work then I end up nearly soloing. If I am in a group where the dungeon can clearly be easily handled by the rest of the group I quietly make less effort. I stop using my special abilities (i.e. only use my warlock blast auto attack and don't bother with any of my hot keys) and may even approach enemies more slowly so that other people get to each pack of monsters first. It's subtle and goes unnoticed but I realize that other people want to do the killing if they can so I just quietly let them take all the credit. Maybe it is the cleric in me (my first class and I am a healer at heart), but sitting back and letting other people do all the work while I just make sure no one dies feels good to me.
    My main was a cleric for months (melee) but even as a paladin now i feel the urge to heal people haha, its good to keep the party going
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  3. #63
    Bounty Hunter slarden's Avatar
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    Quote Originally Posted by Epicsoul View Post
    Reaper 10 quests (not raids) were easy before u50, after u50, and the same remains true for u51. Have they got easier? In ways. And while the answer to balancing this may by some rebalancing of certain ED abilities -I'm looking at you, Time Stop, and how it makes boss fights even more trivial- the long-term answer is to rebalance reaper with a full-scale pass.
    I agree with this and people posting videos of 6-man r10s as achievements are really late to the party. People were doing that on day 1 of reaper without any reaper points and with much less power than now.

    I think the main thing they need do with reaper is scale high skulls up much higher instead of it being a linear progression. As airmaiden said I don't think they need to adjust entry level skulls, but 5+ needs a steeper curve.

    I also agree at toning down some abilities. What a joke - take away meld and introduce things way more broken.
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  4. #64
    Community Member Epicsoul's Avatar
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    Quote Originally Posted by slarden View Post
    I think the main thing they need do with reaper is scale high skulls up much higher instead of it being a linear progression. As airmaiden said I don't think they need to adjust entry level skulls, but 5+ needs a steeper curve.
    Agreed, sorta. I think there should be fewer skulls myself, say 1-4, with 4 being quite a bit harder than R10 is now. By harder, I don't mean mobs hit you for 1 million points of damage. I mean strategically harder. Skull 1 in this case could be harder than elite, but maybe doesn't introduce the healing penalty, etc. and the experience needs to be significantly more than the current R1 gives.
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  5. #65
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    Quote Originally Posted by slarden View Post
    I agree with this and people posting videos of 6-man r10s as achievements are really late to the party. People were doing that on day 1 of reaper without any reaper points and with much less power than now.
    I feel this is directed at me, in response event the devs know casters are over powered in their defensive abilities they stated this much in discord but I guess some builds need training wheels to Roll.

    Quote Originally Posted by slarden View Post
    I also agree at toning down some abilities. What a joke - take away meld and introduce things way more broken.
    As I all ways stated I don't think most casters/ranged really want a challenge. But they love to tell us how over powered melee is.

    Examples of training wheels below

    1.Little blue balls every where.

    2.Self heal ability in deep reap.

    3.No Reaper mechanics they directly target them, the way doom and vengeance reapers primarily target melee builds.

    PS. sharn exploding spiders a gift to melee

    Quote Originally Posted by slarden View Post
    I think the main thing they need do with reaper is scale high skulls up much higher instead of it being a linear progression. As airmaiden said I don't think they need to adjust entry level skulls, but 5+ needs a steeper curve.
    Scaling in what way most don't want mobs with too much HP that might require a real tank lol. Most can't stand being one shoted so how can they possibly scale up?

    The only solution is new reapers that challenge the meta casters/range/healers and force only balanced parties in R10.
    But then they=casters/ranged would not get flawless completion because they don't get hithehe


    Seriously new reapers is the way to go and it would be the most fun period!

  6. #66
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    Quote Originally Posted by Alrik_Fassbauer View Post
    The community wanted REALLY powerful characters and STILL is not satisfied ? *shakes head*
    Figured I'd quote this instead of all the attacks on them for it....
    Yeh, when the majority scream no nerfs ever, then yeah that means I want a strong character. Any other claim is disingenuous. There are a lot of nerfs that would have been good that got shouted down.

  7. #67
    Community Member Jerevth's Avatar
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    Quote Originally Posted by Zites View Post

    Seriously new reapers is the way to go and it would be the most fun period!
    Arcane Mirror Reaper: shares all arcane damage with the source of that damage. Surrounded by low level mist and chrome in color. 10k fireball at him results in the caster having to successfully evade/mitigate their own spell, too. (Had to trim out the color- the yellow was searing.)
    In all posts: Assume I'm just providing a personal opinion rather than trying to speak for everyone.
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  8. #68
    Community Member Epicsoul's Avatar
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    Quote Originally Posted by Zites View Post
    3.No Reaper mechanics they directly target them, the way doom and vengeance reapers primarily target melee builds.
    Doom and Vengeance reapers don't target all builds? Fear, Carnage, Plague, and Despair reapers don't effect casters? News to me.
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  9. #69
    Bounty Hunter slarden's Avatar
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    Quote Originally Posted by Zites View Post
    I feel this is directed at me, in response event the devs know casters are over powered in their defensive abilities they stated this much in discord but I guess some builds need training wheels to Roll.
    I don't recall ever directing anything at you, in fact this is the first time I recall seeing anything you posted. I don't recall saying your builds need training wheels, but if that is your own assessment of your builds that is on you - I never said it.

    As someone that plays melee, ranged and casters my melees have significantly outperformed my other builds for quite some time - for push raiding I bring mostly melees and only bring another character if some special role is needed. This is primarily because the most important and most valued stat in the game is DPS and melee dps is the highest and that gap has grown over the past few years until U51 when the gap narrowed a bit. Melee dps is still the best.l

    I am not sure what defenses you are referring to. Incorporeal and concealment bonuses phase out by skull so those aren't very effective.

    Dodge and high hit points are the best defense, followed by prr, followed by mrr. Casters aren't especially strong at any of those, but reaper points and past lifes help all builds equally.

    Quote Originally Posted by Zites View Post
    As I all ways stated I don't think most casters/ranged really want a challenge. But they love to tell us how over powered melee is.

    I play all build styles. Yesterday I was playing a melee in R10s and didn't play any other builds.

    My observation is the opposite. Caster dps was too far behind melee and still is too far behind to effectively fill one of the 9-10 dps roles in a raid, but at least on lower difficulties I no longer need to be concerned when I get 8 casters in a public raid. They should have enough dps to get through it on LH. Prior to U51 - not always - I had to drop down to LN for caster-heavy public raids from time to time.

    I see way more calls from people that only play melees to nerf casters and ranged than vice versa honestly.

    Quote Originally Posted by Zites View Post

    1.Little blue balls every where.

    The place these are most needed is boss fights and often times there aren't any unless there are wave fights. I think this is too make up for the fact that the dps penalty impacts resource management for a caster so the spell point balls as you call them are a good idea.

    Quote Originally Posted by Zites View Post

    2.Self heal ability in deep reap.
    I am able to self-heal on a melee, ranged, caster through R4 easily, but of course I build for that. I can self-heal on some builds up to R6. On high skulls all my builds rely on cross-healing and I haven't run into anyone yet that doesn't need the cross-healing. Even if I can get some self-healing on R10 cross-healing is much better. Temp hp are broken but those aren't exclusively a caster thing. The best self healing for reaper soloing is to have a buffing bard with a great sustaining song and the player having a great healing amp. No reaper healing penalty and it's class neutral.

    Quote Originally Posted by Zites View Post

    3.No Reaper mechanics they directly target them, the way doom and vengeance reapers primarily target melee builds.
    This is mostly a non-sensical statement. Most vengeance reaper deaths I see are because people missed the circle, couldn't see it due to other visuals or were outside the circle but died anyhow since the circle isn't the full range of danger. Vengeance circles aren't limited to melee range.

    Quote Originally Posted by Zites View Post
    PS. sharn exploding spiders a gift to melee
    Again you get away from them and I've seen plenty of casters die since the main problem is not seeing them. The new visuals should help everyone equally.

    Quote Originally Posted by Zites View Post


    Scaling in what way most don't want mobs with too much HP that might require a real tank lol. Most can't stand being one shoted so how can they possibly scale up?
    A tank is very useful in high skulls. I am not so sure there is any "caster" opinion on this different from the rest of the community. Spending alot of time on big bags of hp isn't super fun for most people. That hasn't really been much of a problem for quite some time. U51 didn't really change anything.

    Quote Originally Posted by Zites View Post


    The only solution is new reapers that challenge the meta casters/range/healers and force only balanced parties in R10.
    But then they=casters/ranged would not get flawless completion because they don't get hithehe


    Seriously new reapers is the way to go and it would be the most fun period!
    Forced grouping doesn't work. I still see plenty of deaths and one shots in R10. I think your perspective is way off actually. If you look at push raiding videos you see mostly melees for a good reason. Hint - It's not because casters need to be nerfed or punished.
    Last edited by slarden; 11-09-2021 at 01:18 PM.
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  10. #70
    Community Member dredre9987's Avatar
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    Quote Originally Posted by fatherpirate View Post
    Do keep in mind, you only have the OP word on how easy it is for him.
    Not saying it is not easy for him, but there is no way to confirm this.

    Just for the sake of anyone not in the know, The OP is Firegoddess, who has TR'd over 400 times, is a very skilled player, and probably the most progressed single Character in the entire game.

  11. #71
    Community Member Hawkwier's Avatar
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    Quote Originally Posted by slarden View Post
    I agree with this and people posting videos of 6-man r10s as achievements are really late to the party. People were doing that on day 1 of reaper without any reaper points and with much less power than now.

    I think the main thing they need do with reaper is scale high skulls up much higher instead of it being a linear progression. As airmaiden said I don't think they need to adjust entry level skulls, but 5+ needs a steeper curve.

    I also agree at toning down some abilities. What a joke - take away meld and introduce things way more broken.
    Agree up to a point. Only consideration is that difficulty may well increase significantly as levels are added, so 30 may not be the balance point any more. By definition it certainly won't be the cap balance point. I think we may see incremental power added to characters in Ls31-40, with more significant increases to mob power. Just a guess in the dark though.

    There do seem to be some abilities that are being reported that appear OP. I have no direct knowledge of that though, so won't opine. But yeah, the nerf to Meld does seem incongruous in context.

  12. #72
    Community Member tygara's Avatar
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    Quote Originally Posted by spikkel View Post
    I suppose none, because as a caster character:
    1) when you are hit, you are dead
    2) when you shoot at stuff, your spellpoints will eventually run out at legendary quests
    3) when you cast something it needs to be empowered, heightened, maximized, quickened, ... or it won't hit
    4) at legendary, if they save, and yes they save a lot, its no damage or other effect at all
    5) they changed hate in that way, that players who have fewer hitpoints draw a lot more hate, or how do you explain that even if a caster is just standing on a distance and does nothing draws aggro away from the melee with the 2-hander?

    And as a melee fighter:
    1) when you are hit, you can be hit another 5-10 times until you are dead, so time enough to be healed by someone
    2) you keep hitting forever except when you hit oozes
    3) since the base stuff doesn't cost you anything, you don't even need to boost anything that would cost something, except maybe a flavor effect by action boost
    4) when you miss, don't worry about it, they changed AC in this way that you always hit a percentage years ago

    And on top of that, except when there are several criticals that triggered, a melee does a lot more damage than a caster

    I could make the same list from a ranged characters view without a problem, but I think you know the drill by now.

    All the nerfs against casters and ranged characters came after excessive complaining on the forums because the tank was not able to reach some trashmobs before they died. So the devs boosted the melees and the mobs to ridiculous levels (orcs with 200k hitpoints??? hello????). And they nerfed ranged and casters until they were only useful in epic normal/hard quests or when they had an even more ridiculous amount of past lives and a min-maxed build that couldn't ever be explained to a sane dungeon master

    Let me give you some DND lessons:
    - A party needs to work together and has different roles in it: a trapper, a healer, a buffer, crowd-control, a nuker, a ranged, a dps-melee, a tank, a smooth talker, ...
    - Most partymembers have a few of these roles in their character (a specialisation and a few extra talents)
    - The party needs to work together to overcome challenges. That can be puzzles, swashbuckling or just being Jimmy the rogue in the crucible.

    So let me explain that last part again:
    The party needs to work together, so complaining about a non-melee in your party being able to do damage, is selfish and ridiculous in DND

    2HF still does a lot more average damage than a caster or a ranged, but we are once again getting a bit closer to a more balanced system. Keep it this way and stop complaining about your fellow players.

    FINALLY somebody who says what its all about.
    Seeing all this moaning in *****ing on the forums about nerf this, OP that, I cant do jack **** coz they do that, ...
    Its a flipping MMO focussed around PVE, this is game is ment to be played together. Not against each other.
    So what if a melee hits harder then a ranged. So what if caster can blast 10 mobs with 1 spell. So what if a cleric can heal and my fighter cant. So what if a rogue and artificer can disable but my sorcerer cannot do it without investing a lvl in one of those classes ...
    Its a game where you make choises. Every character has its strenghts and its weaknesses, and in the end ya oot to work together with whichever ragtag group of players you managed to get together, and try to complete stuff TOGETHER!!!! So why complain if a sorc blasts mobs from a distance. So what, you as a melee clean up what ever survives, and do you role as a party player, not as an individualist.

    Good post, Spikkel. About time somebody put forth the true values of dnd on the forums again. +1
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  13. #73
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    Quote Originally Posted by Jerevth View Post
    Arcane Mirror Reaper: shares all arcane damage with the source of that damage. Surrounded by low level mist and chrome in color. 10k fireball at him results in the caster having to successfully evade/mitigate their own spell, too. (Had to trim out the color- the yellow was searing.)
    I like it, here's a graphic art asset for reference
    Enjoy
    mirror reaper.jpg

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